Please bear with me a moment. I really don’t see the point of follower dungeons other than a mean to avoid LFG queues or having to minimally interact with other players.
When I first learned of follower dungeons I got excited because I saw it as a chance to get to know the instances, and to train my tanking and my healing skill, since I’m not a very fast player. I thought I could train at my own pace and become at least decent at healing and tanking.
But it doesn’t work. When I go with my healer, the followers just don’t get damage. The little damage the tank gets simply doesn’t pose a challenge and he, as a paladin tank does way more healing than I can ever do, even when I flood him with healing spells.
Am I missing something here? Please, your thoughts.
Guessing its a way for people to learn mechanics. Or not interact with people if that is what they want?
Had a pally healer in an +2 yday who started playing 6 days ago. He got outhealed by the warlock using healthstone… And i as hunter almost kept up with him healing wise with my defensives.
Defo a guy who could have used to run some follower dungeons instead of M+
You cannot place NPCs in an instance designed from the ground up with teamwork in mind. Because that is what the essence of dungeons is: Cooperating and coordinating with teamates.
Now. Some people have issues talking online with other players. So they demanded NPC dungeons.
And that is what they got. But to make it work, you need to nerf the content to the ground. Otherwise its impossible. You need to re-design the whole dungeon pool. So much, that it becomes something completly different: Delves.