Yeah its the same issue as sub rogue OP, you hit REALLY hard on classes with insignificant amounts of armor and almost sod all on the tankier armor classes.
I used to play MMS in bgs last patch and i always aimed shot crit for about 80k+ on clothies
Hunter survibility is based on mobility.
A 2 seconds casted spell
When you need to stand by
The main source of damage of MM hunter
And you say 24k /470k hp = 5% damage agaist plate armor is balance ?
When Conflagrate of Destruction warlock is instant spell, deal the same damage ( 28k) and share the same Cooldown ?
is that fine ?
I think not.
Aim Shot is 34% of your damage in PvE , when it’s calculated on this and deal only 24 k damage i’m sorry but it’s totally not balanced
I’m not saying anything about balance other then physical abilities just suck vs Warriors. My rising sun kick easily crits for 100k or more in pve but in pvp versus anything that wears plate (or locks) I rarely see crits above 35k.
the main reason Rapid fire here is on my top damage is because it’s skirmish and i could been freecast, so all my burst and double tap + trinket gone on Rapid fire.
Note that in PvP we play 6 trait that impact rapid fire.
But clearly when you hit 2K1 when you see RF you just have to CC and that damage directly disapear. Rapid fire is a channeling of 3 sec for 20 sec CD, when you have double tap ( your real burst) on your RF and you casted it, if countered you lost everything. that why i rely to on Aim shot since after Rapid Fire you must cast in your constant rotation with aim shot.
But how do you want to deal constant pressure with 24k dmg aim shot ?
Today i met Rsham / War Arm / Guardian druid i front i was blamed by my team for doing 0 damage and only doing control in the game
You know you gotta be a funny guy, when you need to say something positive about MM in Pvp. There is nothing good about them, nothing. I think people just enjoy the schadenfreude of a MM hunter. You see one in 2s? gg easy game. You see one in 3s, alright guys we finally getting that W.
I’ve seen the whole community bash on a US MM hunter that managed to get to 2.1k (that’s like an achievement worth the same as 3.4k rating on a priest per say), just because he was blaming his class, telling him to get better at the game LOL. And then a MW /DH they fought against started bashing the guy too, calling him bad and a noob, when the guy could probably run laps around those fools playing with his 3rd arm, if the class was even remotely playable.
They could simply not see out of their own perspective. Yeah, you’re handicapped in mental abilities if you play MW/DH, I get that. Yeah, you’ve never played MM in arena, and don’t know what it’s like.
To treat MM as an equal class is just so damn ignorant and selfish.
Well how about it f ignored armor then? You see plated healers get burned the frick down by meelee classes that do magic damage. And even warriors and monks that deal purely physical damage can melt them just as fast, and one advantage they have is also being able to hit the target every single second of the interaction.
MM hunter can cast a rapid fire that does no damage and that’s it. Your next Aimed Shot( THATS CASTED FOR 2.2 SECONDS STANDING STILL) will come in 15 seconds later and it will deal 30k dmg. It’s just low iq design.
I know how rapid fire works, I play a hunter myself, and it seems you also admit that it’s the highest damage dealing ability (which was obvious from the start of expansion that would be the case in pvp) but then for “reason” you still decide to continue obsessing over aimed shot because… why? People gotten the idea since vanilla it’s suppose to be the highest damage dealing ability for mm hunters, no competition?
Yes, people will attempt to shut down your highest damage dealing abilities in any way they can, that’s why you need to lock down the team, and no, mm hunters aren’t alone with with having low damage filler abilities. If that was the sole reason there would be more spec’s that would never be seen in arenas.
I say it again, I don’t think the problem is necessary damage for mm hunters, it may not even be survivability alone but probably more of the toolkit that doesn’t allow for it to be viable. Perhaps meta overall too.
I still don’t see much point in complaining about aimed shot alone.
You should probably also run 1-2 steady aimed traits, but whatever. Doubt it will make much difference.
Both war and guardian druid (didn’t know the last one still existed in arenas) have a high baseline counter to physical damage, having pure physical damage is simply bad in todays meta (why we don’t see outlaw rogues either), unless it gets buffed to high heavens (like ww).
But obviously I have no idea what spec’s you play with or how that game looked like so could also be down to team effort. Rshaman would probably be your best kill target, assuming you have someone that can purge in your team.
I’m sorry I don’t possess your black and white thinking and being a full grown negative nancy.
Don’t see what US forums have to do with my post either. Couldn’t care less about their forum dramas either.
how do you know that when in S1 when focused fire was not effective as steady aim was ( steady aim nerfed in S2) and Surgings Shot didn’t existed in S1 , only come in S2.
Without Surgings Shot the RF build was underperforming. So no you couldn’t say it was obvious.
uhm let’s say if you don’t cast aim shot, your arcane shot deal - 65 % damage because of precise shot uh ?
Wait, you thought Rapid fire was a spammable spell ??? 20 sec CD, that mean for 17 sec you got to rotate aim shot + arcane shot and CC . if you don’t aim shot you spend 17 sec to CC.
they don’t get 2 differents CC that got a same DR and got CD on it ? Come on man before saying such thing check out MM hunter spell ! other can of course but since long time we denouce that issue of MM hunter !
that we complain is against Mail / plate armor the hunter is not viable at all. You just need to read topic and other topic related in the forums.
I could post all my physical spell, but Aim Shot was more revelant since the number speak for themself.
And since Aim shot is one of the 4 spell representative of Markmanship. I used it
S1 S2, I don’t care, I don’t keep track of mm hunter history.
Okay, change that, it was evident fairly early, no precise time stamp, that rapid fire is where the damage would come from. Not just because of the numbers, but because of the mobility it allowed.
I play a hunter, I know how the mechanics works.
Why I mentioned steady aimed which got the response of you googling up a meme instead of responding properly, is because you won’t kill with sustained damage, you will only kill with burst and cc set ups. Like sv hunter does.
And if I’m not mistaken, how hunters overall have worked for many many expansion (I will avoid the time stamps since you will probably get worked up by that too).
I play a hunter, already how their toolkit looks like (third time mentioning this btw).
Good also that you agree that the problem isn’t some filler spell dealing low damage (that should probably be steady shot so you can build up to a big aimed shot but w/e).
Well, you were the one that decided to bring up a comp consisting of two heavy armour spec’s along with a healer that needs to get stunned and killed outside of puppy form to die.
Of course you haven’t mentioned what spec’s you play with or what you were trying to do as a team.
Also, no need to get so worked up just because I argue against you here. That meme at the end makes you look rather silly, not me.
UHmm … keep showing the truth you don’t played MM hunter
Steady aim only existed in BFA, once again you show yourself.
And the only hunter that worked under Steady Aim was at Uldir, elsewhere it was trash can.
i just hope this is a troll posting
2k dmg ( steady aim) x 5 stack = 10 x 3 number of trait = 30 k damage - 35% average damage reduction by armor = 19,5 K
Time spent for stacking = 8 seconds
19,5 k + 24 k = 43 k damage, time spend for that 43 k dmg = 10,2 seconds
“Big shot”
You are serious ?
When FF and SS on my gear give 64 257 damage every 20 seconds - 35% average damage reduction armor = 41 767.
And i can use Double tap for “THE REAL BURST” not that tiny aim shot burst you dare call it ( seriusly i ask again, you really play MM hunter ? )
64 257 x 2 = 128 514 - 35 % = 83 534 damage every minutes.
And that just SS and FF.
When you don’t play MM hunter or even watched streamer / guide before , let’s be clear = don’t judge something you don’t know .
I’m 2K1 BFA S2 S3 in 2V2, the number of MM hunter that could reach that is not high and we are very few around it. even Jellybeans turn around that MMR when playing MM hunter. Don’t you think in a health pool of 470 k hp your 43k aim shot will kill something ? it’s 10 % of the % halth pool of your opponent !
check above how you spoken way too quickly, watch some guid / stream / ranking of MM hunter before saying that trash can is better than BiS.
if you consider Aim Shot as a filler , you skipped the part of PvE or Leveling.
Mail with shield = Plate+ armor and able to block physical damage by 40%.
And Rsham can heal himself with mana and can use Vitality conduit to survive everytime. Everyone know that Rsham run with vitality conduit when with a bear tank. so all the shaman have to do is vitality conduit + Wolf form self healing.
I really ask once again when you post do you even play MM hunter before posting ? Or :