Follower Dungeons: My wish

Follower dungeons are a great addition to WoW. People often suggest them as a place to practice and learn mechanics or get comfortable with your class. But as a training tool, they have some big flaws

  • Tanks: You can control the pulls, which is awesome for learning how to manage damage, positioning, and cooldowns. Ok for getting a feel for your class
  • DPS: You get to use your rotation, but most things die so quickly there’s no real danger. For basic practice, it’s fine, but there’s rarely any pressure or challenge
  • Healers: This is where it falls apart. As a healer, follower dungeons are brainless.NPCs cast heals, interrupt, and dispel the second something happens, leaving us with nothing to do. We end up being a weak DPS, not learning healing

My Request: Let Healers Heal!

  • Stop having NPCs hardcast heals as soon as they take damage
  • Let them take real damage so we actually have something to heal
  • Slow down their interrupts and dispels so healers can react to them too

Edit:
I’m currently trying to get a feel for Preservation Evoker before heading into real dungeons. I don’t want to waste others’ time learning the basics and risk causing wipes. But in follower dungeons, it’s impossible to do anything useful.

If I deal damage, mobs die instantly, making the experience even more pointless. I end up sitting idly, trying to snipe any incoming damage, only for the NPCs (DPS or Tank) to hardcast their own heals anyway.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.