Getting "weaker" as you level and LFD on higher levels

Hey guys, i am currently leveling ret paladin and i just wanted to share my opinion and maybe hear some more… i Currently level light forge goat paladin and at first when i was level 25-30 a saw how i was slashing through mobs like paper, it took probably maximum of 3 abilities to kill normal enemy. But as i move with my levels up enemy mobs are getting stronger and more fat, while i have still “same stats” as i would have from level 25 because of scaling and nerfed heirlooms. There is no sense progress in gear until you hit lev 120. you see only downgrade as you level. It takes forever to kill mobs that should be the same as they were 20levels before… This is no pleasant experience… whats the points of levels then if it is just dull number that doesnt give any benefit…

Other thing i would like to write my opinion on is LFD option and xp reward from it… on higher levels, starting from level 70ish this leveling method stops being “good”
until this level or so is leveling via questing and LFD probably same, depending on dungeon you get and how good you are at questing… but from this point xp you get is just not worth the time you spend there… and thats a kind of shame because you are forcing people to do content that they may not enjoy after doing it like for the 5. times. Some may have done it more then 5. times. EDIT: this sentence is about leveling via questiong (mind was brainstorming and forgot to write more in here but i think everybody gets the point)

What do you guys think about it? i think both of these problems have kind of easy solution for the first one it is buffing heirlooms so they are not trash. and for the second problem its buffing xp for completing LFD around 50-70% more xp from it would be suitable and made it again on par with questing.

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When you level up you need better and better gear due to you need more stats for your level

Would be quite ridicoulus that you had the same crit for example from molten core as an 60 character, don’t you think

as i stated the problem can be easily solved with buffing heirlooms, because imagine gnoll you smash on 3 hits or 4 if you are lev 40 for example, and same gnoll on lev 80 (if we counted scaling to 80) f*cked you up now? (thats how scaling currently works with debuffed heirlooms) If you think this is normal course of action then you must be crazy and sure go with your level 60 to molten core, i bet 30 other people will surely join you sarcasm but no… for real… even if you had this gear now, with stat squish and scaling currently found in game it might be even worse then heirlooms, so you are kind out of point…

Well i’ve been to space and killed a semi titan and now i am killing off pack of murlocks in nazjatar…what is your point?

read what i wrote, all of it and i am sure you find my point (in my post, not reply) if you dont find it, read again or give up.

I read your main post and it is mostly “i want the old WOD dungeon spam and grind fiesta,and not move my arrse from cities”.Everything else you wrote is nothing more then a band aid to the problem that we are saying since WoD.Leveling need rework and they did a half arsed job with scaling.
So i hope that Team A is doing a level squish for the next expansion(and with applyed legacy buff for those who farm older content) so that talent trees and the spellbook spells feel rewarding.Prefferebly they cap us at 60,and then do like they did with Legion,give us semi expansion new talent trees like artifact weapon talents,and the neck trait that should’ev been since the start of bfa(and its what they where doing in gw2 since the start with each new expansion) but it take 2 expansion for blizzard to refine and catch up to things.
So new players feel like its an mmo as they level and pick talents and get new spells and max level characters feel they are working towards something.Also i would prefer they dont make it into infinite grind with artifactwpe and neck, like they seem to think its the best way.Let people play there alts and feel a sense there character at end levels has reached a plato.

See, you can do it if you try. I dont know how it looked in WOD, didnt play, joined few months before stat squish and dungeon nerfs… then quit for a while. Anyway i dont need only dungeon spam, but i want to choose what i want to do while maintain some speed when i level character. now i have to choose from fastest method that is incredibly boring because mobs take ages to kill and or the other options some group activity that has some dynamics but isnt rewarding for me to do more of it then just occasionally let loose from that questing boredom. Thats just too dissapointing and yes it is bandaid, but “wouldnt you like rather atleast try stop bleeding before you get to hospital?” my point is this could be easily done and players felt atleast little more satisfaction and maybe would be willing to be patient…

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I think that blizz is pushing this game towards being a lobby raider/dungeon cashcow.

Look at any mobile rpg/raider game right now.
You do the same thing and the same levels over and over again until you hit level cap. Then you grind currencies to buy gear with random stats and sockets so you can go into higher raid/dungeons for higher gear and upgrade mats.

Only difference right now is that wow still has a world. Though standing in the main hub all day going trough the group finder might as well be just a lobby character screen from a mobile game.

They’ve even put more effort into the cash shop lately as well.

Imo they’re slowly setting up a highly monetized f2p model and are just slowly integrating and assimilating the community to it.

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First of all there actually is a problem around this subject but it’s not what you described and it manifests after you spend an expansion at max level and a new ones comes out, not at level 20.

Now regarding your problem, instead of claiming there is no progression as your gear gets better, the way to see it is that higher level mobs are stronger than lower level mobs. Mobs gain power as you go up in level.
What you claim also makes no sense, if you kill a level 20 mob in 3 hits and then your gear gets better, how fast do you expect to kill a mob after that? keep in mind that you still have 100 levels to go. If you keep increasing in power, while the mobs stay the same, by the time you’re level 100 mobs should die just by looking at them.

In short, you’re not getting weaker, mobs are growing stronger (the only problem with this view is zone scaling)

okay… but buffing heirlooms was more meant to counter the mob absurd scaling so you would kill them same way or maybe a little slower then you did at lev 20. so scale heirlooms properly to the level range if you know what i mean

Low level items needs to get scaled somehow in dungeons otherwise people would kick them from the dungeon for low dps

I have felt stronger when I learn new abilities until the last level before an new expansion and my heirlooms haven’t upgraded appropriate then it’s really bad

With the release of Classic they might look at things diffriently.They will develop the game ether as you described more mobile gaming towards,or actually more old way of rpg and mmo like,with the social engineering to group up with people and get the best rewards and faster like it was the case with Classic,so you cant be asocial and hope it will get you far in the game.

I always said this…how hard is it if they didnt sell themself short,and made expansions long term and for there core audience from the start.It would be better if they had a 10M sub based game,with no microtransactions in the form of tokens,mount’s,pets,customization but just have subs and buying new expansions.But somehow they think that MCT and trying to milk maybe the 3M world wide subs more and more with tokens and shop mounts is more lucrative,all the while making alot of players unhappy.Insted of developing a product that alot of people and players would loved they decided to sell themself short.There are tons of sleeper players(people who use to played the game,but watch whats happening to the game) but blizzard with selling them self short keep giving those people no reason to return back.

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Heirlooms were nerfed at introduction in Legion because people complained that Heirlooms were too OP compared to using levelling gear.

That has nothing to do with level scaling in itself but mobs getting stronger because you’ve got to higher levels of difficulty.

It’s a way for Blizzard to ease you into levelling rather than having you use a full rotation (that you dont have) at level one. And again people asked for that Benbecula they wanted to be able to do a full rotation on mobs rather than spam one spell a couple of times.

Scaling is not broken and doesn’t harm progression. Ideally you’d ding and then move onto the next zone - that it the intended path. For whatever reason you either run out of quests or more likely have a few until you ding so for 20 minutes you are now a little higher than the mobs.

Being the same level as the mobs is the intended progression and you are not weaker as 'looms still scale and you have some base stats too. You are not weaker not just not OP.

dunno who was complaining but they didnt need to use them. its one thing removing one option and giving another as replacement and one thing to remove and have empty space. that just makes other half of players pissed.

scaling itself is not bad, but for the love of god, make lev 20character ang go punch gnoll, and let him punch you, and then repeat it at lev 80 (altough you might rather move into outland or wrath to find lev 80), you will see the difference what is the higher level difficulty?? i dont see it? i see same repetitive grind only. i would see higher level difficulty if they were 3-4 level ahead of me like in classis, or tbc

Welcome to WoW.

Some people see time-to-kill as difficulty and See Classic as difficult as it took longer to do (any)thing.

They should scale at the same pace as your character. If I 3 shot a mob at level 20 I should 3 shot a mob at level 40.

Leveling is a trivial and boring activity because Blizz has made it that way by making the only relevant level 120 so the idea that it should be a challenge and take time doesn’t make sense when there is no point to being anywhere between level 1 and 119. Heirlooms should serve as a “I want this to be over as quickly as possible” function as they are completely optional and currently it doesn’t.

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unfortunately for me i have different view… played all 3. dark souls, and in future wanna play sekiro and bloodborn, thats kind of difficulty i would look to if i had to choose. time-to-kill is just poor idea to me, as the time itself could be spend better then killing mobs braindead. if world and questing would be rewarding as timewalking then you could see the difficulty more and thinking about what you have to do. then why not, but as it is now i just cant stand it. i am making alts because i didnt find my playstyle… but that could be because each class and spec i played or tried was just boring… but i think that is another problem of its own

That would still not solve the perceived problem the OP presented, that of “There is no sense progress in gear until you hit lev 120”.
After all over 20 levels you gain new skills, an extra talent, improved gear, etc

How much better than dungeon Blues or Quest gear should they be? At the moment they fall between the two, they generally have better and more secondary stats than questing greens but are a couple of points worse than dungeon blues.

Let not forget, the other advantages they have over “normal” gear, never having to find gear for at least 9 slots during the whole 1 - 120 process and giving an XP bonus …

Curious if you have all your looms enchanted? Helps a lot, especially at higher levels, enchants scale as you level assuming you chose the right ones …

This is almost precisely what i have said all the time, blizzard dont know that a happy playerbase with alot of subs is better than making people unhappy with bad decisions just because they still get money with the store shop.

like fixing dead servers fixing everything that makes for a bad experience pvp or non pvp, but theyll just grab the transfermoney and say, its a ‘success’ but losing their subs on the way…

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