From what i'm reading holy priest will be the worst healer in M+ again?:(

Let’s hope they fix it

They won’t. They just don’t want holy priests to be functional in m+. You’re better off playing any other healer than a holy priest, it’s easier.

For the slower heals:
ilvl 138 holy paladin:
Your Holy Light healed You 0 Holy. (3,859 Overhealed)
ilvl 151 holy priest:
Your Heal healed You 0 Holy. (3,161 Overhealed)

Healer balance on Beta is pretty wonky right now. Gotta wait for more tuning changes in future builds to have a better idea of what it’s gonna be.
With that being said, HPriest does feel a bit undertuned on Beta rn, but so does every other healer in m+ when you compare them to rdruid and disc priest. HPriest got it especially bad though.

You have to remember that HPriest mastery does most of your healing though. You initial direct heal may not be HUGE, but you’ll have a significant HoT after.

But again, wait for further tuning changes.

Significant? At ilvl 151:

Your Heal healed You 0 Holy. (3,113 Overhealed)
Your Echo of Light healed You 0 Holy. (335 Overhealed)
Your Echo of Light healed You 0 Holy. (335 Overhealed)

I wouldn’t call that significant. The paladins holy light beats it out instantly at a lower ilvl. A paladin at similar ilvl to my priest would heal far more than my priest.

They’re not going to fix holy priests. They broke them with legion when they started focusing more on the holy words. They didn’t do anything to fix them in BFA and still haven’t done anything to fix them in SL.

I suspect they balance it expecting to have a renew on the target.

Renew isn’t even worth the mana it costs. It heals on my priest @ ilvl 151 for 2.2k over 15 seconds. Over 15 seconds. That’s roughly 300 hp / tick. Why would I spend 1k mana and a GCD on that for that low healing? I’m better off just casting a heal on them for 1.2k mana that heals them for more instantly and procs the mastery.

Hell, it’s more efficient to just flash heal than to use renew.

No matter how much healing they do, they’ll never be good for m+ unless they get a complete spec rework, which is not gonna happen.
Holy doesn’t have the dmg or utility to be viable in very high m+ (where healer dmg is very very important).

In raiding, ppl take disc over holy in progress too, because disc brings a lot of great raid CDs, primarily DR, and significant dmg, which are much more valuable than raw HPS.
The only way I see HPriest being amazing in raiding is if their raw HPS beats disc hps + DR (assuming there’s no 1shot mechanics where DR is mandatory).
Which is sad, but that’s blizzard’s mistake.

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The problem on my part with holy priests is that they’re much harder than any other healer even if you’re not doing any damage. Even if I just spend all my time healing on my priest, it’s far easier on my druid, shaman or paladin. They all do more damage while having an easier time keeping the group up. It’s pretty much easier to just go almost full nuke on my paladin and keep the group up than if I commit to healing on my priest, dealing no damage. Meanwhile, my paladin is doing 30-40k dps at the same time and it’s almost impossible keeping the group up while doing no damage on my priest. Someone got hit by an aoe when playing my paladin? Lol, np. Holy shock, got you. Oh, still low? I’ll just holy shock you again. Oh, still didn’t work? Np, holy shock. Back to full hp. On my priest if people are still low after serenity it’s hell getting them back on grievous.

Of course its a significant HoT. It’s generally triple the value of the next largest heal in raids.

I haven’t said holy priests suck in raids though.

Yeah more homogenozation in a rpg game for sake of balance and compettivnes what nobady cares about.

That’s exactly why holy priest can’t be good in m+. You either heal or you dmg, that’s the main flaw of the spec for 5 mans.
And the reason HPal is so extremely powerful now is borrowed power, and end of expansion stats. We always start out weak, and then are top-tier last patch cause we finally have enough stats.
Remove glimmer and remove corruption, and you’re left with Uldir HPal which was a sad joke.

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You said the HoT isn’t significant.

It’s the highest healing a holy priest does in any form of content.

Stop with the semantics.

It being the highest healing doesn’t mean it’s actually that useful in m+.

It tops the logs by a huge margin on my priest while running m+ but those hots won’t save people when they’re taking direct damage and it heals over 6 seconds. They need direct healing to save them.

If we look at the healing it does:

It doesn’t regularly go as high as that max, it’s mostly far lower numbers but because you get it from just about every spell you cast, it adds up over a run.

I’d have an easier time keeping people alive if I just go full out on crit/haste gear than if I use mastery gear on my priest.

Eh. After the time I’ve played on the beta as holy on my paladin, they’re still, at least to me, miles better than holy priests but I’ve only done normal dungeons as a holy paladin. I’m likely not going to play it at all in SL though because of them reintroducing holy power again, to all specs.

ineff pala is literall the most disgusting and broken spec i’ve ever seen.

i know it’s not m+, but i was watching awc yesterday and hpalas had 90% uptime on wings, 2 min bubbles, sac without cd.

wtf is this spec.

Eh. After the time I’ve played on the beta as holy on my paladin, they’re still, at least to me, miles better than holy priests but I’ve only done normal dungeons as a holy paladin. I’m likely not going to play it at all in SL though because of them reintroducing holy power again, to all specs.

That’s probably the case, because holy priest is undertuned on beta right now. But even holy paladin feels significantly weaker in m+ if you compare it to resto druids, and to a way lesser extent, disc priest.

ineff pala is literall the most disgusting and broken spec i’ve ever seen.

i know it’s not m+, but i was watching awc yesterday and hpalas had 90% uptime on wings, 2 min bubbles, sac without cd.

wtf is this spec.

I agree tbh. At this point I absolutely hate ineffable truth, it procs and you’re godlike, or it doesn’t proc and you feel like literal garbage.
I’m fortunate full vers corruption is the way to go for extremely high keys and I don’t have to play ineffable at all.

It was the same in BFA beta though and they went live like that. I don’t think we’re going to see any major changes to them.

Holy’s problem is not low healing on Flash Heal and Heal, it also ain’t Holy Words. DPS is obviously lacking but that has nothing to do with their healing problems either.

The main problem is if we look at those Holy Pala overheals vs Priest ones. Holy Pala’s heals scale of Crit, Vers,(Haste in frequency) and Mastery. Meanwhile Priest’s scales with Crit, Vers( and Haste in frequency). The entirety of the problem lies in the Holy Priest Mastery. Every single heal we do is balanced around the expectation of the HoT that follows it, every single form of burst healing we can get is balanced around this expectation. If Holy Priest Mastery just flat out increased our healing by that percentage our output would look much better in comparison AND be actually useful in an M+ scenario.

Even in raid scenarios the general expectation is that despite the value Mastery possess with the more ideal conditions for it, you generally have an ideal number to reach that goes up with difficulty, because there is a limit how much delayed healing will be useful. There is no real way to manipulate it, no real play around it, it is just that part of your heal is delayed and that is occasionally useful.

It lacks the real benefits that HoTs like Druid’s have, where most of the healing is assigned to the HoT part therefore high amounts of ticking healing can be set up ahead of the incoming damage(some thing that Disc’s prep also accomplishes except it is far more controlled than even that), rather we’d waste immense amount of healing just to have our mastery tick for a few sec when the damage would come, essentially outside of extremely extended circumstances(IE certain boss mechanics) do we see true benefit from out Mastery.

Point is our mastery is bad and it should feel bad. It seems good on paper and at least affects ALL our healing, something not ever healer can say, but in the end that comes at the detriment of our healing in any situation other than those where the mastery can tick out all the healing in an useful fashion.

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so what the holy priest needs???

  1. BUFF renew more heal or renew will also give +3% dmg reduction … OR BOTH
  2. give us instant [Dark Void] to be able to compete with druids BROKEN sunfire. and be competitive in mythic + dps
  3. [Holy Word: Sanctify] ALSO does instant damage to all enemies (competitive DPS)
  4. Echo of light must tick faster so it will sustain the group in order to give us some time to DPS
  5. MORE UTILITY ASAP (movement , Holy Word: Chastise stun-interrupt BASE, COMBAT RES )
    6)KEEP the damaging spells simple with a reduced cast time

BAAM … holy priest READY AND FUN and competitive …

TELL ME YOUR THOUGHTS

A change I thought of when looking at Holy Priest ST healing and experimenting with it for bit.

Make Serenity grant you an amount of Holy Energy equal to the amount healed, lasting 12 secs. Recasting Serenity resets your energy to the new amount, so it cannot stack.

Your single target heals consume a portion of your Holy Energy is active to increase their healing:

Flash Heal consumes up to 10% of the maximum holy energy upon last Serenity cast.

Heal consumes up to 25%

Renew consumes up to 10% for the instant component and up to 90% goes into the HoT.

This makes Serenity still core to playstyle but it’s use buffers the period between a bit. It also gives Renew an interesting purpose in a ridiculously efficient HoT that heals a tremendous amount potentially making it great for tank healing support or as a tidy up triage spell without imminent threat.

This would work with mastery as mastery is based upon the heal amount, so the additional healing makes the echo bigger.

It would also increase the appeal of critical strike for holy, as critical serenity heals would result in bigger holy energy pools, and thus more subsequent buffer healing. A serenity crit for 200k would increase the healing of the next 10 flash heals by 20k, next 4 heals by 50k or make renew heal a whopping 190k over it’s 12 sec duration ( making it heal roughly 17-18k hps on its own)

For sanctuary a similar effect could be tried, or another way of supplementing the aoe buffer period. For example targets healed with sanctuary gain a buff which causes echo of light applied to them from PoH, CoH, PoM or any other aoe spell to be increased by 100-200% or something similar with the buff lasting 6 secs or so.