Gathering should be viable "endgame" for world content

I know Dragonflight added a whole bunch to gathering on the Dragon Isles, such as special nodes and specializations. But gathering, with the exception of the early phase of a new expansion, will never feel worth it to a solo player because of the huge influx of materials on the AH within weeks.

It might still be fun to roam around and collect things, but with everything being so devalued it just loses that incentive to really spend time on it.

I would like to see an evolution of this system in War Within. Multi-client makes this a challenge. But if each node required some type of complex interaction from players once you reached higher levels of gathering, such as a quick mini puzzle or something akin to fishing, then that would no longer be a problem. Multi-client players could farm trash herbs all they wanted, while truly dedicated gatherers would find all the unique stuff that’s way more valuable.

gathering would be a fun aspect in df it wasn’t ruined with bots in week 3 and again after ZC release .

they’d be able to do it with bots :frowning: the solution isnt in changing the game it’s in fighting the cheaters

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I think we should have a “are you a robot?” tickbox with finding the traffic lights ,everytime we farm a node, this way we wont have bots anymore

I don’t think gathering should be something complex myself. It’s a secondary profession to supply materials to primary professions.

tbh cross region AH kinda ruined prices of any gathering supplies forever

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Only obtain rank 3 from refining, not direct gathering.

Max cap on daily refinements.

Gathering now endgame but might benefit bots more than humans :pensive:

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