Fury in pvp - a few suggestions

While fury isnt horrible, I think we can all agree some buffs and QoL changes wouldnt hurt to make it more desirable in pvp.

  • slaughterhouse removed as pvp talent and made baseline. The amount of pvp talents you need as fury just to be able to do dmg is silly, and having your healing reduction effect also be a pvp talent doesnt exactly make it better
  • battle trance should trigger from 2 consecutive uses of raging blow on a target (as the tooltip states) rather than 2 consecutive successful hits
  • separate the dmg reduction and healing benefit of enraged regeneration into 2 abilities, and/or make it so you get healed even if bloodthirst doesnt do dmg
  • reduce the cost of the 2nd 2h wep after buying the first (identical one) from the vendor
4 Likes

Idk. imo fury should never have ms effect just like plenty of other specs, it should have good burst and a bit more mobility than arms and more kinda “individual” toolkit.

i agree with this one tho

And what would their “individual toolkit” consist of? Atm arms has all the utility and already outperforms fury in almost every other way.

idk im not getting paid for designing the classes/specs, and by “individual” i mean certain buffs and abilities that aim to help YOU rather than you AND your team.

Fury having equal utility to arms would just make no sense, its a pve spec with some room to have fun in pvp, always been like that and it should stay like that and i dont have any issues with that. Its stupid to ask for them to try-hard balancing 2 specs or ask to give Fury more of Arms’s tools like its slowly happening right now cuz that would just lead to spec homogenization. Remember MoP or WoD? The difference between fury and arms was…dps rotation yay interesting game design. Made no sense.

its a pve spec with some room to have fun in pvp, always been like that and it should stay like that and i dont have any issues with that.

Thank god you aren’t a game designer with that attitude.

There is no reason for fury to not have a mortal wounds debuff if it is needed to make the spec viable. Tripsy is right, fury has too many mandatory pvp talents while arms doesn’t have a single one.

2 Likes

i agree with you, when blizzard tried to make viable for every content all the specs of the game that’s when the struggle begun. Arms mandatory PvP spec and Fury for PvE and as you said going fury having random fun in bgs going for big crits is the way to go.
Every spec must have a clear direction, PvP or PvE.

It would’ve been much MUCH easier to balance the entire game out if they actually HAD that attitude like back in the days. But nowadays they’re trying to satisfy everyone which as usual results in not satifying anyone, thanks to narrow minded people like you who cant stop complaining and always want more.

The reason for NOT ALL SPECS having MS are things that are actually pretty commonly discussed nowadays such as Class identity, class fantasy, or homogenization.
Why would u give everyone a freaking MS? At this point its just better to remove it entirely and just nerf the healing in general, a more simple and actually even more fair solution, which would homogenize the classes and w/e but apparently thats what people are asking for rn.

People like u are exactly the reason why class design went so downhill in this game. Why its so boring to play certain specs in certain content (like Arms outside of competetive content is so unfun to play its really sad…) and why you dont feel kinda “attached” to your character anymore.

Archaic game design philosophies from 2004 don’t belong in 2021 gaming.

Every spec must have a clear direction, PvP AND PvE.

fixed it :slight_smile:

2 Likes

Funny you put it that way, when we’re still talking about the same class. And regardless: the fury healing reduction works very differently from other ones, and require some planning to keep up unlike all the rest.

As for balance and homogenization: for anyone that has played pvp since the start it should be very obvious that for the precious few specs with ms to be balanced, you would have to do considerably less dmg or be stripped of utility (or just let them have ms and crazy dmg and be beyond broken op, like rogues and warriors in tbc - top notch class design :+1: ). Theres a reason many classes got ms effects, and they still do differentiate them a bit through the likes of sharpen and fury slaughterhouse.

Yes, lets go back to wotlk so fury warrs get their passive 50% clown ms just like arms.

Nobody asked to get more of arms tools. As for arms specific tools, I assume you’re talking about recent additions such as duel and war banner? Or do you mean prot abilities like storm bolt and shockwave?

All I did was suggest a few basic changes that wouldnt hurt the game in any way whatsoever, and definitely not make fury more desirable than arms. It would only be a small bump in the right direction.

Your concept of class/spec design seems a bit…idk :thinking:

1 Like

duel/banner/sharpen/d stance/bladestorm to name a few from the recent ones.
funny how you mention a stun as a prot tool and not arms, since arms had a baseline stun since vanilla till cata (mase proc and later throwdown), except WOTLK but u still had intercept.

u realize u just contradicted yourself? Cause how could it be so OP if it DID WORK BEFORE? Oh and it did work with a 50% MS not 25% LOL.
Also, i did mention this before saying that if they didnt like how advantageous MS effects are in PvP, they could just nerf them to lower numbers or just remove them entirely and cut the healing in general cuz that would actually make more sense than giving them to everyone. Cuz what is the purpose of such a debuff when its not unique at all, it just doesnt make sense to be in the game at this point.

You see back in the days, u had MS but unlike hybrids you couldnt off heal, i mean you had some healing in fact the best designed healing Arms ever had in the history of this class and this spec lost its soul the day it was removed in MoP speaking about old second wind + blood craze, but unlike hybrids you couldnt heal others so there was that.

The reason being ridiculously overtuned hybrid off healing and PvP team’s lack of idea and commitment to balance the game and focus on class design as something more important than just balance numbers, instead they throw some bandaids here and there like MS for everyone is.

Sharpen is also a perfect example of something being relatively unique when it came out in Legion, but with time given to other specs and probably at some point everyone will have a “Sharpen effect” LOL. Its basically a Mortal Strike history 2.0. There are already at least 4 sharpen or pseudo-sharpen effects in the game lmao.
Just notice how this works, one class/spec is a bit too strong at some point, others complain that they want something that this best class has, next patch comes out and blizzard gives them that. Im asking why not come up with something else, something unique for that class/spec they wanna buff? Why give it tools that others have lol?

Idk. who is responsible for that, but the class design team is basically repeating the cycle of awful decision making and homogenizing classes and specs again. It is a hot topic in the recent years, they are trying to fix it, but at some point do exactly opposite because their policy “new stuff not in the middle of xpac” must stay. Jesus its such a joke, i literally cant believe what they are doing sometimes cuz i have a feeling that even a 12yr old warcraft 3 world editor would design the classes better than they do.

I mentioned those because 1) I never asked for those as fury, and 2) because you glorify “the old days with good class design”. Storm bolt is a ranged concussion blow (prot), shockwave was a prot talent, heroic leap is a developed heroic fury (fury talent), fear, intervene, charge stun etc are class abilities, not arms. So the arms specific utility before they ruined class design (after wotlk?) is what exactly? It doesnt even matter, its a pointless topic, Im just trying to illustrate how silly your reasoning is.

:man_facepalming:
Thats the whole point lol. It was never ever close to balanced in tbc. Rogues and warriors were miles ahead of other melee specs.

Because its an interesting mechanism that spices up gameplay? Instead of only having cc and disruption, they can utilize other means of combat tools - actually rocket science :expressionless: .

You see today you have MS and unlike hybrids you cant off heal, i mean you have some “healing” like ignore pain and deep wounds conduit, but unlike hybrids you cant heal others so there’s that. :thinking:
If you’re referring to monks and ferals Im not sure what that has to do with any of this.

Both yes and no. As far as I can tell the main concern when it comes to giving new specs ms effects is spec viability, and in that sense its a paradox when you say hybrid healing is too strong, while some of these hybrids are the ones also getting the ms effect. Maybe they could’ve buffed feral in another way and made them viable in something outside of jungle, maybe they could’ve done the same for monks and wwdk. I personally think its good that they have ms effects for the sake of diversity in arena, but in this topic its irrelevant. We’re talking about fury warrior, a spec that had ms since wotlk and never caused any issues in pvp apart from retarded perma freedom in bfa. Fury doesnt have much cc, it doesnt have much utility, its worse than arms in virtually every way.

You want fury to be a pve only spec, and thats fine, each to their own. I just think your reasoning is absolute garbage.

I agree with you! It all started when they tried to let every class participate in pvp. I only wanna see rmp mirrors and occasionally wld, who cares about shamans and paladins and idk :smiley: #nochanges

I was reading all that, and was kinda confused what exactly is your point but then i got to this part and realized that u dont even play warrior seriously :weary:

Ignore pain healing :sweat_smile:
DEEP WOUNDS HEALING :rofl: :rofl: :rofl: :rofl:

the irony

1 Like

Arms did not have a baseline stun since vanilla, unless you count charge as a stun. The first time arms had a stun outside charge was in cata with throwdown.

Mace spec was technically a baseline stun, well “baseline” through talent but still…It wasnt that great in vanilla as it was in bc but it was still there.

idk it just annoys me to see someone saying he wants fury to be basically arms 2.0.
Saying stuff like fury needs the amount of utility that arms has will just basically make it another arms.

1 Like

Not sure if you’re simply too afk to understand that its a parody of the senseless drivel you wrote :thinking:

I never said that. I listed some changes to fix flaws in the current fury toolkit lol.

Fury heals way too much already, I’d rather remove some of the healing focused pvp talents and give them def stance baseline.

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