Anyone else enjoy Legion fury WAYYY more than BfA fury? It felt like there was so much more to think about in Legion and the gameplay in general was a lot more dynamic. It was fun min maxing burst windows depending on boss vulnerability phases, proc trinkets, general CDs like avatar and a lot more
Nope.
BFA Fury is really good to me. Especially because enrage provides haste now rather than attack speed.
I preffer legion fury aswell
Nope - Legion was all about macroing all abilities into BC window and being useless beside that.
BfA is constant flow of button mashing that is more dynamic and responsive.
BfA style all the way.
Itâs personal preference, but I far preferred Legion Fury - although it had itâs issues.
Legion had 3 Distinct rotations you had to intuitively weave between (ST, AoE, Execute), whereas in BFA the ST, AoE and Execute rotations feel far less distinct. BFA AoE/Execute rotations are just our ST rotation - pressing WW/Exe every third key press.
I preferred old Battle Cry to New Recklessness - I actually like Burst Windows as I feel I have more agency about âWhenâ and âHowâ I want to apply my damage (i.e. delete high priority mobs/packs) rather than just constant throughput (which has itâs own benefits granted).
I agree the âFeast or Famineâ dps profile of Legion was unhealthy - but this wasnât due to Battle Cry by itself, but due to also layering in Avatar, Bloodbath, buffed on use trinkets and Unrivalled Strength (artifact trait) - all of which have been removed from BFA. If theyâd just removed the other modifiers (except buffed on use trinkets RIPfun), kept old 100% Crit BC and adjusted baseline damage numbers accordingly - Iâd have been ecstatic.
Losing Shockwave due to Blizz wanting to spread utility more thinly across classes⌠(Cough DH/Rogue/Boomie/DK Cough).
Contentious Point - Execute now being a rage generator.
I much preferred Execute being a rage user, as it meant you had to play well to manage enrage up time during execute (as Rampage, our main Enrage trigger fell out of rotation). It gave the execute phase of the fight itâs own distinct rotation and I found the âJuggernaught Stackâ game a super fun mechanic (Disclaimer: It should have capped at 20-30 stacks, having it stack at 99 was just dumb and also fed into the âFeast or Famineâ legion Fury Damage profile - Devs plz!).
Rather than make Execute a rage spender, Iâd have much preferred for Blizz to bake in/talent something like Nighthold Tier 2pc bonus (e.g. Bloodthirst gets double crit chance), so we had a viable mechanic to manage enrage up time when unable to use Rampage (Or old massacre talent, although that made enrage up time maybe too easily managed).
Legion Talent Tree also gave many different setup options, whereas the current design all warrior specs basically use the same build 24/7.
Blizz: Having 3 AoE options in 1 row, more often than not means we just choose the best AoE option all the time. Having an ST option vs. AoE option vs. Hybrid ST/AoE option is just better - cheers. (Wrecking ball (AoE) vs. Avatar (ST/Hybrid) is a great example of this - Outburst was just terrible and legacy of MoP BT crit enrage mechanic).
There are just far too many under tuned talents in the tree now.
Other contentious side notes:
New Enrage giving free 24/7 bloodlust is odd and the spec almost feels too fast (especially during lust), will be interesting to see how this feels come end of expansion gear.
Tier Sets + Legoâs > Azerite
Fury Legoâs were great and gave LOADS of gearing options (note: Mechanism for obtaining Legoâs was utter rubbish).
Gear Switching in M+ made Fury a massively versatile class as you progressed through a single M+ Dungeon, being able to switch between strong burst AoE, sustained ST or Execute ST as the group and encounter needed. Imo many small decisions > 1 big decision, as the smaller decisions are greater than the sum of their parts (okok, not technically about Fury, itâs about M+ generally. Sorry! ).
Oh and Please give us a talent to change Dragon Breath to Odynâs Fury!
Saying that BFA has implemented a couple really good changes:
Whirlwind generating a modest amount of Rage!
Blood Paint giving some in built damage reduction for an otherwise slightly squishy class.
Raging Blow usable outside of enrage baseline - gives additional rage generator when not enraged, which was needed.
M+ dung design making Piercing Howl really useful again!
Overall, I think Legion Fury just needed a couple of loving tweaks to make it BFA viable, the overhaul has taken it too far away from the spec i found engaging and absolutely loved". Now itâs a spec i find âfine, but a little blandâ.
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