For starters i do +15 weekly on all my chars for the most part, except some that im not fond of playing that much ( Like warrior )
2nd, every dps’s excuse i hear on almost a daily basis : ‘‘My job is to deal damage, not heal’’ when i call out for certain buffs in partychat so yeah
Its Optional and not many uses it! doesn’t change the fact
I can say all healers have interrupt, and you’re wrong if you think otherwise, but it doesnt automaticly make it happen
I did a +15 and decided to tank on my druid guess what
We kept wiping because i was the only one interrupting on the 2nd boss of shrine, and this is a common occurance and thats why i get pissed so easily because i meet these type of people everytime i pug x_x
Im even stacking glimse atm just for more interrupt uptime as tank!
My point being : All of that is OPTIONAL and not many uses it, because its OPTIONAL
It’s not about the number of buttons per se, I appreciate variety in a rotation over strict number of buttons.
As in, lots of encounter-dependent variables that can change your rotation/ability prios. Rigid is boring.
Also reacting on RNG procs doesn’t give that feeling, those are still bland. “If X active, use Y over N, otherwise N”.
With WoW though, that variety more often than not comes from a button count, it’s hard to make a spartan ability pool highly adaptable in a hotkey based game.
Furywarr doesn’t have many buttons, it’s rotation also feels very rigid.
I might be missing something whenever I’ve played it, but it seems to be one of, if not the simplest spec in the game to master.
Yeah but thats what people playing other specs like to say.
They include only regular rotation buttons only and exclude cd`s, utility abilities, and other stuff while they include the latter when talking about their own spec.
Peopl say the same thing about ret pala wich is totally bs, the two easiest specs ingame imo are havoc dh and bm hunter. at least amongst the 9 i have played at 120.
Because for some reason people think that pushing more buttons would allow them to shine with their 200 iq plays while majority of the playerbase already struggles with doing optimal rotation with what we have now.
Exactly, and DH is not 2 buttons Just messing, know what you mean, but it goes for a lot of specs…BM hunters, are considered ez class, but if played well, it’s really not a press whatever you want spec.
Doesnt basicly every class/spec use like 3-6 spells in their basic rotation tho? Dont see why someone wilk bash some class for using “only” 4 while theirs use 5…
And yes i dont play all specs so i believe there are some that use more in their base rotation, maybe like feral/uhdk/surv? No idea realy
No idea about the feral and surv but unholy is the same as others. In single target scenarios if we only count what we have to push often then it’s 3. Festering strike, scourge strike and death coil in ST/ epidemic in AOE situations. Not counting outbreak because we don’t have to refresh that very often unless the tank is pulling fast.
Soul reaper, apocalypse, unholy frenzy, dark transformation, death and decay are on a 30 sec - 1.3 min CD.
It certainly takes more effort to play an unholy dk than playing a dh but that’s because of the spec mechanics and not the numbers of buttons to push.
Survival does not have too many buttons either, but survivals challenge is keeping to priorities and timing. A survival hunter can be a hero or a zero.
Something DH does not have to do much - think. Dh can spam random buttons in random order and still do ok (I am not saying good, but ok) - UH dk, nor survival wouldn’t. And no, they do not have many buttons, but they certainly have more demanding decision making on fly.
6 buttons actually. Whirlwind, Raging Blow, Bloodthirst, Rampage, Execute and Recklessness.
Then there is Furious slash, Dragon Roar/Bladestorm and Siegebreaker which are optional.
So at the “easiest” you got 6 buttons and hardest it’s 9.