Flawed Design: Aspect of the Turtle

Is it really intentional that every defensive spell is active the second it gets activated but Aspect of the Turtle is not?

If a cast is in mid air and Turtle is activated during that moment the cast will hit and do it’s damage/apply it’s effect.
I know that this was the case in BFA aswell, I know that the old Deterrence could be stunned by a vanishing rogue but I don’t know if the current design is intentional and I rather doubt it. It’s true that the situations where this happens are quite rare but with destru buffs incoming and increased haste stat next season this is going to happen again.

But if this is working as intended all is good, I guess.

It’s because you deflect and aren’t immune. WoW has this thing where spells already cast, have already “hit” you. Stuff like Spell Reflection work the same way, where you can’t reflect an inflight spell and finishing a cast right before SR runs out will still reflect the spell, despite the buff having run out.

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I guess all cd except immunities like bubble block makes you immune when you press it but the other like karanze says work differently.

It happens for example with Gfade if I press fade and a coil or Gpy is already flying, I’ll eat it despite being ‘’ immune ‘’ before I eat them.

Turtle needs a full rework imo.

It should either allow for full damage or heal 6-8% health while active. I can’t even put down steel trap during it, but can put down non talent traps. Turtle is one massive design flaw.

Imo it would be way better if all Def cd would be like turtle, not useable while cc’ed and not making you immune or regen your life passively.

It increase the skill cap of the class and help people to be better at the game and make a healthier environment.

Can get on board with that, except that you would have to change 11 other classes instead of just making turtle like everything else.

Hunter and DHs defensives are by far the worst i the game. Always some trade off for using a defensive. If everyone else was like that it would be cool but they aint.

RM says hello. (In reference to how they would be able to kill anything and everything with cross-CC up if they can manage to catch something without a pre-def CD up vs. their bursts if nothing would be able to pop a def CD during CC.)

Yeah. Even Cloak of Shadows, which has a total magic immunity component for a split second, doesn’t stop spells that are already flying.

Sometimes block still fails and the mage dies inside it, guess there are some shenanigans involved with spell queue window on that one. Didn’t see it (yet) in SL, saw it quite a few times before that.

I heard from najh when you cloak a ret pal burst you are immun only the first 2sec after you take holy dmg to full.

Really weird tbh :s

*spellbatching

Yes, this is what I said with that :

Basically if you read Cloak tooltip you see that it says you get a brief magic immunity, which is around 1s and during which you immune EVERY magic effect and magic damage in the game (so, spells, but also Verdict, Envenom, Ring of Peace, etc etc), and after that, as the tooltip says, you have immunity to only spells. Because attacks such as Verdict or Envenom are not spells but deal magic damage you take the damage anyway after the first second, because you aren’t immune to magic, only spells.

Many people think Cloak is a magic immunity, but it is not, it is a spell immunity and it makes all the difference. Nothing weird !

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So what do you do against ret or enhance team?

I feel like except running away there isn’t much you can do to not die instantly.

That’s exactly what you do → you gtfo once you see seraphim / doom winds (and if possible you don’t go close to them ever in the first place).

Well, you try to predict and Cloak one important GCD against Ret, and you try to Cloak Chain Harvest vs Enhancement. But more often than not it has to be Evasion (which doesn’t actually prevent Judgement, Divine Toll and Final Reckoning so there’s that) and/or kiting and/or peels or CDs from your team.

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Was asking for my rogue friend =D
Hopefully I can survive this by myself but he got deleted when they pressed cd.
Probably he doesn’t track seraphim.

best version wad MOP “Turtle” wirh reflekt gleave
such fun reflekt that nasty chaosbolt right back

Not true, tho. Cloak eats spells in air. Chaos Bolt, Coil, you name it. The moment a rogue presses cloak, he’s fine. It used to work like that back in the day, but not anymore

https://i.gyazo.com/7d5692956d1607a7dca4f4c05e548ca2.mp4

No, it generally does not.

It was actually fairly common to see people die to Chaos Bolt because they pressed it after it started flying when Destro was meta, so much so that if I remember correctly there were even a couple examples at the last BfA AWC, if you wish to verify by yourself.

Unless by “back in the day” you mean before SL S1, in which case they might have changed it (obviously your video shows something is different) coming into Shadowlands.

Now I’d try with more spells, because that’s an interesting development.

Edit : I did try with a couple more spells and now it indeed eats it in the air. It was for absolutely certain not the case in BfA and I would even go so far as to say that it wasn’t the case in SL prepatch either. So either it’s a change that arrived on launch or with a subsequent patch. Not quite “back in the days” in my book, but hey, at least today it works as you said ! I did not try with every common spell that has travel time, but I did try with a few more than Chaos Bolt and Coil and the result is consistent.

But I womt complain ! That’s a stealth buff that came to Rogues in SL. Now we have less to fear if Destro becomes meta with a lot of haste again !

It definitely was the case if a spell was in the air it still hit you in BfA. Perhaps it was spell dependent though.

I’ll be honest, I absolutely despise the whole “If a spell is in the air, it will hit you” bollocks they added. Removing the ability to vanish off spells was a huge disappointment, even if the want to do it drastically decreased as expansions went on.