GCD in modern WoW

Can somone explain me why they keep gcds(it slows the game) when they literally make this game fast phased-quick decision making game ? I mean timers,tons of mechanics and so on.

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Because otherwise DPS would be a race for whoever can spam the right buttons faster. Imagine being able to execute a full on rotation in just 2 seconds and then having another guy hooked on energy drinks do it in one.

Cases of RSI would to through the roof, the game would be physically painful to play.

PvP would be a mess. PvE would be a mess. Everything would be a mess.

Now if you mean why do our CD’s have a GCD that’s another thing entirely.

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Everything is a mess already lol,thats a bs excuse cause it worked fine for years before.Blizz explanation is on same level of bs like when they introduced warforge/titanforge

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The GCD gives people time to react and makes the game a bit more methodical.

In previous expacs for example, PvP was just 1 macro that had all your offensive cooldowns in it, you press that 1 button and throw everything at the wall hoping something sticks, then you wait and do nothing for 3 minutes to do it again.

With the GCD in place there is a bit of a ramp up to ‘‘full’’ damage potential from trinkets and cooldowns as to give other players in PvP time to react and in PvE it makes people have to prioritise their cooldowns and think more about ability timing rather than again, just have ‘‘BIG DICK DPS BUTTON’’ that does everything

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Worked fine for years before what? GCD has been in the game since day 1 on almost all spammable spells only modified by how much haste a character can stack.

Spells on CD now also triggering the GCD is the thing that is new and unnecessary in many eyes.

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Am I the only one who dont know what GCD means?

Global cooldown. The time you have to wait between using abilities.

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If serious, it is the Global Cool Down which is a flat 1.5 sec timer on most casts, modified by haste and talents.

Edit - I.e. you cast one spell and then have to wait 1.5 seconds before you can cast another.

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They reintroduced it because people would macro the crap out of half their toolbars.

That’s why.

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When did they remove it?

They removed several abilities from the GCD in legion iirc.

Especially the cooldowns.

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The GCD for cooldowns is because people wouldn’t shut up about classes being too easy so they decided to make buff use more “strategical”. Combined with the devs not liking that people macroed cooldowns onto one macro so rather than design cooldowns that don’t synergize they instead opted to make cooldowns feel as awful to use as possible…

GCD for other skills is because as someone mentioned, it is to prevent the game from being who can press the fasters, or it is to let animations play out. As seen with almost every game there is MMO or not.

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And they added a lot of spells in the GCD in BFA. Blizzard said “We want reactive gameplay” but on the same time, most of defensive and speed CD are still GCD locked. It’s contradictory, because GCD is against being reactive.

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This - can you imagine the damage an arcane mage could do in less than a second? Or a fury warrior?

Be fun to try it to see of course lol

Yeah, blizzard contradicting themselves is nothing new though.

gcd needs to be lessened but not entirely removed, otherwise you would just be able to put your entire rotation in a single macro like others said

The changes made to GCD in Battle for Azeroth are one of the main reasons I really dislike this expansion.

It made the gameplay feel clunky and slow.

Please revert these changes to the way they were before BfA.

But even fast games have cooldowns. WoW right now is a faster game than DMC. Even in Bayonetta I didn’t have to be as quick as in WoW. We should be thankful that WoW is easy because if it was hard with the reaction times it requires, it would be an impossible game to play. The current game demands that you break your keyboard, unless you’re using macros, but you have to react to something every 20-30 seconds and it is very predictable. This is not really good design. Characters right now can do multiple attacks at once. A furry warrior can kick you while rampaging, and can do autoattacks while doing all the other skills.

I think Blizzard should approach GCDs in a way that it makes each individual class feel good to play. Because right now, having to “build up” your class over 5 seconds doesn’t really feel good.

So you think they should slow the mechanics?

They should just reverse gcd changes introduced with bfa
Its same like warforge system intro,no one asked for that,no one wanted that but they made this crap