Gear rarity system

no, that’s a hyperbole.
Just a better interface that shows what your stat thresholds are, if you’re at them or over them, so people can clearly see: “Oh this stat is not worth upgrading anymore”

Yes it was, but it serves to demonstrate the point… I could have just as well said underwater archaeology or quantum physics and made the same point. Though quantum physics would arguably actually make sense if most people could comprehend it on any level beyond “stuff works wierd at subatomic scales” becasue it would help them understant why 90% of the things tehy interface with on a daily basis work the way they do… but then again, If I’m dialing emergency services becasue the guy next to me on teh bus is having a seizure, It once again doesn´t really matter why my cell phone works the way it does, the only thing that matters is that it does work :beers:

While I can see the point in this idea to some degree when initially reading it, once again the only people it actually matters to usually already know without it, just from reading 1 guide properly (or for that matter writing it themselves), that Haste, Crit + Versa DRs start @ ~19500 and therefore don´t need the UI to tell them they need to start preferring for ex. crit /versa over haste after that point.

Wheras for literally everone else it displays “nothing” for 5-5.5/6 months of the season, and only at the very end of the when they start finishing thir mythic mogs, assuming they ever even progress that far, does it finally show a red 1% down arrow on haste. :wink:

Not a bad idea.

I remember when those colours still meant something. In Vanilla I only saw white and green but I only got to level 30 first time round (that took 6 months).
In TBC Blue gear was cool. I got my first purple from Kara well into end game.
Though by Wrath Purples were all over the place.

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Welcome to WoW since forever. You have no main stats, as a poster above explained rather well, all stats are relevant, just some, on occasion, are better than others. What you want is a god stat, where’s the fun in that.

Blizzard have been much better making all stats relevant. For example, haste reduces some cool downs and crit can be converted to parry for some tank classes.

Generally speaking for most people higher ilevel is better these days.

Not exactly, secondary stats were worth much more back then. I recall in Wrath while chasing the magical 5k gearscore some 200 ilevel epic items were much better than the 232 ilevel epic items.

I think gearing is better now, however, maybe we’re all just sick of the treadmill?

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