Why would it take twice as long to form a group for Deadmines while questing? Why would you even be in a city at lvl 18?
If we had RDF on the other hand you would not be out questing at all. You would start queueing for RDF at lvl 15 and you would outlevel the quests faster than you can run and pick them up.
Doing a quest at the same time as spamming LFG isn’t a thing either, you swap between the two because our action bars are linked to our keyboards.
There’s a pretty clear reason that whenever there is spam in LFG, it’s for low level dungeons. It takes them a long time to form groups.
And clearing Ragefire Chasm at level 15 would get you half a level
No it’s not and it’s not a good thing that it takes a long time to form a group for low level dungeons. There are over 20 dungeons in vanilla.
If you just go about your day questing, dungeons will become irrelevant before you can do them.
So it’s not filled with people and those poor noobs aren’t doing DM anytime soon clearly.
What is this effort nonsense? The game is supposed to be about trying to have fun.
First you say it wasn’t in the game, then you admit it was in Wrath. Then you say it wasn’t in Wrath until we the last patch - which we are currently on. RDF is not a major feature anymore than dual spec. If you want things to roll out the same way they did in OG Wrath, then you should file a petition to remove:
Cold Weather flying, Hodir BoA enchants, heirlooms, low level mana efficiency balancing, and 3.3.5 end-game talents.
But in fact, authenticity doesn’t matter to you at all.
So could you at least be honest why you don’t want RDF?
And how is that different from now?
Right now people are sitting in Dalaran for fear of missing out.
And that’s vastly different from requiring consumes, popping pots on CD, engi bombs and all sorts. Which is another reason people buy gold from third party websites. For easy content, as you yourself admitted.
Speaking of convenience:
As speed and efficiency isn’t your priority, even if RDF removes 90% of the playerbase from your available group pool, you’ll still be happy to wait(longer), because speed and efficiency were never your priorities to begin with.
Yes here we are the ultimate anti rdf argument … spamming for 30 minutes to complete 10 minute dungeon equals effort and spamming one macro or button equals social interaction … the classic spirit of pillars is saved
Then they’d also know that RDF was a beloved featured among many, and didn’t kill the social aspect in Wrath but easily accessed game information, social media platforms, guilds and common knowledge of meta.
Yeah so you value literal nonsense, making things less enjoyable for no reason.
Look at the discrepency between level 80 content and low level content. I have no problem finding groups at 80, I have no need for any heroic outside of Gundrak and that will change very soon.
I did less than 50% of the Azeroth dungeons and that was during the best time to do them.
i.imgur com/U2gZaTO.png
You just have to realise that the cata version of Azeroth wasn’t that fun. Or even if it was, so many people went back to level for the 50th time by then.
It’s interesting how you bring up Cata. Do you remember how they made dungeons really hard in Cata and then had to nerf them hard because people ended up in fail-state RDF groups?
I am actually excited over Cata without RDF and LFR. One can only hope.
If there wasn’t RDF those players that struggled would still exist, the only thing that changed with RDF is that players who played from the beginning weren’t seperated from new players.
They aren’t actually on the same level as TBC heroics.
There was just a lot of new players back then.
Especially considering all the things classes can do in Cata.
It’s weird how you speak of new players in Cata of all expansions. Obviously the game have gotten a lot of new players all the time (over a hundred million in total) but in Cata specifically the sub numbers plummeted for the first time.