Based on how severely these abilities can and are used to decide the outcome of a rated game.
Local blond blood elf does a full circle and makes no sense.
Shocker.
Just limit any FC’s speed to max 110% or something like that, or even 100%. So even a roll/chi-torpedo/blink/… won’t do anything speed wise other than perhaps breaking snares. Simple, effective. Then look over what teleports/… tools should be usable. And voila, it’s fixed.
Yeh that. Stop it please.
If we’re restricting mobility for flag carriers, do you think it’s a good idea to limit everyone’s CC’s in favour of flag defenders?
We’re just asking Blizzard for the port to be disabled while carrying a flag.
The way you’re acting is as if we’re trying to take away your entire toolkit or you’re literally just carrying a flag 24/7.
Just realize most specs wont be able to cross at all if you remove mobility from most specs it’ll just be draws every single game, and for your info alot of games with mws end in a draw quite often because people pay attention this is at high mmr. Who’s gonna carry the flag then lol.
All they need to do is disable teleports. That’s the most toxic thing about this entire mistweaver situation. There are mistweavers who literally kite melee from the upper floor to the lower floor and up again with it. Mistweaver can use their teleport to get back to places after jumping down again.
Unlike any other ability like chi torpedo, that totally circumvents the debuff.
You want every game to be a PVE dmg race where the FC just stands still like a guardian druid LOL?? there’s tactics you can utilize to bait the port then wipe the monk easily.
More specs should have these types of abilities instead instead of the lame suggestion to nullify any niche fills specs have.
And chi torpedo doesnt circumvent the debuff above 8 stacks you dont move 3 yards with any monk gapcloser.
MW having 6x chi torpedos back to back thats OP though Thunderous focus tea gotta go.
Stop! You’re making me facepalm so hard I might leave an imprint on my face.
Let’s take stock of what you have: Ring of Peace, Chi Torpedo (which has 3 charges), an AoE stun, and as a Mistweaver, you can use Cocoon to break free from movement-impairing effects. You also have a sprint-like ability. Then we’re not even talking about any other cc monk has. With the Hero talents, your mobility options have only increased. I’d argue that the Mistweaver Monk is currently the most mobile class in the game. And when it comes to healing potential in RBGs, you’re arguably the strongest class as well.
Those movement abilities? Fair game. Anyone can follow you when you use them, and if you play smart, you can outmaneuver your opponents. Conversely, if they’re skilled, they can outplay you too.
Now, let’s talk about Transcendence. You can teleport through walls while carrying a flag, and yet you’re confused why some people see this as unfair. Transcendence while carrying the flag is what raises eyebrows; that’s the issue people have.
And yet, you monks act as if we’ve just stubbed your toe.
If we apply your logic, every class should receive a teleport that they can use on a 30-45 second cooldown while carrying the flag. How would you feel about that? For warlocks, who have that kind of ability, it’s totally useless because their overall mobility is terrible… specially because gateway is disabled when carrying a flag. But you give Outlaw rogue a teleport on a 30-45 second cooldown? I’ll dominate the match, hands down. And that is with the worst self-healing a class could have in this game. If I were to have that kind of teleport on my shadow or discipline priest, I could kite for days.
alot of games with mws end in a draw quite often because people pay attention this is at high mmr. Who’s gonna carry the flag then lol.
That’s what we tanks used to be good for
Just for me, the sentiment is that class balance should be fairer in aspects that are so important for the outcome of a (rated) game. IMHO that is currently the case for MW. Of course this has happened often in RBG history, like DHs kiting people in their own WSG base. Which only proves that Blizz sucks hard at balancing
IDK if nerfing everybody’s mobility is the solution, it should just be fairer across the board (spec-wise).
Just my 2 cents on the topic, I have 0 hope for a balanced PvP in WoW ^^
your opinion means litterly nothing when you are playing in blitz at 1400 these players they wont even spin a base nor attack the flag carrier. You can legit walk up to 8 people stacking on a flag and cap it without cc thats how horrible they are playing. Port can be countered however Tea from MW thats OP give it ww mobility. which is 2x torpedo tiger dash 1 port etc. In these games maybe when they are 2 - 0 behind they find out hey maybe its a good idea to finally slow or attack the fc.
Oh, don’t get me started. Last night, our entire team agreed in the chat to focus on bases throughout the match in “Eye of the Storm.” Instead, one mage went mid, followed by two healers, and, to put it mildly, the outcome was disappointing.
That said, I strongly disagree with the notion that someone’s opinion is invalid just because of their rating. This is a debate that has long divided the World of Warcraft community and will likely continue to do so.
“If your rating is low, your opinion doesn’t matter!”
But my opinion does matter. I can face equally skilled Mistweavers at a 1400 rating just as you might at 1800-2400. My teammates could be just as competent as yours; they may just climb faster than me over time and I might not encounter them as frequently. The difference in our ratings often comes down to factors like time constraints, frequent spec changes, or my choice to play a less competitive spec right now (Outlaw Rogue).
Besides, I believe that a truly skilled player can recognize whether a bad experience is due to their own mistakes, those of their teammates, or if a class is simply overpowered.
Moreover, I’m a paying customer just like you, and I have every right to share feedback based on my experiences. Just because you might press buttons faster, play an easier class, or benefit from favorable RNG doesn’t make my opinions and experiences any less valid. Everyone’s perspective counts in this game.
And why do you think so few new players engage with PvP in this game? It’s largely due to the dismissive attitude that only the opinions of the highest-rated players matter, overlooking what’s fun, balanced, and fair for the broader community.
Now, to the topic at hand. I know how to play Outlaw—I can keep up with a Mistweaver as Outlaw. I can shut down a Mistweaver, even though Outlaw is currently underperforming. But that doesn’t change how soul-crushing it is when you consistently see that Mistweaver porting through walls using Transcendence, while I have to run around obstacles just to chase them down every few seconds. Yes, Transcendence has a 45-second cooldown, but that cooldown is reduced by the Mistweaver’s abilities, making it feel almost constant.
We’re just asking Blizzard for the port to be disabled while carrying a flag.
…& also our movement enhancing abilities to be nerfed while carrying a flag.
…& also a healing debuff to be insta-applied whilst carrying a flag.
Basically, you want us to pick-up the flag & waddle across the map at a slow pace with a healing debuff & if we somehow do manage it, you want us to stand on the flag spot like a Training Dummy.
It seems I might not have been clear earlier. Your initial response, which countered my original statement, actually changed my mind. I thought I had communicated that, but it appears I didn’t do so effectively.
Disabling Transcendence—or any teleport ability for any class—while carrying the flag would significantly reduce the frustration caused by Mistweaver Monks. They would still remain viable, just less dominant than they are currently. In which case no further nerfs would be needed.
Fair enough, I didn’t realise you’d changed your mind.
any teleport ability for any class
Blink, Shadowstep, Rescue, Priest grip, V.elf racial… all disabled?
Any ability that allows a player to bypass impassable terrain should be considered. From that list, only Blink and the Void Elf racial ability would remain unchanged, as both are stopped by obstacles. For example, I can’t use Blink to move up a hill directly to someone.
However, as a Rogue, I can use Shadowstep to reach someone on top of a hill, forcing attackers to take a longer route around. The same applies to abilities like Rescue and the Priest’s Leap of Faith. These should be disabled when carrying a flag.
Of course, one could argue that a Rogue is much more vulnerable than a Mistweaver Monk. But that just makes it unlikely for a Rogue to carry the flag in the first place. As a result, they wouldn’t often face the issue of being unable to use Shadowstep.
It’s not my intention to theorycraft all evening, but if I was FC in flag room, you don’t believe a Priest should be able to pull me to roof / out of harms way?
Could someone V.elf racial, jump off roof, then port back up?
Jump off, disengage/backflip/wild-charge/rewind-time back up?
Should shadowstep (as FC) to an ally (on the roof/out of harms way) be disabled?
Can Lock FCs port enemies down, even though they can’t Port themselves?
Don’t knockbacks off the roof cause the exact same issue (‘making’ people run all the way back around).
I mean, as annoying as they might be, I personally think the game is more dynamic & interesting with these enabled & allow for different forms of play.
These abilities do make the game more dynamic and interesting. However, in my opinion, the competitive gameplay is already quite toxic. There is an overwhelming amount of crowd control, micro crowd control, and other modifiers to deal with. Adding the frustration of a flag carrier who can use abilities like Transcendence, Leap of Faith, or Rescue to escape feels unbalanced, especially since these abilities can’t be countered. The same applies to abilities like Shadowstep.
I still need to test the Void Elf racial ability further, but I believe that any ability allowing players to bypass impassable terrain should be disabled when carrying a flag.
That said, I’m doubtful that Blizzard would actually disable more abilities while carrying a flag. It’s more likely they would nerf monk mobility, either across the board or specifically in PvP, which I think would be a shame.
I still believe that any ability in the game that allows players to bypass impassable terrain should be disabled when carrying a flag.
I disagree, but, Respect for being consistent.
Probably wouldn’t garner as much support as a thread titled:
”Nerf Monk Port!”
It’s more likely they would nerf monk mobility, either across the board or specifically in PvP, which I think would be a shame.
Agree on both accounts.
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