Gammas Terrible or not?

I would like to see opinions of the players regarding the difficulty and seemingly extremely badly implemented and/or tested “gamma”, “alpha”, “beta” dungeons.

Firstly, these dungeons are in no way a true wotlk classic experience, and I understand they were introduced as a gear catch up mechanic.

Dungeons such as Gamma requires a minimum ilvl of 210, this does not make sense as most gammas end in failure with even higher geared groups. - could a dev team please go and play all of the gammas on characters geared ONLY in ilvl 210 gear or lower?

Mirror images not being killable by aoe and not being damaged by aoe means they cannot be tanked and nullifies core abilities such as whirlwind and divine storm, they are hard to kill by basically every class and make some encounters overly hard and completely overtuned.

Nothing spells “fun” than having a boss summon mirror images and oneshotting the healer. This is not an increase in difficulty, this is taking a perfectly good expansion and sprinkling frustration and annoyance into it.

The Halls of Stone gamma with the stacks mechanic make the character model so large that mechanics from mobs cannot be seen, and players end up getting killed/one shotted. This is artificial increase in difficulty and is in NO WAY fun to do.

The stack mechanic also makes fights last longer than they should, because the mobs have an absurd amount of health, now you need to spend twice the amount of time in a dungeon for no reason just because it takes 5 minutes per pack of mobs?

This makes for an exceptionally frustrating experience for any new player coming back/into wotlk and wanting to gain some gear upgrades via Defiler’s Scourgelords to get raid ready.

As a player that quit in Cataclysm due to the direction WoW was taking at the time, I have not been conditioned to the torment of 400 systems and M+ / X+ / A+ etc etc etc dungeons, seeing this addition in wotlk from a personal point of view is extremely disappointing and looks like an “on the fly” implementation by management.

What is the general opinion on these mechanics/dungeons?

3 Likes

Mirror images is easy to deal with if you inform people on what to do.

The stacking mechanic will give you absurd damage if you know how to carry it further.

i have not failed a gamma yet.

This seems like a you problem.

7 Likes

Lol what?

Target them individually and kill them.

React faster.

Big number big fun.

4 Likes

What?
Ok, sure, I’ve had a like a handful of “demon” groups where it feels like people are actively trying to get us killed, but most gamma’s I’ve done even in PUGs have been fairly easy.

Dude, they have like 0 HP, you are not supposed to be tanking them, you can melee them once with auto-attack AS A PRIEST and they die. Making them be hit by AoE would completely remove them as a mechanic.

If you’re spending 5 minutes on a group of mobs in HoS, you and the entire group have issues.

1 Like

Gammas are really easy but I agree that some of the extra mechanics are annoying AF. They are not even hard, mirror images only need 1 person doing it and it is not a problem, but is annoying and boring. Azjol and the other one with the spiders is basically the same but YOU are the “mirror image”, again, you just need to stack all the time and with AoE it is not a problem either.

I would prefer “retail-esque m+” mechanics than this.

The only hc+ mechanic that I like is in HoS and HoL, bit boring too but at least is original.

1 Like

Gammas are fun until you get a PvP geared tank, healer or dps. Then it becomes a chore.

2 Likes

The new mechanism is more like a chore than a challenge. It started being annoying very fast. doing the same thing over and over the whole dungeon. Prety borring. I imagined new enemies, new spells, etc. But not a repeatative mechanic for the whole dungeon. If something like that would arrive in vanilla dungeon, I would stop doing them. Imagine BRD with a mirrors or webs for the whole dungeon. Hell.

I think gammas are too easy. Alpha was the only difficulty that actually felt more difficult than what came before it.

2 Likes

Gammas are great until some firemaw joins.

5 Likes

Gamma failure maybe in toch…nowhere else its possible to fail it.
Hol/hos stacking afix is actualy the mist fun one of them all …i would argue that the cocoons and mirrors are way more anoying.
The images spawning nonstop in larger trash pack are riddiculous that i agree with you…other than that…it is fun. I would argue that theyre a bit too easy and should present bigger challenge or some way how to get hc toc and hardmode uld gear. Something to do past the 245-250 mark instead of just raid logging.

1 Like

sooo… delta?

I love gamma dungeons tbh. If you’re struggling with them perhaps you should check wowhead or another guide site for help. :slight_smile:

Overall, I think gamma/beta/alphas are a good addition to the game. Imagine having to farm your frost emblems in the regular heroics at this point. Would not be surprised if a lot of people would just solo their daily heroic.

With that said though, I still think some of the mechanics implemented don’t work very well with already existing ones.

A lot of these examples has already been brought up to these forums by me and others. But watching your character die to a web during the phasing on last boss in Old Kingdom, or die to a frost patch on last boss in UP because you’re stunned is not fun gameplay. Or plain bugs like being oneshot by a melee swing during a boss charge.

I do think this system should be going forwards into Cataclysm though (which I read it will). Hopefully the devs can come up with a way to keep dungeon content relevant for the entire expansion, without it having an impact on the already existing mechanics. In my opinion, Cataclysm dungeons are amongst the best there ever was, in terms of 5 man content.

3 Likes

The only truly overtuned gamma is ToC, specifically Confessor Palatress if you don’t have at leats 2 short cd interrupters in your group is next to impossible even in 240+ gear. The AoE on the last phase of the Black Knight is also basically unhealable by a 210 healer. But others seem fine as long as you respect the mechanics.

I’m pretty sure that was fixed during last patch. Unless ICC broke it again.

1 Like

Yeah, he doesn’t cast it during the stun anymore, but the timing can still be a bit unfortunate with it spawning it under you just before the stun.

Gammas are overall good and easy to gear up alts as long as you have a pre-made party to spam them. Otherwise you get queued with the worst kind of players. Not just ungeared players but also players who lack awareness about this dungeon mechanics.

1 Like

Now i’m curious on which part had to be interrupted, because we just did it with Spriest, Lock, Pala Tank, Mage, Resto Druid.
And me being the only one above 5k gs as a spriest.

Was my first run so i’m curious.

210 itlv gear is more then enough to clear them .

Thing is it Has to be proper 210 purple gear gemmed and enchanted.

Not 210 itlv pvp gear in your bags when you are in boosted char Greens.

They are incredibly easy is you do the mechanics. Thing is most of wolk classic players are very bad at playing game so those end up in failure.

1 Like

You must have gotten extremely lucky. When I did it with people in early ICC gear, whenever she cast two or three of those holy blast spells she chain casts in a row, she’d just two-shot one of us, usually a healer. They might have changed it since, maybe she doesn’t chain cast 1.5 second spells for 15k damage anymore? I havent been in since I got the achieve for killing all bosses in there on gamma.