So i’m wondering about how big is the likelihood of getting someone banned for kicking you from a TW dungeon…
So i was tanking TW dungeons to lvl up on my DH.
Tanking was good, dungeons was fast and good.
Then i was doing this Random timewalking dungeon (The Shattered Halls) and ended up in this group with 4 ppl from Draenor…
Dungeon was smooth and fine, and then after we cleared last 2 mobs before last boss, one of the 4 ppl left and i was kicked and got 30min deserter debuff.
What sort of ppl are playing on Draenor? Are they all scumbags like this??
Only reason i see to do this is to invite friends (customers?) to boost there lvling from the xp bonus at end (not sure how this would work since i think u get this extra xp boost from joining random groups), that or they where just dk’s…
These ppl should have been a wet stain on some bed and not World of Warcraft players.
But why do i get Deserter when i get kicked for a more or less cleared dungeon with no afk’ing or anything, feel blizz should set up some algorithm or something to decide who gets deserter, and who doesn’t…
That said, the 30min deserter gave me time to write this.
I find such behaviour to be pretty rare, and would rather be in the situation to have it and not need it than to need it and not have it.
You can thank the people that abused the system afk’ing waiting to be kicked prior where they didn’t get the deserter debuff [you got it if you left yourself].
3 is enough. They can do whatever they want and your vote doesn’t matter at all.
Another brilliant design choice. You know what is even better ? Going in a dungeon, killing the first boss, then getting DCed (my router was doing the weekly reset) for like 1 minute, only to log back in and see you’ve been kicked and given a lovely 30-minte deserter debuff as a present. How is that logical in any possible sense ?
When the cure is doing more damage than the desease, I don’t think it’s a cure at all. Also, don’t add insult to injury with the deserter, it’s bad enough to get kicked for a stupid reason like 3-man party or 1-minute DC - you have to sit in a 10 minute queue yet again already.
This was added in WotLK where heroic was like the coolest thing you could do with a 5 man dungeon. Times have changed. People are less incentivized to maximize their heroic dungeon uptime by baiting votekicks, because it just so happens to have a severe case of no longer being your best gearing option outside raids, and it just so happens it has been that way since WoD if we go by dungeon options, and probably some earlier expansion if we go by outdoor options.