But out of curiosity, what would you do to enhance Lone Wolf to make it worthwhile?
Since my main motivation to play hunters is the pet, my focus is in having pet variety and making more families competitive. The Scorpid Poison was a good opportunity to make a family that is otherwise overlooked for DPS become a good option in PvE. Sadly, after the KC change and the scaling adjustment, something went wrong there because the damage at 5 stacks, when it’s meant to be good according to the devs, is not even a fraction of what it was. It requires looking at again.
For Lone Wolf, since I don’t care about this rune or play style, I cannot say much. However, I’ve seen suggestions about having it reduce the cooldown of multi-shot or aimed shot and/or add some kind of stacking mechanic that gives you an extra auto shot after a specific amount of shot abilities.
I also want hunter and BM in particular to have an actual rotation and not everything being passives. Kill Command should be an active ability, not necessarily the retail version but definitely an attack in the rotation that orders the pet to deal damage to the target or other effects. They could give it a unique SoD version to it, or to future BM runes instead of copying everything from future expansions.
Some have reported Cobra Strikes being a bit strange when stacks are gained so it may be buggy. Additionally, it only works on ranged shots, so it should be looked at so that it can proc off any critical hit (perhaps 50% of the time) and give 1 stack up to 3 per crit or something so that melee can also benefit. I would rather they change Cobra Strikes into something more involved though.
Melee hunter also needs its rotation solidified by making raptor strike instant and adding scaling to mongoose bite and counterattack. After that core is set, they can add more to it, including in-combat traps and perhaps Improved Aspect of the Hawk to affect melee so that dual wield can be viable for those seeking the Rexxar play style.
PvP is the main issue that hunters face though. Many of their changes stem from what hunters can do at lower levels there. Aimed Shot can already deal huge chunks of damage when critting with the epic crossbow, and it combined with multi-shot and chimera can easily kill low armor/hp players.
But PvP alone cannot condemn the class to infinite nerfs, awful runes and lack of adjustments overall. Priests are extremely strong right now and it’s alright, not every class is going to shine at this level bracket. I main shaman and while we don’t have it as bad as warrior, the class will definitely be better in PvP at 40 whereas hunters will become weaker and weaker as levels go up.
My only wish is that the devs take actual feedback like these posts into account and not look only at the complaint flood. I’m still waiting on them to give us more stable slots…