Before jumping to conclusions, let me start by saying I didn’t come here to complain right after the nerf. I took time to test things, adapt, and give it a fair shot for at least a week. But honestly, since this nerf, it feels almost impossible to finish first on overall damage, no matter how hard I try or the level of the key.
I’ve tested in both medium and high keys, and the results are the same. I’m seeing paladins and hunters with 4-6 ilvls lower than me consistently outperforming me by around 5-10% overall. It’s frustrating, especially after several weeks where Frost DK was finally fun to play, with solid variety and potential.
Previously, we had two viable builds, allowing us to adjust playstyle to the group’s needs or the key level. Now? Only the Breath build is still viable—and even then, if we have to deal with any mechanics during a fight, we risk losing Breath and a significant chunk of our DPS. So, we’re left with a single, rigid, and punishing build.
I understand that Frost DK might have been a bit strong. But really, why apply such a massive nerf (-22% on our main spells) without even testing it on the PTR? The impact is huge for a regular player. Yes, DKs looked powerful in high keys with an augmentation and well-set pulls, but in a standard pickup, we just can’t keep up anymore.
In my opinion, a 10% reduction to main spell damage or perhaps a reduction in our tankiness would have been a more balanced approach. But as it stands, this is a nerf that kills motivation. At this point, my only motivation is using my score to do dungeon boosts.
Is this really the direction Blizzard wants to take? Give us a fun class with potential, then break it after a few complaints on the forum and in LFG? In short, Frost DK is far from competitive right now, and this mythic season is becoming a bit strange (not to mention some other aspects I won’t go into here).
I’m not against tuning, but nerfing this hard, all at once, without testing or compromise—it’s just demoralizing.