Problems with Blitz :
1: Huge wait times . Especially at off hours .
I’m sitting here with 20-60 minute queue times . if I get to do 1or 2 blitz an evening that is an accomplishment .
2: It is not a solo bracket when you can go as duo .
3: Queue syncing .
Reasons for the above :
1: MMR splitting players
2: 2 Healers being mandatory
As a result you need to encourage healers to play , which is unpopular role to begin with , which increase queue times and allows queue syncing to happen . Low healers , means high chance to match with an accomplice queuing at the same time .
Solution :
1: Remove MMR . MMR simply extends time by reducing the number of players you can be matched with .
We all know mmr in blitz matters squat .You can be thrown into a 1600 game and the enemy has 2x 2400 rated healers playing with their 2400 rated friends on alts . Climbing is just about playing a number of rounds . You need that 50%+ win rate and hundreds of round and you will climb . That is all .
But on the other side , because the game is split into mmr brackets , the queue times are huge . There are cases where at the high top and the extreme low you cant even find groups , because no-one plays on that mmr .
You are probably wandering , how will we group than , if we remove MMR . Simple , like you group in random bgs . Randomly .
How will we climb ?
Simple wins /loss ratio . You win more than you lose , you climb . You lose more than you win you fall .
But, but … We will play with noobs . Get real , You are already playing with noobs , when the system automatically puts you in 2000 mmr for your first game , or just matches tams with 300 MMR difference , just to make sure you can actually start a game . Lets be honest the 2000 fresh mmr is abused by boosters , who make fresh chars , than afk and sabotage their team , to push people up . People are hoping they get a couple of noobs on the enemy team at 2000 MMR to get free wins vs them and climb . MMR is toxic , abusable and creates problems .
Without MMR we will all play in the same bracket with MUCH lower queue times , with the same rules .
Without MMR queue syncing becomes MUCH harder .
PvP players base is FAAAR to small to further split it up into MMR brackets .
2: Remove the requirement for 2 healers each game on each side .
Be honest here . These are battle grounds , not arenas . You don’t need healers unless your enemy has a healer . You die ? Respawn in the graveyard and keep going .
How will it work ?
Games are created with 0 , 1 or 2 healers depending on the numbers of healers and dps present in the queue .
In flag carry games , if there are no healers and tanks the flag carry gets a -30 % damage taken + 50% healing received and cannot be slowed under 70% speed , plus additionally -5% damage and +5% bonus healing for any friendly target within 50 yards .
The damping mechanic is removed. FC no longer takes incraesed damage as time progresses .
In Point control bgs . If you are at a point with a flag , you take 20% reduced damage .
All spawn times on bgs without healers are reduced to max 20 seconds .
The above will :
Promote people playing near their FC , or fighting at points and not running willy nilly round the map .
Drop queue times , because you loosen the start restrictions .
Reduce Queue sync opportunities .
Faster games .
3: Lastly remove healer + dps duo sign up . As the whole pool is now one and you can start games with pure dps , there is 0 sense in giving healers a handicap of playing grouped in a solo bg .
As a result queue sync will become even harder and we get fair games of randoms vs randoms .
TLDR :
Remove MMR .
Remove requirement for 2 healers on each team .
Remove duo queue healer + dps .
How this will work ? Read above .