Yes i did some intdept testing and posted the results in another thread.
Seems to me that the renderscale somehow is using too many CPU cycles because even in Valdrakken it lowered my FPS by about 20, even at 33% resolution
In the wilds uncapped from 300ish to 160ish.
Also supersampling costs more than it should, else i would run at like 150% with my 4090 to enhance image stability.
They should get a fix for this and add DLSS while at it. I used to run FSR at like 83% (could be 67% Quality if they updated the version tho), it’s wild we’re still on FSR 1.0. It increased my FPS by around 10, which helped me hold 60 fps in Valdrakken, before it broke.
Is it not about time they fix and upgrade it to the latest FSR version + framegeneration by now FPS has’t been that great and framegeneration would work fine in wow.