Hey fellow Druids! I’m not usually one to post on the forums or anything, but lately regarding the Dragonflight talent trees I’ve felt the need to share some ideas I have.
Image for visualisation (sorry for paint skills):
General thoughts:
I do believe that there is a lot of good things about our class tree, for instance the fact that our tree consists of mostly utility, which I believe is a good thing for a class tree to do. However, certain problems was present in the tree and these are my solutions.
Connected lines:
I felt like it was a big problem with how few possibilities you had to get to the other side of the tree if you started on one side. Having to start from the top of the tree to be able to get to the capstone on that side feels wrong and I’ve connected the 2 sides in the middle. I’ve not connected skull bash on purpose seeing as it should be an investment to aquire kick as boomie or resto.
Ability placements:
Some abilities in the tree I believe was placed incorrectly, for instance I’ve made Cyclone and Soothe baseline, and underneath Wild Charge/Tiger Dash is now a choice node of Mass Entanglement/Bash. Previously the choice has been between these 2 abilities, and it makes it possible to still have incap roar + bash, which is very valuable to have both in PvP. I’ve also moved the passives down 1 row, since those are usually more relevant to the other specs, and should therefore be more accessible.
New abilities:
As druids I feel like there’s a lot of potential for cool new abilities that plays into our class fantasy of having multiple shapeshift forms, and it doesn’t show too much in what we’ve got so far. In the picture I included 2 potential ideas, Bearhug and Chickenfat.
Bearhug: Hug a friendly player, redirecting x% of their damage taken to yourself for the next 4 seconds. Only usable in Bear Form.
Chickenfat (passive): Immunity to certain knockbacks in Moonkin Form.
I do love that Nature’s Vigil is back, but there is still so much potential!
Random thoughts:
I wouldn’t know where in the tree or exactly how to implement this and is therefore not in the picture, but I believe there’s a potential to add Survival Instincts and Force of Nature to the class tree. Losing rake stun as other specs (mostly as resto) is also something that I’m sad to see go, and there should be a possibility to add it into the class tree somehow.
Final thoughts:
There are certain issues I have with the spec specific trees as well, but I didn’t have as clear of a vision on how to fix it as I did with the class tree. I do really hope that Druids will get a new dev sometime soon seeing as the previous one has quit. Seeing that every other class is getting updates regularly is demotivating and it’s what led me to share my ideas here, hoping to motivate others, so that once we get a new dev, changes will be made quickly.
Feel free to criticize and share your own thoughts below!