FPS Issues in large scale events

I think personal as well when you come to Battlegrounds Epic BG there is constant monitoring as well… Damage being done, base being captured, NPC respawning etc so thats gotta take into factors… Raids are enclosed and instance based (I havnt raided in very very very long time) so there isnt much to rendor…
Asharan is the biggest problem as when you get into the solar room everyones frames drop by a truck tone… I have seen in that BG a truck tone of people lagging all over the place…
The only way Epic BGS is stop the logging, update the harware and force the game to use more than 4 threads…
Valdrakkan is a big area to render… Target dummies not being instanced doesnt help… Just a big place with alot going on…
The main city in Shadow Lands Oribos that was instance based and closed off, which helped old systems…
Thats my idea anyways…
The reason why Final Fantasy 14 works is because of the zones are split up, uses multi threading and uses a engine that works and they keeping it that way… WoW is too much - old pc works great, modern high end - doesnt work at all…

when it is crowded? with the CPU and GPU you are talking? 300 fps? Pics or it didn’t happen.

Probably in a cave below valdrakken when looking at the walls🤡

hmmm, then it must be the fps that Plato get in his allegorical cave kek

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