Think all the class changes to deter or stop in game money transfers, boosting and Bots would all be negated by just employing in game active GMs.
Multi million dollar company I’m sure is able to afford it. If not I’d be happy to pay a few pence more on my subscription to fund a proper in game service rather than everyone’s gameplay be affected by the actions of a minority group.
This is a rather old post on the costs per employee but in your suggestion multiply that per employee:
No you wouldn’t. See: Recent price changes on subscription. Tho, it wouldn’t hurt for Blizzard to have more devs, QA and other support staff with the reduced quality and buggy stuff lately sigh.
Blizzard’s net income is something like 1.5 billion dollars per year which amounts to about 4 million per day. And that is for the whole company across all of their IPs. There is no world where Blizzard sacrifices a quarter of that towards a single version of a single IP. It’s just money thrown into the void.