It’s weird having the gear tracks (veteran, champion, hero, myth) while such a system already exists in the game since vanilla, it’s called gear rarity, how about we remove this and just make gear that drops in normal green, heroic blue, and mythic purple.
and then the upgrade system will function as normal depending on the color or where you got the gear from.
It’s a minor thing but would be simpler and feel cooler having the different colors back to being relevant, don’t you think?
Rarity actually affected how much stats you had.
An item blue item of 200 ilevel had fewer stats than a purple item of ilevel 200. I think it was Cata when Blizzard removed the rarity multiplier.
rarity sort of says where it came from.
Green trash drop,
Blue world quests/dungeons
epic raids/mythic+
Interesting, I didn’t know that
see epic comes from a large range of activities and it’s item level margin are large, I wouldn’t call a normal piece of gear from the first boss or mythic +2 epic, it’s kinda weird to me, maybe they should introduce new rarity colors or something, because the tracks are kinda doing the same thing that already exists.
its not the name IE rare/epic that counts its all about the item level so its not an issue.
Eww, no thx. If my gear isn’t purple, it’s not worth to bother collecting it. Green is for leveling, blue for max lvl starter gear and everything else has to be epic.
Thats exactly why blizz made purple gear accessible for any player - so players on the low end don’t feel bad that they dont have s stacked in epics character compared to others
Also its rly bad for the game and rarity system, colours of gear became pointless
They can make even quest gear epic just for tou to feel good, and this will change nothing
But also a bad change, and heres why ppl like classic gearing so much
The only thing they need to chance about max lvl gear is make it like Buillion gear: give it 12 (or more) levels to upgrade, so in theory it’s possible to upgrade vet to myth or at least hero track gear. Having to replace a rare BIS item for a higher track non-BIS item feels bad and even more so if getting the BIS item took tons of time to farm.
I’m all in favour of going back to just the green/blue/purple setup.
These systems upon systems are just annoying for showing the same gearing path.
they serve their purpose well once you understand what they are
They really don’t.
It’s just another layer on top.
There’s been several situations where I am replacing a Champion track item with a Hero track item, and the difference on first glances is not even visible as to why the Hero track item was better.
Tooltip said it’s a 5% upgrade, but stats were lower/different and the ilvl was different.
None of this is obvious without a bunch of addons telling you what’s better.
I assume you´re using Pawn, in which case his could be for any multitude of reasons, from incorrect stat weights such as teh default setup to not updating /resimming them after a gear upgrade to simc not valuing a proc correctly.
But i have to burst your bubble a bit… if you know why your specific stats are weighted how they are and where the DR breakpoints lie, you can generally tell what items are a potential upgrade just by looking at them. But this requires reading the entire guide, possibly a second or thir done, and maybe spending some time theorycrafting on teh class discords, instead of just logging in and downloading an addon that will assume you´re “generic Potato 1A” and give you corresponding recommendations.
This is also a significant part of the reason why for the majorit of players the amout of stats on gear are set up so that with the exception of rings, necks and some trinkets ilvl>everything else, people at the actual high end can go full Optimization Goblin and actually benefit from it, while the more casual kids just “kicking around the ball in the schoolyard” for the mogs don´t have to care and for the most part shoudln’t.
And this exactly is what I have a problem with.
I’m playing World of Warcraft, not World of Googlecraft or World of Theorycraft.
If the system cannot explain me ingame what my main stats are to focus on, or when something is an upgrade, it’s a bad system, plain and simple.
It doen´t explain it becasue it simply doen´t matter for the 90+%, and the 10% it does matter for generally have no problem researching things like this because they were already that dedicated.
Or did your Driving instructoer teach you why some brakes are water cooled, induction brakes haven´t become a mass market product, and why slicks are used?
Probably No, because you´re going grocery shopping or driving to work, not racing Schumi for the F1 world title im Monaco… so it simply doesn´t matter and has little to no bearing on your experience or performance, other than to confuse you with an overload of irrelevant information
Just to be difficult, we are required to know how break systems work, the different types, replacing tires and what not during driving license examination
Thus it is a bad system, cause why would you even do this?
That’s totally true .
Example Krol blade 51 lvl epic sword is even better than some pre-raid sword 60 lvl and that goes for every item.
Epic and the gear in retail has lost the prestige.
Getting an upgrade in classic-tbc-wotlk was an amazing feeling while right now with the current systems is just Meh*.
But that´s the point of why they don’t do this… which is however exactly what you´re asking for by wanting the game to explain these things in depth.
I´m confused, as it appears from where I´m sitting that you are now arguing for them to not do the very thing you just said you want them to do, for the exact reason that we seem to be agreeing it´s a bad idea? 0.o
I may need another cup of coffee or 2…
I think you need more coffee
I don’t mind the system being in place with secondary stats for example.
I do want the game to do a better job at explaining what secondary stats matter, and what I should focus on as a player.
To put it simple, the game should tell me:
Hey, you selected Protection Warrior - Mountain Thane
Your main attributes are Strength, Haste, Crit, Versitality and Mastery, in this specific order of importance.
And then explain what each attribute actually does.
Ah, ok, gotcha now, ty.
It already does this though to the extent necessary… For example if you loot at your talent overview on a Druid, it will not only show you what your primary abilities and role are, but also straig to the face what the primary stat is, int for bal+ resto and agi for Feral+Guardian in this case.
It doesn´t tell you what secondaries matter in what priority, becasue until you´ve hit levelcap and then some (currently ~619+), that simply bears little to no relevance, and only serves to confuse a new /inexperienced player, who would then potentially ignore a multple itemlevel upgrade simply because it has the “wrong” secondary stats, as countless players have done in the past.
And also because it would require them to potentially rework half the specialization descriptions every time they hotfix or tune a skill and potentially other stats move ahead for the top 10-15% of players where they actually matter, resulting in a random level 40 druid ragequitting because all his work was for naught because due to the tuning of a skill he hasn´t even unlocked yet at maxlevel all of his gear is now “wrong”
And even that should be explained to be honest.
Some kind of indicator that shows it either doesn’t matter, it’s “an upgrade” or a threshold has been reached.
Any indicator that explains to me whether to get an item or not.
“just take the higher ilvl” is the usual response, but that’s just ignoring the problem that WoW’s systems are absolutely abysmal at explaining stuff.
I think we may to have to agree to disagree here, as my whle point is why explain it to begin with if it doesn’t matter and only serves to confuse people unnecessarily, for ex. he rules of chess simply don´t matter to 2 people playing checkers.
To me this wanting this feels like advocating for the defusing of nuclear devices to be taught in gradeschool, despite knowing that 99% of the students will never realistically wind up in a situation where this knowledge is even remotely useful. So way waste the time explaining in teh first place, then?