Maybe you are new to the forums here, but there have been so many posts over the years explaining why you are still CPU-limited even though your CPU is not maxed out.
For WoW this means the game is mostly running on a single(!) CPU-thread.
The only way to improve your FPS in these CPU-limited scenarios is to either, overclock your CPU (not worth it) or get a newer CPU with higher IPC (basically high perf per core).
Your best CPU choices for WoW atm is either an AMD X3D with the 7800X3D being unbeatable at value currently.
You want at least a AM5 7000 series CPU with DDR5 RAM. For Intel 13 or 14K series.
Also faster RAM helps alot (except for the X3Ds with the large cache).
Cmon bro…
PS: still don’t know what hardware you got and what the nvidia problem is
Your telling me that 24 cores and a 4080 super isnt good enough to play WoW?.
All the years that I have computers, never had a game that performed as bad as WoW…
700 series is 82% worse of and 128% in over clocked…
The i9 vs i7 in performance cores are almost the same…
Even the 14th gen i9 and a 4090 are having same problems…
Yous suggest faster ram?..
99% of games use max 26000mhz ram, which is ddr3…
Face Palm…
The Ryen 5-7-9 is a down grade…
Just some FYI - a MMO rpg is using Unreal 5 engine and 4th gen Core i7 for lowest settings…
I still don’t know what CPU you are using, your comparison of Intel cores doesn’t mean anything.
Again, the amount of cores does not matter for WoW as long as you have 4+ (which any modern CPU has).
What matters is the performance of a single cpu thread (IPC).
Facepalm indeed
Games use whatever your PC has. Meaning the faster the better (until diminishing returns). 6000Mhz for DDR5 is currently the sweet spot for gaming.
If you are CPU limited, the RAM speed will have an impact on your (min/max) FPS.
What does that even matter in context? You are asking for WoW. WoW is from 2005 and it’s engine even older. They added some stuff over the years, like DX12 and some shader effects etc., but at it’s core the engine was designed with DUAL CORE CPUs in mind.
Most stuff in WoW is NOT multithreaded like in modern games or game engines.
Stand in Valdrakken, turn down your resolution to the minimum possible (with renderscale 33%. Unlock FPS. Look at GPU load. Notice the CPU-bottleneck.
Then something is really off if you are getting such low FPS.
Either your addons are causing issues or your CPU is not boosting/throttling (maybe even E-Core related).
Have you tried without addons if the FPS go up?
Have you checked your CPU temps and clockspeeds?
Have you tried to disable the E-cores?
Tryed with zero addons - same result.
CPU temps - in WoW 63oc ← Max.
CPU speeds are at 5.2ghz
Disabling the E-cores wouldnt make much a differance prob 2-3% boots/drop.
Just checked the US forums and people are having wipe spread FPS issues, black screen, crashes, errors and problems with the 13th gen and 14th gen i7-19s…
Glad im not the only 1…
They might be related to the CPU degrading issues recent Intel CPUs have had due excessive power usage - at least if there are also issues in other games, too. Though it is pretty hard to confirm or deny one way or another.
Yes, it is a known fact that the 13/14th gen Intels are having big issues after a while.
Even game companies like the Warframe guys have confirmed that over 90% of the crashes are from these CPUs.
Another good reason on top of the much better efficiency, to go AMD.
I’ll probably wait for the 10th gen Ryzens since my 5800X3D is still going strong
Its not that at all… The game doesnt touch my CPU… Max ive seen is 18%.
AMD are having the crashes…
the 7 series GPU are hard locking…
The 4080 Super GPU are being over utalized…
AMD GPUs do, AMD CPUs have no crashes.
Intel 13/14gen have huge problems, some vendors say they have like 20% returned CPUs with this defect and it’s getting more by the day.
The Problem is not the r5 5600X, hells you can play Cyberpunk 2077, Star Citizen and other Stuff on that with no issues. (Together with a 3060)
WoW is just broken since Dragonflights release. There were massive threads over in MURICA with cards and cpu’s in ALL ranges. The issue never got resolved and Blizzard needs to significantly increase it’s Recommendes Specs for WoW before the next Lawsuit hits. I think they had enough of those.
Well yes and no.
The CPU in general is not bad but for engines that are heavily singlethreaded like WoW, you need alot more IPC than a budget Zen 3.
For “good” performance in raids and mass player/npc encounters, you need an AMD CPU with X3D cache or a high clocked Intel 13/14gen (which are having their own stability problem now).
As you can see here, the extra cache going from the 5700X to a 5800X3D alone gives a 40% FPS boost in WoW.
A 7800X3D gives another nice boost with higher clocks, IPC and the benefit of faster DDR5.
If you see excessive GPU load and bad game performance then it may be due to Nvidia drivers conflict (usually with audio drivers). One solution for this is to remove Nvidia drivers with DDU and then after a reboot install fresh (and update other drivers first if the motherboard vendor posted any).
WoW likes to have quite a few regressions or performance issues in each patch. Some get resolved some do not. And then it’s often random. You can have RTX 4090 on 2 PCs and one will have issues with the game while the other won’t.
Another side of the coin is that WoW client is what it is due to forced integrity. “Modern” MMOs like New World with their fancy new clients did not have the experience of what an MMO is and it ended with various bugs, item duplications, and glitches like invincibility when dragging the game window
Yeah i understand that but what about Final Fantasy? That has to use more threads because it has to run on the slow console CPUs
So it seems it is possible to improve on it.
FF 14 is still DX11 on Windows but at least multithreaded. Their backend is “we can’t have this feature due to legacy code”. The game has a higher CPU load on all cores but with the typical FF14 fashion, it just avoids problems WoW has by never having to deal with scenarios WoW allows. It also has fewer settings to scale down on iGPU mobile/handheld sadly.
FPS drops a lot in Limsa but if there are more players your view distance will be automatically lowered. Then the game can spin up additional instances of a zone not to mention each zone has a loading screen so you are loaded between desired instances of a zone. They will never allow for Valdrakken to be a thing. Their tech is older and much less refined than Blizzards but at the same time, they can scale it in a dumb way due to that.
24-man Alliance raids which are usually a spectacle work just fine. And that’s the biggest content, most is 8 and 4-man. Longer GCD can also play a role in combat scaling.
Officially they are forbidden so the use of addons is limited. The combat logger and friends aren’t really heavy and are used only by some. The game itself does not have a combat logger or DPS meters.
Then the support is done third party through some shenanigans with the executable and custom launcher (Dalamud launcher and local plugin server). Assets replacements are a different thing. Paradoxically that custom launcher makes the game easier to run on Linux and macOS