This might save some time and actually increase skilled plays.
Solo Shuffle Idea
After 60% dampening all damage is now reduced by 2%, stacks into 20%.
Healers are maintainining the game in Solo Shuffle for example. No it’s not dps, dps are the ones who can control the game, maintaining is a bit different . So Healing in general has been killed in this game for good. There are players who are wanting more damage all the time, until they are playing a role that isn’t anymore about dealing damage.
This needs to be in Shuffle, because from healer’s pov, the game ends when damp is high enough and believe me, there isn’t so many good healers in this game who can maintain heavy dmg by using healing abilities. This change allows dps to actually lose when they play their kill window badly.
Try this. Let’s see how many cries for playing bad.
Or healers could be nerfed so the game does not rely on dampening to finish games off all other parts of pvp content suffer from healers been able to heal at 50-60% dampening and some even have abilites that ignore it all together like lay of hands.
Your not just playing suddenly like a god at the start of the game your heals are basically just overtuned and not meant to be balanced untill around 2 minutes into the game same goes for healer balance we should not be buffing underperforming healers but instead nerfing overperforming healers.
Would love to see it if they nerfed all healers by a baseline 50% and removed dampening and went from there mana play would then be a thing again and blizzard can balance around it always been the same and not certain healers ramping up more because they can bypass dampening.
hybrid classes would once again have a place in the game been able to offheal % based healing classes wouldnt be completely gutted by dampening and double dps would once again be viable in 2v2.
Its been getting a little silly since dampening was added where if we get to 50-60% dampening and the only thing a dk has left is deathstrike to stop goes and the enemy does not play around it by using disarm or stunning them that deathstrike heals around 200k per 40 runic power spent where as a rogue can just use 10 second evasion into 5-7 second cloak of shadows and continue the damage train.
Not a single healer needs any nerfs. It’s the same as you press damage skills, healers press healing skills. The role matters, when you chose, you chose to maintain the game, now you lose the games because heavy damage spikes happen way too often. They are projectiles of spells and abilities that have modifiers. Damage is the issue in the game that causes even demoralizing headache to any healer, even at top level. Dampening kills successful saves, dps won’t get penalized. No, they can carry on, until they cannot be healed but if they can absorb dmg again the scale shifts towards them.
Cool, so no one playing anymore cause it aren’t fun pressing buttons that do nothing or be dependent on inflated dps who don’t have interrupt binded in shuffel
Healers need to be strong cause 99% of dps player won’t use their cooldowns or support healer in the bracket that most people play
Yes the 0,1% are different we know. But who cares about them.
The last days I have been cloning people on my feral without haste or nature cd and no one cared to stop it. I lost all respect for dps in shuffel and healer need all support they can get.
Heck buff healer cds and take dps cds away instead
No the problem is healers are so overtuned and certain dps dont have ways to survive on their own the game should not be sit back 40 yards and heal/damage bot untill dampening kicks in players should be forced to land cc for kills and kicks on healers should be impactful again thats the entire reason they added precog but it seems the only time healers need to actually cast is when they want to cc.
The best part is you can actually climb as resto shaman to 2400 right now but you cant even make that work so we both know the reason you want buffs is because you dont want to get better at the game but instead want it easier.
Let me tell you atleast 90% of the playerbase plays dps and in all top competitive games healers take on more of a support role you lose a lot more players when things become immortal than when things die take marvel rivals for example the game is going great right now but there is clearly problems with healer power levels and a lot of people will stop playing because of it been able to run tripple support.
If you buff healer cds all you do is make it so a select few classes can play the game them been classes that can solo cc the entire team or 1 shot with a 2-3 minute burst window cc most of the classes in this game are built around uptime and building pressure over time landing kicks and micro cc.
If healers were weaker it would actually reward good players more as bad players couldnt just be saved by healer cooldowns which would actually make the game better for healer players as they would be able to play with better players and get better that way and yes dps has the same problem and the top dps need to be nerfed not the underperforming buffed.
I as a dk should not have 100% uptime on a healer with all my dots and landing kicks for him to just be able to press holy shock for 2.6 million every 4-6 seconds.
as i said no it does not as you would nerf the healers that are overperforming dont lie to me and tell me you struggle to outheal dps damage what you struggle to do is outheal the enemy healers healing and cds during dampening.
Consistency is what makes games fun always been at the same power level and balancing around that healers feel awful because you get weaker as the game goes on and certain healers do not. which as i stated above certain dps have the same problem with getting weaker as the game goes on while others get stronger.
Most games for healer are decided what cds their dps use and how much they decide to peel for you.
As healer you don’t play to out play the other healer, you try to reduce the impact of your dps misplays more than the opponent healer.
The more agency we take from healer the less fun they are to play. You would need to gigabuff utility to make it even worth a thought to adress healer.
Iam talking cc immunity’s , big damage cooldowns, multiple stuns. Heck basically every healer would need to play like season 2 Aug evoker…… hmm you may be cooking here. Aug evoker was the best gameplay we had.
Alright, conclusion: nerf heals giga buff untility and take dps utility away outside of damage
No what you are witnessing is bad dps players been able to climb because you can carry them even when they make these mistakes every competitive game has some form of carrying you should maybe go play 3v3 if that is your main problem.
again a pointless statement aug evoker was so broken because it was either run tripple aug and it was one shotting or it was put with a healer and it was basically like having 2 healers we have the same problem when some tank comps are broken.
In what world do you think healers should be the only one with utility? its a teambased game there should be more impact on all 3 players making plays/mistakes than a healer just sitting at the back healbotting untill they cant anymore because dampening has ramped up.
You can buff riptide by 30% with current design and it wont matter in shuffle or high dampening 3s because it scales with it where as if you give lay on hands an extra charge it is completely game changing as it works around dampening untill its removed you cant balance healers.
You dont need to giga buff utility for healers either the problem is the healer cc/utility is useless because you can just use wings on hpala and top the entire team.
Think about this for example if i as a unholy dk get a perfect go on a holy paladin and i start with a stun into silence and i have all my cds up doing the most damage my class can possibly do do you not think the game would have a higher skill ceiling if in these moments a dps had to disarm or cc me instead of the holy paladin just pressing trinket on silence into wings and keeps himself 100% while i tickle him for the rest of the duration of my burst at this point kick is useless because he wont even have to cast to recover.
It was a major part of how wow was played in past expansions with a few outliers been broken but now every healer has these buttons with the only way to counter them been doing a 3v1 or 2v1 when there is 0 dampening in play how is that good game design?
I can gurantee you that bad players would not climb nowhere near as high if it was possible to kill them with cc/setups but when the game is designed around a BM hunter just max ranging and trading 2x walls vs damage or a hpaladin trading bop/lay on hands/sac they can actually win from just pure damage without even landing a trap even above 2400.
Thats more than a gcd thats a ret and frost mage popping burst which everyone has access to weakauras now if you dont trade cds vs 2 peoples burst you should not be surviving it.
No you should have to use abilities and recieve peels from dps you shouldnt be able to swap a 1.5 min cd trinket which should go back to 2 minutes btw and press instant cast heals and top yourself without actually stopping the damage first.
You are the perfect example of this for example your disc priest can stop 2 dps cds with the press of 1 button but on rshaman you would actually have to make some king of play with cap totem / static totem lasoo to stop the damage with tide down just admit that you are not a good player and you need healing to be god mode for you to get any enjoyment out of it the same kind of players usually play tank in pvp when they are broken.
No you see it was a GCD because you failed to react to everything that happend before you or the guy you are healing died if you look he has icy veins up which is a GCD he used snowdrift which is a GCD which means he also used shimmer to blink onto the dps or was in range already for it to start ticking thats 3 GCD before any damage even starts which you can react to with grip or PS.
The ret paladin had wings up and was bursting as you can see he hit a 2.35million hammer of light so that again is multiple GCD used beforehand if you fail to see this before it comes then you either
wasted cds earlier in the game
was in cc and couldnt stop it
your dps didnt react to it
you didnt react to it
your dps had no cds left
now tell me which of these 5 happend i bet it was all 5 seen as tho you play 600 shuffle games and cant even hold 2k rating.
so its only a problem when 2 dps can kill someone in a GCD but 1 healer been able to top someone 10%-100% in a gcd is ok?
Every class has counters as a hpriest yours is burst classes you still have grip and swap and guardian proc you also have an incap or stun into fear to stop these goes but i guess you dont use that button like most 1800 priests.
You are doing something wrong if you cant top a dps from 10%hp to 100% with guardian up as i said you cant base class balance on you been a bad player it should have some sort of skill involved or the pvp community will just quit there is multiple holy priests at higher rank who can make their teammates immortal untill late dampening and the dps at 2500-3k hit a lot harder than 1800 dps.