every damn dps has a 1m+ damage (if not 2m+) spell, where is ours? death coil is hitting like a wet noodle, and most of our abilities are just enablers and deal 0 damage on press, so:
- buff festering strike damage 500% (up from 0, or anything that makes it does at least 500k damage)
- buff outbreak initial damage 500% (up from 0, or anything that makes it does at least 500k damage)
- buff apocalypse initial damage 500% (up from 0, or anything that makes it does at least 500k damage)
- buff death strike damage 500% (up from 0, or anything that makes it does at least 500k damage)
- buff chains of ice damage 200% (up from 0, or anything that makes it does at least 200k damage)
- buff scourge strike damage 30% and remove useless clawing shadows (or anything that makes it does at least 500k damage)
- lower icebound fortitude cooldown to 1 minute (need a way to deal with high phys damage)
- allow us to direct damn riders respond to /petattack and we can decide which target they should go, if the target is in cc just stop attacking and not autochange target (damn thanks)
- make death and decay / defile / anti-magic zone an aura that through a talent we can decide that it follows us (refusal to fix outdated mechanic? pog)
- unnerf null magic, a capstone talent (imagine that)
- make pets immune to roots (not even asking for slows)
- also what is up with gargoyle? 3 min cd for zero damage? brilliant, make it perma
only then we can talk about reducing dot and death coil damage like the nerf we just ate
or does blizz thinks that only ferals and mages pay a sub? we are paying customers too
end the nonsense and letting chatgpt do the balance