For the love of god, FIX accidental mob pulling as arcane!

Title says it all, random orbs firing everywhere as youre turning and moving out of stuff, its IMPOSSIBLE not to accidentally pull stuff in M+.

Fix it ffs.

It is a real pain in the butt.

It’s bad enough that we’re reliant on RNG for AoE damage, but when you have to deal with all the mechanics of a fight, along with interrupts and CC, having to keep an eye on mob packs up to 40yds away behind what you’re fighting is a bit much.

Personally, I’ve given up pushing on my mage now pushing my priest and blood dk tank. On 11+ keys I am the weak link on mage now and then on top of that can randomly pull sh!t and wipe group. Not cool.

I’ve started playing Fire, and I’m really enjoying the mobility, despite the damage loss.

It also has an issue with pulling extra mobs, where Glorious Incandescence causes your Fire Blast to hit 2 extra targets, these targets can be a considerable distance away from your target and not even in combat with you.

The thing that bothers me about Spellfrost Teachings, is that the Frost version resets the CD on Frozen Orb, instead of randomly launching them out like Arcane’s does.

Ah, so it was me pulling extra on the 2nd boss in Dawnbreaker. Dang.

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