I personally consider WoW to be such a game, since the gear you can buy on the AH barely makes a difference other than to allow alts to catch up. And with The War Within and Warbands it will become even less of an issue, because you can then trade purples among your Warband to alts before equipping them for the first time, rendering them soulbound then on that char.
Ok, following example. Let us say XY raid mythic run costs you 200k gold. That’s 2 WoW tokens at the moment you would have to pay. You have not necessarily a 100% chance to get any items from drops, especially if there are other participants in that group that also pay for a chance to get something.
First the item needs to drop, second you have to win the roll. That’s RNG stacked on RNG.
Even if you pay for such a “boost” there is no 100% chance you will get the thing you want.
If you get lucky, you do it one time and get your thing. That’s already a VERY small chance.
If you are unlucky, you will have to pay and run several times for the one chance to get what you want.
Either way, it doesn’t make any difference if the player bought the gold via the WoW token/gold seller or not. A player could farm 200k together for a run and pay it. A player also could have paid money instead for the same amount.
Player A invests valuable time of their life to pay for a boost.
Player B pays money (that was awarded by their job in exchange for their valuable life time) to pay for gold so they can pay for a boost.
To put it in comparison with something different. Imagine we have 2 Artists of very similar skill. Artist Ais a player who does it as a hobby, Artist B a player who does it professionally.
Artist A makes Artwork of their WoW character, they will invest a lot of freetime to get to that good looking result of their art.
Someone else pays Artist B to do the exact same Artwork professionally for them in a shorter time and on specifications given with the transaction.
Both Artists create a very similar result.
Now the question, does it make either of the Artworks “less valuable”?
There is tho. Blizzard wants you to play for it or pay others with gold to help you (which is btw. the maximum of their tolerance).
If they would sell such things right away on the Store, THEN it is Pay2Win because the Developer gives a direct way for you to achieve gear or relevant items to obtain them for money.
But they don’t. All they do is sell cosmetics (which is fine by me personally) and the WoW token (which is my personal limit, alongside the Tender bundles).
As same as you can just play and gain power by not knowing anything about the game. Especially with the vault and new upgrade system from DF S2 going forward.
I got to S2 Keystone Master in M+ last season and almost maximum gear and I still don’t know enough about the game to be considered “a well informed player”. I don’t use any of the “mandatory addons” like Weakauras. Also, I didn’t finish the raid of S1 and S2 once, S3 I didn’t even attempted yet at all.
It is today much more easier to get to good gear than ever before in WoW. Yet somehow those boosters (which make up a minority) still concern you, when Blizzard is already on giving up the grindfest to combat boost sellers.
In fact, boost sellers exist BECAUSE WoW gear is so rare. Imagine if it weren’t. There wouldn’t be a market for boost sellers then when it comes to gear.
Same for PvP rating if PvP rating wouldn’t degrade on losses.
Same for Gold if Gold would be easier to get.
It’s always the same origin story. Have a problem, find the solution (and sell it if you are greedy).
Edit: For example.
On my realm RN there are only 2 plate armor items that would be upgrades on the AH. [Mask of the Unbidden Grim] and [Insurgent Flame Warboots]. Both in summary cost like 1.060.000 Gold. In summary their quantity on the AH is 13x.
What do you think how many people are willing to pay 1 million gold for those items (with potentially unfit stats) on AH instead of playing for them? Price equally in WoW tokens is 80€ (4x tokens ca.). For that price you can buy an entire WoW DLC or even a new AAA game or several indie dev games.
On MMOGA 1 million gold costs ca 64€. A bit cheaper, I admit. Still way too expensive.
In that time you can just play a few Mythic+ keys, fill your vault or run the raid for chances + vault by now and still make somewhere an upgrade faster than for those 2 specific items I mentioned in the example.