Freehold timer

I feel like I am either cursed or the freehold timer is insane. Last week, I ran that dungeon a gazillion times on +23 and was always over time. Sometimes a few seconds, sometimes a minute. This week too. For crying out loud, how is that possible? It’s always so close, and apart from some hiccups, it’s never a bad run.

How fukking perfect does everything need to go to time a freehold +23??

And what can you do to time it??

On Tyr especially it requires you to do some more ambitious pulls than normal. The biggest timesave and innovation high key groups have made is to pre invis the first enforcer pack and instead pull 2 packs + the double enforcer pack used to spawn the boss, then do 1 more pull and go boss once CDs have recovered.

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Omg. TGP rout should stay on TGP. He is not asking u how to time Freehold 30. i v made FH 27 numerous of times without this wierd start. + he is playing PUG for sure - and trust me in Pug the start u describe is 99% not doable.
Tell him better that if he has issues with time in FH (and this is totally insane) - he just should starts pulling packs on top of the bosses. + he needs to do always double packs. If he still doesnt have time he just has dps issues.

Thanks for replying, but I’ve done this dungeon so many times now on that particular key level and I have not once timed it.

There are normally no more than two deaths overall, but the group ends up with a few seconds or a minute or two over time.

I’ve seen tanks pull packs into the second and third boss fight, and it still wasn’t enough.

Seriously, the freehold timer is tough. Even on a +20, you can easily end up over time.

Maybe it was dps issues, but yeah, that’s something I can’t control.

It usually is that the pulls aren’t ambitious enough. FH is one of the easiest dungeons to do big pulls, I think, as long as you know which packs to pull together.

Pretty easy when you got a tank with guts and a group of friends chillin in discord

Finally timed it, but again it was close. Less than a minute left.

I still think the freehold timer is nasty though. :wink:

same with uldaman. Timer nerf after begining of season feels possible, but much shorter, than in another dungeons, so you must do insane push in this two. Cause pros abuse skips, bigpulls and others things, while usual player don’t give a… what’s going on.

It’s so ridiculous how you can finish Underrot and Neltharion’s lair with several minutes left, but Freehold and Uldaman too are always a tight game.

Why does it have to be this way? -.-

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was easiest dung in beggining of season, so they cut few minuts from timer.

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