So I’m on Level 8 of the upper spires this week, had a couple slow runs and made some mistakes but tis all good. I started to notice somthing though. Most the anima cells I get are from trash mobs. Why? It’s a nice supprise when it happens but anyway I digress.
What I really want to talk about is the argument of Torghast on a whole. People complain, people complain about the complainers, I complain about the complainers moaning about the complainers. I get it, so let us rephrase the issue.
Why don’t people like playing Torghast? Too hard? Too easy? Or somthing that holds a close relation to the rest of the game. A lacking sense of achivement. The inherent reason we play games is for the sense of achivement. We find it enjoyable. So why is it designed to be an easy game, where everyone can do everything, but the rewards are near to none existant. Would it not be better to have confirmed rewards for somthing that is much harder? Would it not be more pleasing to know you and your friends beat the dead mines after so very many tries? You did it because you wanted the sword, now you have the sword. The work has paid off and your efforts rewarded.
I get there will always be complainers but at least some people would have some fun. Why make a literal time gate to secure subscribers when you can make the challenge and effort put into the game worth playing it for.
All I know is, I just went though Torghast level 8 and I’m stopping on the first floor to say this. Because although I beat 8 elites and the end floor boss. I did it all with one anima and am faced with going to floor 2 with 2 cells. The game is too easy and the reward is too lacking. Give us a challenge and then reward us for our efforts.
Obligatory Note: Have elites drop anima cells.