So the goal here is to make an ability, a ragedump like rampage, that has half/a fourth of the cost and a chance to be freecast. So in reality - you will have wildstrikes only to get the free procs after BTing and spending the rage on Rampages?
- If casting wildstrikes is more rage/global to damage efficent than rampage, why would anyone play rampage?
So damage got to be lower per point of rage spent. As Wild Strikes cost 20 rage, that means one wildstrike can max be 19% of a Rampage, or more preferably 15%. If it is to be more efficent, then it must be balanced around doing more damage than other combos, like Ramp into RB per global cost. As you want Wild Strikes to have half the normal GCD. 4 strikes would have to do the same damage as Rampage and a Raging Blow / Execute in that same space of time. That would in turn make Wild Strikes silly levels of strong when combined with Rampage.
For numbers, if Wild Strike does 15% of a Rampage, rampage does 19k then WS would do 3k. Or 6k inside a global window. Bloodthirst does 9k and Raging blow does 14k. So that doesn’t work. If you bump wild strikes to be better than raging blow, so 8k per cast, 16k for a global. It now does 32k (400 rpd) vs Rampage 19k (240 rpd). That means every lucky BT proc will efficently get you 200 rpd or a rampage worth free value, not including reck. Keep in mind, you would not press WS if RB does more damage at the cost of a global. If your ragedump is not more efficent than the RB - then you get back into the Rampage Crushing Blow situation, where you did not press Rampage as long you could press Crushing Blow. Noone seemingly enjoyed that. At all. Your case would be, you do not press WS as long RB is online, if that is the case, you would not have the globals to press WS, so you must powerdump rage into Rampage instead (that also grants RB stacks).
Problem is:
- If Ramp does more damage than WS got as value, then you don’t play WS.
- If WS is close to Ramp in value, then you play both.
- If Ramp is too far behind WS then you don’t play Rampage ever.
It is on top of all that also linked to the CSHB playstyle I guess. That is why you included the bonus crit damage, so to synergise with a crit heavy playstyle and have it tied to BT casts.
In addition, your point here is to increase recklessness uptime even further by having the two wildstrike procs grant reck chances too on top of the rampage itself. So the proc value is off the charts.
Either you break rampage as an ability or you just purely make fury RNG heavy with a RNG proc to get two casts of an ability that RNG gives you reck. 20% of the time, you get two casts with 20% chance for proc, that you got to weave inside an already stuffed rotation.
Sorry, but I am not sold on this being a fun playstyle or addition to the Fury Warrior. But please do reirriterate and maybe create or explain things so they make more sense when put into the game. Maybe turn Rampage into a choice node with Wild Strikes… but again, that would likely kill Rampage. I can’t see a win.