I noticed that outlaw rogue (others specs maybe too) has higher melee range than fury warrior (other specs maybe too) which doesn’t make sense since rogue two hands one-handed swords (presumably shorter) then fury’s two handing two-handed swords (presumable longer) and is annoying since this keeps rogues uptime on some mechanics like the sharknado in freehold where rogue can stand just outside the AoE and still perform all its abilities while fury warrior has only whirlwind to hit with.
Cuz rouge should have all utilities. Thats blizzard politic.
jep rouge is the master race / god class ^^ nothing to compare here ^^ they got all … defensiv - utility - shroud / stealth - huge meele range - soft and hard CC - aggro boost+reset - immunity … ,… ,…
Yep i noticed that too, its rly interesting, I tried arms today, and noticed that I can hit people from miles away with mortal strike, then i come back to fury and something feel just wrong, so yeah, it feels like fury warrior has a shorter melee range then other classes and specs. I am fine with having different melee ranges with different weapons but, come on fury has 2 2handers, if anything it should have larger melee range then any other class not shorter
It’d be fine if their damage wasn’t also tier 1. But it is.
Outlaw Rogue has a talent which is called Acrobatic Strikes
Acrobatic Strikes - Increase the range of all your melee attacks by [3 + 25% of Spell Power] yards.
Mystery solved.
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