Getting "weaker" as you level and LFD on higher levels

new skill ,talent, doesnt make up for mob being hp spongebob that takes ages to kill

i have enchanted the essential, chest, necklace (satyr nice dps buff but still no big extra) cloak, weapon/s, shoulders, and ring, dont have legs, cause dont have char that is 85 currently and i always forgot to do it with some to enchant legs and so on, yeah xp boost its part of looms, noone would buy so ovepriced gear if it didnt have xp buff on it… i assume you agree that if someone told you that you can buy scaling chest without xp buff for level 110-120 for 5k?? or how much it costs (cant remember) you would laugh at him. i dont need big numbers of heirlooms i just want mobs and strenght of character to be more equal when you have atleast heirlooms on you.

I preferred having a choice of mobs. I could choose to kill green mobs faster and more of them, or red mobs slower and fewer of them. Now there’s little choice of mobs, just of zones instead and it seems to take longer and longer to kill anything.

I prefer hunting glass cannons. Pull too many and don’t pay attention they might kill me in a couple of hits, but if I get there first, I kill them first. If I’m tired after a long day, give me the choice of glass cannons that are low enough level to be little danger to me, but still offer a little xp from the quest, or kill.

I feel like every mob is an unarmed tank atm, I don’t mind some, but all of them? Or is it just me? Are there glass cannon, fun to fight mobs when levelling, or are they all dull and time consuming now?

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I think it feels more backwards leveling up=getting weaker.
But ok.

I doubt they will change anything at all, till they have decided whether or not to level squish to 60.
When and if they do that. Make sure to voice it, if it feels that same way, because that might be the only gate, to make them change it… if they ever will

there was a mmorpg i played named Perfect world, that had system for trash mobs to spawn with different stats… you had either normal 100% hp 100% attack, weak 50% hp 50% attack, berserk (or something like this) 50% hp 150% attack (or so) tanky one with 200% hp and 100% attack i think you get the point there is variety in this, but still doesnt solve the scaling problem of wow trash mobs that is currently here.

i want change now, atleast small one like boosting dungeon xp reward onwards from lev 80+ to make it equal opposite of leveling, and either boost heirlooms or nerf hp of level range 30-100/110 mobs i dont mind it at last 10-20levels but dont they make me do it whole time when there is no sense of gear progress and powerup of my character… -_-

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Preach the quire brother/sister

We have filled the forums etc with complaints about it since BFA launch :stuck_out_tongue:
But alas it remains the same

levelled plenty of alts and I disagree with you on both counts.
heirlooms shouldn’t be more powerful than blues that drop from quests/lfd … they already give a massive bonus … to xp. That’s their function. You cant have your cake and eat it, is the saying that applies here. Choose your posion.
Very rarely would I ever see the same dungeon in a 10 level range … you must be grinding the same dungeons without questing or anything else at all. Definitely wouldn’t want more xp in dungeons, because people would just multiscumbag the entire levelling process and the outside world would die.

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This has always been the case. It’s just gotten more exaggerated as the years have gone by. In vanilla, killing a level 3 mob at level 3 was generally fast. By level 50 the mobs would hit harder and you’d have to be a bit more careful. The mobs are supposed to get stronger as you level up.

Not at all. If your class can tank, learn to tank (if it can’t, I guess it is less efficient). None of that pull one pack, afk for 10 seconds, pull another pack and then wait 30 minutes before pulling a boss… Just pull 1-2 packs and if your healer can handle more pull more.

I could go from 15-120 in one sitting. No kidding. Dungeons are still very efficient with a good tank and good DDs.

lets just hope with the level squish we are getting they make certin that dungeon rewards,proffesion(who ever wants to level them) items are better then the same ilvl heirloom.
As we said back on 7.3.5 PTR,they could also remove looms,and give players a tabard/shirt that has 50% Xp buff.

Probably because they don’t think about that they almost kan kill a level 30 mob as fast as an level 10 kan kill an level 10 mob a second faster

The higher level we are the more xp we need and a level 30 mob will give us just the experience we need compared to a level 10 that the other guy is fighting

Yet they nerfed the dungeon finder XP for the sake of questing and no noteworthy item can be earned from LFG/LFR (unless you get a lucky TF from LFR and wasted all your karma on an item)

So beside making things up, what do you have to offer ?

… Because they saw how well it worked with WoW and took the concept ? I mean WoW had those before mobile gaming was a thing.

I’d love to see the comparison between the number of cash mounts added in mop and the number of mount added each patch compared to BFA. 8.2 added one new cash shop mount, new model and all this things. It also added ~40 mounts and 10 new mount models. .

How many did we used to get before ? We’re sitting on an 1 to 10 ratio of new models, it ain’t that bad.

Why? They’re still trivial, they just take a bit longer to kill. The best new character leveling experience I’ve had since I grew tired of leveling was in MoP. Buying those hilariously OP weapons (especially the cataclysm one) and 1 shotting my way through the content was the best.

They should make those a thing again, the slow grind is still there but for those with better things to do than pretend adding 400% more hp makes the leveling more rewarding and fulfilling gets a fun arcade-y leveling experience.

I feel like the bar is set really low when we’re patting blizz on the back for putting more stuff in the game we pay monthly for than on the store.

Ain’t talking about more in game than in the store but about what has been done for years now.

Shop mounts are a thing since wotlk iirc, yet somehow the last one is an insult to all players and the proof they are turning this game into a F2P game although they increased the efforts they put in the game content compared to the past.

Don’t like the mount, don’t buy it. They wouldn’t make them if no one bought them.

The celestial steed didn’t exactly get a standing ovation either.

Can’t think of a single store mount that didn’t get any backlash. Maybe the ones in WoD because people just unsubbed so they couldn’t complain about it on the forums.

they were complaining, because players with heirlooms would one-shot dungeon mobs and bosses, while players without wouldn’t even get to do damage…

I experimented with this myself and I was able to solo dungeons with a low level warlock in full heirlooms… this was way to OP, so they had to nerf it…

this only happened because of the stat squishes…
the equipment barely changes in 10-20 level ±2 points of int is what you get from the gear in 20! levels… this is insane you barely get a gear upgrade, but the mobs become way stronger, so it feels like you are getting weaker…
to make an example, I leveled a new character to 120 without dungeons and heirlooms and when I got to the MoP zones I was still wearing some lvl 60 quest gear (trinkets), because I didn’t get an upgrade through the quests… the ilvl rose, but the stats didn’t

Should blizzard cater to such people though? I think not. Taking longer to do something boring doesn’t make it more fun for most normal people.

You dont understand. look how much xp you get from LFD at level 40 and how much you get starting level 70 bracket. at lev 40 you get enough xp to do for example 1-2 dungs to level with xp from trash mobs, but at lev 70 xp requirement is so much bigger that you need lets say atleast minimum of 3 dungeons, thats so unproportional, while on the other hand, leveling is still the same and doesnt reward you any less while you climb on higher levels, thats my problem. so if you have good group at level 40 you can level faster or at same speed as questing while if you are level starting 70+ and have same group you actually exp slower while doing dungeons because at the time you do as we said 3 dungeon as minimum you can do 1 and half of level by questing, thats not viable at all, a want to have options what i choose, i dont like braindead aged concept that i went through so many times to repeat pick up 10 items, kill 10 monster, find that guy etc.

they dont but, but nerf the scaling of zones to have mobs proper stats and it doesnt take ages to kill them. I see them, because i rather do dynamic action then braindead activity that doesnt give me anything, i just want it to be rewarding which it isnt starting level 70. noone said xp from dungeons have to give you 10 levels, i just want it to be equall to xp you would get when you quest at decent speed. i dont want that much do i? or do you have the need to force the questing on me without giving me choice what i really want to do?

true or closely to it, you kill things slower and i also dont think the xp from mob and quests is proportional to xp needed on higher brackets.

i dont say one-shotting is good, they dont need to be OP, all i am trying to point in this post is that, things should be in balance ( thanos helped me there) you just cant have getting mobs stronger while you stay the same, and that can be said about dungeons too, while you level with quests on higher brackets it becomes just better option then dungeon LFD even when its just braindead activity, i dont ask to make it better then questing i ask to make it same rewarding thats the whole point

well, the heirlooms are still stronger than questing gear, they nerfed them closer to questing gear level, but they are still stronger… and this

this is not only a problem with the heirlooms… like I said, all this happened because of the stat squishes we had in WoD and now in BFA… the stats can’t be perfectly balanced as all things should be anymore, because there are too many levels and too little space for the numbers… if you start with a fresh char in BFA you got an ilvl of like 185, which has to be divided by 110 levels, so you can imagine how many ilvls you get for each lvl… also you have to look at the stats…
now look at for example some antorus gear

these have the following stats
20 Armor
+48 Intellect
+73 Stamina
+27 Haste
+31 Versatility

now remember how many levels you have again… 110
so looking at these stats, you can probably tell, how much they can increase for each lvl,
spoiler, they can’t increase by much…
if you look at some WotLk gear

these have the following stats:

24 Armor
+12 [Agility or Intellect]
+26 Stamina
+5 Critical Strike
+12 Haste

Prismatic Socket
Prismatic Socket
Socket Bonus: +6 Critical Strike

so as you can see, there is not much room for stat increase this also affects the heirlooms…, therefore you are not getting much stronger, doesn’t matter if you wear heirlooms or if you don’t…

they would have to reverse the stat squishes, to make the stats noticable again, or reduce the number of levels (lvl squish (lvl squish is not a stat squish))

The stat squish may have necessary, but if the game design and planning was better in the first place the stat inflation wouldn’t have been so severe, meaning no need to make levelling a chore ( for a lot of people ) with little character progression.

They have done some balancing to gear post squish, but now they have left some anomalies, like WoD HC gear is ( very ) slightly better than Legion normal gear that drops up to level 103 or TBC Heroic Gear is higher ilevel and has better stats than most Sunwell Raid gear ……

Or giving Enchants a maximum ilevel they can be applied to , for example a green i136 Shoulder item is way better than an item 20 ilevel higher because you can put on the MoP shoulder enchant on it …… We are talking about an Enchant that gives plus 12 Primary stat on an item that has 18 base primary stat. Nullifies any pretence of gear progression, when the game is based around Max level only I guess that’s what happens.

Feels this is amplified between 110 and 120, you actually feel weaker and probably are comparatively weaker as a Fresh 120 than you were as a Legion geared 110 doing BfA content, or why on a 111 with BfA crafted gear and Legion Legos you can solo BfA normal dungeons ……

or just cut mobs HP by 25% starting at at some level bracket maybe 60? Or make sockets into heirlooms? well anyway there are quite few bandaids solutions,but meh, seems noone cares from game designers… i posted few times after stat squish and dungeon nerfs but i think their logic is if they dont look at the negative feedbacks then it doesnt exist right?

its not just few, there is gear from questing that can be 30ilevs higher and its still worse that you got from quest 10-15levels before , in my opinion they didnt left anomalies, they fixed the “absolute” necessary stuff and the rest of it just left and thats is poor job decision making.