Fix Zskarn mythic RNG before it destroys many guilds

PSA to Blizzard. Unless you are not aware but the majority of guilds progressing this fight have the same views on this boss.

It is bad and I am being very moderated here.

This boss alone will lead to many guilds just stopping playing, mark my words.

Make the changes now and not when summer starts or expect a massive bleed of players that will not be stemmed by the next mini patch.

1: remove spell queuing. This need to die as a design choice. kill it, get over it. No one likes it. Ater Tactical Destruction make the boss always cast the same combo.

2: remove total RNG of traps. Make 3 traps arounds tanks and 1 RNG or even 4 traps around tanks or 2 around tanks and 2 arounds casters so they can be baited.

Currently traps random can destroy an otherwise good pull and spellqueing of boss changing after tactical destruction is infuriating.

Many players are mentally giving up on an boss that is killable, with a bit of luck. This last part is what drives mad many players that are considering stopping playing until you guys, wake up and change this boss.

TLDR: redesign this boss, it is bad, same as Sennarth and I dont know if it is a coincidence.

PS; whilst at it. deal with volcanic heart mecanique of Echo, it is not liked, at all.

people are still killing him…my roommate did it with his guild this id, he was swearing non stop about this “good” boss, but its manageble

learn your position? ^^ they already reduced the radius of the blast, that the camp dont have 1 yard of free space in p2

I guess Max from Limit and all the guys he made a podcast with in the last 2 weeks about the raid are wrong then.

You are correct.

He got to prog kill it with the cheese tac tho

Blizz you nerf the first boss and last boss and not Zskarn?

I invite to have a look at the comment sections in wowhead. https://www.wowhead.com/news/aberrus-tuning-hotfixes-mythic-sarkareth-nerfs-333583

Someone at Blizzard should be listened but is not.

This was just a precursor to your suffering.

To be honest the Volcanic Heart really isnt an issue anymore and the boss isnt particularly hard unless your Raid doesnt know how to stop cleaving for like 3 seconds during corruption.

You wont see any big nerfs until the halls is filled.

I thought part of the fun was the challenge?

I agree its bad that they “fixed it” after the good guilds killed it, but I don’t get this whole “we’re all quittin if we can’t kill it easy” vibe.

If you aren’t having fun don’t do it. Do you want an easy kill so you can stop playing after a clear?

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Guessing the Blizz Devs are finally on Sarkareth after installing a roadblock on Zskarn for the lesser skilled guilds to protect their Famed titles.

I guess, I might be wrong, you do not deal with guild recruitement.

Every tier there is a wall boss that leads to guids disbanding.

When social units such as guilds are destroyed it invariably leads to some players quitting the game

Should you want to know how healthy the game is, have look at wowprogress on your server and see how many guilds are disbanding and how many of those players end up in LFG.

As someone that has been doing guild recruitment for close to 10 years, this pattern of wall boss / guilds disbanding has never been worse than this past 2 xpacs. This tier has been imho the worse.

I ran a guild for 7 years and did most of the recruitment, I know its not easy.

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