Fixes to frost dk

Mastery: Cold Heart: Your rune spenders deal x% additional damage, your Runic Power spenders have y% reduced global cooldown.

Killing machine: Your next Obliterate will be a critical hit and consuming killing machine will trigger Rime then cause your next Howling Blast to be a critical hit on it’s main target.

Rime: No longer triggers randomly from standard obliterates.

Icebound Fortitude: Now 10% more reduction and 4 second longer duration for frost death knight.

Obliterate: Will now reduce the duration of immunities by 2 seconds.

Frost strike: Cannot be blocked, dodged or parried.

Deathfrost: (active) Your howling blast will gain the damage bonus from rime for 8 seconds.

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Bigger chance to get the spec deleted if you make enough noise.

Devs have been giving Frost the middle finger since Legion prepatch.

With some internal balancing and tweaking these are good ideas.

and that is exactly why it will never see the light of day as Arms warriors and other specs get their EIGHT mastery overhaul again :slight_smile:

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Yeah, god forbid they spend time on developing a class they made back in wrath.

F these devs.

Good ideas and I’d like to see some of that + some useless talents (especially pvp ones) replaced with: Chill of the Grave (legion artifact trait, adds range into Frost Strike), Icy Touch (deals small dmg and reduces the target’s ranged, melee attack, and casting speed by 15% for 20 sec), some kind of dispel, etc. Without such changes only crazy dmg can make fdk useful for pvp.

This would fix so many things wrong with this spec.

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“This claim about class fun and health is disputed by the Acherus Discord”

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