Yes you are right but also wrong. People don’t buy boost for maybe getting 210 gear. People only buy boosts for the Great Vault or for KSM. I don’t have any numbers, but you are assuming that players that pay for boosts are getting boosted more than 8 times a week. I highly doubt that, it is probably much much less and again, with your system there is actually a really strong incentive to get boosted 8 times per week on your main and later also on your alts.
You assumption that people pay for 8+ more boosts per week in the current week just seems extremely improbable and that’s where your argument falls short.
What you are suggesting is giving boosters the ability to fully gear 1 player in 8 runs. This will be much more lucrative, since it will also allow for more alts to be quickly boosted.
EDIT: I like the effort you are putting in trying to improve the system and I think you should continue doing that. However, your current suggestion is quite flawed.
Dungeon running will not be useful without somehow increasing drop rates, though. This is why I want rewards frontloaded. During BFA, I farmed King’s Rest for 2 months and then through the entire expansion I ran it without focusing it specifically. I never once looted Getti’ikku. What good are valor points for upgrading an item I have never looted? Other people have, but because it is bis for whoever it drops, nobody ever wants to trade it.
Now imagine if in one week I could do King’s Rest and get 20 items from it. My chances are already pretty good. Let’s say I don’t get the sword. I run it next week again, get 20 items from it… my chances are pretty good now, that 1 out of 40 items would be the sword I need.
And because we’ll have valor points, I don’t care for the + on the key, I just need the item, and I’ll upgrade it afterwards.
And after I focus farm all my bis gear, I can just run whatever, get tons of loot, help out my mates, possibly dismantle loot into valor points, I think that would be nice, and then convert those into the loot I need.
…and I don’t, because it screws up my team. I suppose it’s not too bad when you pug, but when you have a team with a given set of keys, it sucks. Even if the system allows choosing the first 8 instances, it would still suck, because we have limited time to play, so we’d have to play enough instances to cover the whole team.
Nope, no thanks. The current system is far more fair.
I understand you. I so much more prefer the weekly lockout system. Hell, we can have weekly lockouts for m+ - same logic, you get loot the first time you do that dungeon, and then on subsequent runs you get nothing. Do this for all 8 dungeons and bam.
The reason I suggested otherwise is that if we don’t lockout the dungeons, but the loot instead, players who want, can target very specific items and get them quickly.
Right now, you have to do around 50 dungeons in a week to get the loot I’m suggesting in the OP, and I’m 90% sure the amount of players who get this amount of dungeons done is a minority, but the dungeons are balanced around them.
The core problem with m+ loot is the fact that it is infinitely spammable.
If Blizz added the option to straight up buy loot you need with valor points, I think most of your concerns would be solved. M+ will be rewarding for those who can only run 5-10 dungeons a week, and we’re also keeping key pushing for those who want to pursue ranks.
The problem with BFA was not m+ being spammable, it was the complementary power systems that were responsible for the better part of characters power. Someone wearing 450 gear with BiS essences, proper azerite powers and decked out in corruptions would still be overgearing HC raid, despite being lower ilvl. Especially if you were to consider things like multiple ranks of TD.
All of these things are now GONE, so there isnt really any reason why you shouldnt be able to get gear that matches HC raid in raw ilvl only, from repeatable content.
only reason why was m+ fun that i had chance to upgrade what ever i do … M+ is not fun without titanforging and will never be fun … and no one will change my mind … the most of fun i had is legion last season and … bfa second and third season … was playing when i wanted i how much i wanted
Titanforging is not a good loot system in general, but I also feel with M+s existence, titanforging has a very good place and its omission can be felt.
without forging every player need to focus their own level to play … like 1 person on +5 key other +10 … +12 +15 bcs there they can get upgrade and they cant play together bcs only 2-3 ppl can get upgrade other 2 are kinda wasting time
No. Titanforging was the biggest RNG garbage that has ever come out of WoW. It mostly meant that people had to keep spamming +15 keys endlessly in order to get their best loot. No thank you.
WHAT? i was playin BFA since release till end…and i was spaming keys and i was geting gear …and never stop since s1 to s4 only thing i stoped doing was raiding cause its actualy waste of time
Loot in BFA was already incredibly limited. I’m saying people should be getting 2-3 items per dungeon per player. Loot in BFA could afford to be more common because of titanforging and how even if we got more loot in general, it took around the same time as SL to get your best in slot gear.
Think of it this way - when Blizz removed titanforging for SL, they actually removed normal and warforged items, and now you’re only getting “titanforged” ones. Hence the need for rarer loot.
No need for personal attacks when I was clearly just critizing the loot system. Yes, competitive players were forced to spamm +15 keys endlessly in order to get their BIS gear titanforged… Ask anybody who did it how fun that was.
Yeah to a certain extent, but at least you don’t have to do more than 10 dungeons a week now in order to hope for BIS gear. The amount of dungeons people had to spam in hopes of getting a titanforged BIS item was extremely unhealthy… it only catered to extremly hardcore players that have way too much time for WoW, whereas it forced players, that still sunk a lot of time into wow, to do the same content over and over and over in order to get that titanforged BIS weapon.
Its not simply the factor. Difficulty = ilevel. Raids can be only done once peer week(per difficulty) and say you are farming 1 item from boss X and didn’t get it? Though luck. Better luck next week.(Chances of getting that exact 1 item in GV is too low to consider it seriously so won’t take that into account). While m+ can be spammed to infinity till you get what you want.
So its not simply like I said difficulty=ilevel but also gearing speed = Items/per week.
So far:
Raids = - Higher quality items. Got only 1 shot at them per week
M+ = Spamable. Can farm that item 24/7 if you want to. Lesser quality items.
So far its more or less balanced. Both sides has its pros and cons. But remove the cons from m+ and it once again becomes the “king of gearing”. In my view. M+ should be an gearing path, alongside raiding and pvp. NOT the MAIN gearing path of the game…
P.s We can debate about PvP becoming the main gearing path but the pvp guys had been suffering for a long while. Forcing themselfs to do pve to be viable in PvP. Give them some slack at least for now…
well that was also fixable by making that for example +25 key gives at the end of dungeon what u cant get from max titan forge … or just that and that mythic raid is max drop so that nothing can be forged above that … so lower content u do that more u are affected from forge … and if someone can do +25 key i will not care if he can get max gear fast or maybe just making that on +25 that u get only 1 max item per dungeon instead of 2 or 3 … but just making that u can get it will be nice … and anyway world first things are done in less than 4 weeks anyway …
Blizzard don’t want to give the max rewards from mythic+ from keys that are above +15… but yes if you could get titanforged gear from say world quests and keys up to +12 keys and and thus only giving the ilvl equivalance of maximum +15 gear i don’t think anybody would complain.
However, it is probably just a lot of work that blizzard would want to avoid xD
just start with raid and make forging max 233 and that means that if u kill last 2 bosses u dont have any forging for top players at all or something like that
this is also incorrect, because the gear from the last 2 bosses is not necessarily the best gear in terms of stats, trinkets, etc. if you could get 233 titanforged gear from mythic+ most of the BIS gear would come from mythic+, not from the last 2 bosses in raids.