Fix these M+ affixes

Afflicted / Incorporeal: Makes some specs not worth taking. One mistake and entire group gets debuffed like what? If one person fails to do their part we all get punished for it? What kind of bullsh*t is that. These affixes are far too punishing & unfun to deal with. Either delete them or make them way less punishing by only debuffing players within a certain radius.

Bolstering: You like big pulls? Well too bad you’re gonna have to pull slower else somebody gets one shot by bolstered Oxygen. Tune it down and make it no longer multiplicative.

Raging: Same with Bolstering, only now you can’t pull big into caster mobs. Remove the cc immunity and figure out something less punishing.

Sanguine: No explanation needed. Delete it. Nuke it. A disgrace that should have never existed.

Fortified and Tyrannical should also go. They aren’t needed. They aren’t fun. It would make M+ feel a lot better

Why the other affixes are fine is because they mostly delivers personal punishments. You could argue Spiteful and Bursting are a bit problematic, but they’re far from unmanageable if your team knows how to coordinate their cooldowns.

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fix playerbase inability to think, learn and put effort in.
Incorporeal - that one should be looked at, as some classes dont have anything to handle it. Other affixes should be fine.

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I agree with most of that except Sanguine and Raging. Those 2 are fine and not too punishing, they just have to change raging into something that can be dealt with by more classes/specs/roles.

I think there’s only 1 class that can’t deal with them? Or on a 3 minute cooldown. The problem with incorp is they spawn during boss fights on the other side of the room. When they can spawn on 50 yards, make our CC work on 50 yards too. And let things like hunter traps work on incorps on bosses with big hitbosses (fall 2nd and 4th boss)…

Playing the ‘search the mob’ isn’t exactly good gameplay imo either though. And having to install weak aura’s to know they spawned (and the amount).

The affixes that you want to keep around are basically affixes that are super easy and can almost always ignore. Be honest and just say that you want to be able to turn off your brain and just steamroll the dungeon, and to that i say that you have target dummies for that.

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Im sure there are already enough stuff going on in dungeons to not have to do that.

And if the dungeon is brain-dead content… then the solution is not affixes. But… you know… not a brain dead dungeon.

100% this. We can get rid of all the affixes and just design every single trash mob with at least 3 abilities, two of which are one-shots.

Also put them on random timers so that it’s always a guess who will die on that pull.

A man can only dream…

If that is what “fun” is for you… OK…

What can I say. You must be enjoying this season a lot. :slight_smile:

I have a personal vandetta against Entangling unless I take a paladin for freedom (Guardian Druid here).
We just feel super sluggy outside of roar window, and usually we need to use Roar elsewhere: so sometimes, without a paladin BoF, we get clusterfudged by a mechanic.

They dont.

I am positive that the same month that all affixes are removed the dungeons will feel bland and boring and people who like m+, will want to have affixes back.

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You said it in another post:

If its not fun anymore, I move on to another game.

Well affixes are not “hard”. They are just annoying and not fun.

Could they be replaced by something fun and hard at the same time? Sure.

But will they? NOPE.

So I prefer to just get rid of them. I wont be wanting affixes back.

I think the affixes I like the least are Fortified and Tyrannical.

Tyrannical in particular makes some boss fights complete slug fests and it’s not much fun. Fortified is better overall, but there is some trash that’s already nasty without fortified and that goes into overdrive during those weeks. That circle before Manifested Timeways, for example, is so un-fun even at my measly 20s, I don’t want to imagine what it is like at the key levels some of you play at.

Various affixes end up in the healer’s lap, even though they are not specifically healer affixes - the community just views them that way, or it’s the healer that pays for them not being played properly.

In S4, the mythic track weekly reward seems to only require a +8, with the third affix only kicking in at +10, so I suppose for a large number of players that’ll essentially remove some of the more annoying affixes, like sanguine. But that’s not really a solution for players who want to go beyond +8 (or the weekly vault slots).

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Delete bursting. Other is not bad. Bursting is fun pug killer.

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OK. Im gonna make a bet.

If they changed bursting to:

Each stack of bursting does damage AND increases your damage by 10% per stack for 10 seconds…

How many people would be BEGGING for more affixes? And how many healers would be haply busting all their CDs and healing like giga-chads a 22 stack Bursting? With out complaining… :smiley:

And after that giga-chad display of awesome power and skill, you think DDs would be complaining or clapping like maniacks thankful for a 200% extra damage boost.

Or you think DDs would not do EVERYTHING in their power to make sure they survive as many stacks of bursting as possible. To get that extra damage stack…

It would solve SO many issues. And it would be so much fun to play affixes too.

And neysayers would say: “But that would make M+ easier”… YES… IF played correctly. If you don’t, you wipe.

And “easier” in an infinite scaling system has no meaning. Eventually it becomes impossible. With or without buffs.

I feel the PUG reality would be that DPS would still forget they have defensive CDs, go for max stacks, stand in everything because they are high on their 200% increased damage, die, and then complain about the healer not healing.

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Yeah… they already do that… :smiley: Not much of a surprise here.

But at least the few that actually DO the mechanic right will be rewarded with not dying and topping the DPS meters.

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