Give Ferals some attetion aka Gore Rune sucks

There are so many construction sites at the Feral Druid.
From the ridiculous Rune Gore, which is just garbage(since Datamined), to the fact that we won’t benefit from EXP-Rating like other Melee Classes.

All melees have received an upgrade in terms of gameplay. The Druid has got Savage Roar and Mangle but nothing else has changed in the gameplay of the Ferals. It still plays like in Classic/TBC, while the other melees have been given abilities that are much more modern.

It’s a lot less fun than a Rogue, Warrior, Retri and Shaman. What’s more, Blizzard is expanding shapeshifting, which also makes the class less interesting for many players.

You can see that Blizzard doesn’t know the class because presumably no dev plays the class or is interested in it by the fact that some of the runes make no sense at all.
Unfortunately, Blizzard only listens to loud voices, so please make some noise.

3 Likes

I dont really wanna say it and its not really on topic either but its kinda funny how every class/specc claims that everyone else got “fun” stuff while all the others say the same ^^
:man_shrugging:
But yes on topic the new runes are abit “weird” but I would say shapeshifting feral is exactly what makes classic feral “classic”.

I know theres some that dont like it but I would say theres an equal amount that DO like it.

I guess they kinda wanna cater to both sides but cant find that sweetspot in beetween

I know its subjective but i play all the other melees too and even Warrior is smoother and funnier with his runes. Most fun i have with Shaman > Paladin > Warrior >Rogue > Druid and it isnt even the dmg which bothers me tbh.

new rune and set bonus also prioritize to use Shred, which I don’t want to use, so that’s fun.

Also I’d rather just drop my kitty than powershift as I do not find that gameplay even remotely fun.

Trash design from a trash team.

[edit]

5% chance for Gore is too much of a slot machine. I’m already dealing with a 5% chance for Grimoire Of Synergy for Warlock and it is completely unreliable. Sometimes you have it, other times you don’t and more often than not it happens just when I’m done with an enemy and the timer runs out before I can even utilize it. 5% proc chance is garbage game design.

As to Shred extending Rip. Rip has a weirdly high chance to miss for me and the cost in energy to use a delayed attack over just spamming mangle again is just not worth it. Rip simply does not do enough damage to be worth the energy cost and risk of losing energy to be worth using. But not only that, now you want me to mangle 5 times, use Rip, then move behind the enemy to use a 60 energy attack (48 with talents) to extend the Rip dot by a measly 1 tick? This ability is trash for kitty kats.

In PvP you’re not going to be able to maximize Rip to be worth it cause you’re squishy and will die if you don’t powershift to bear (ew) so who’s going to utilize this rune in this way to begin with?

In general leveling, questing and gathering content this is completely useless as you need to move behind the enemy to use shred and since we don’t have a stun we can use in combat there is no way to keep the enemy facing away from you so you can move behind them to use this attack in the first place.

In dungeon and raid content the trash mobs are not worthy a complex playstyle to deal with to begin with. It’s an awful lot of work for very little gain as chances are they’ll die before a normal Rip even finishes its dot to begin with.

So the only place where this ability is even remotely useful is against raid bosses… IF they can bleed.

Like I said, trash design from a trash team.

1 Like

Always easy to call others trash huh? You must be a fun person to play with.

The SoD team should stop being incompetent buffoons, then I wouldn’t be so negative about them.

You aren’t wrong in bringing this up as a topic! The design for feral is utter trash, it makes you fall asleep in raids.

Every other class complains about their own, which yes, most aren’t perfect and need adjusting. However, feral is in such a dire state it needs help at every turn!

Alliance druids have the benefit of being wanted still, but there will be a lack of ferals just like there is now but even more so when p3 hits.

Ferals need an AoE, less mana cost for the shape shifting for more engaging gameplay and a big look at all bleed damage, ferocious bite, ravage and savage roar.

4 Likes

I agree that they seem lost in where they want to go with feral.

In P1+2 it seemed to me they want to go in the direction that a wotlk feral goes but now they seem to go back to the classic powershifting playstyle.

I think the problem is that if they dont actually decide on that matter feral will feel akward to play no matter what they do.

Wotlk and onward abilitys just clash completly with the classic feral design as you can kinda say that classic feral and wotlk feral are 2 diffrent speccs. Especially since the 2 use diffrent types of energy regen.

So mixing the 2 will just end in a playstyle that clashes with itself.

I also think that original classic feral was pretty good honestly and they shouldve built up on that.

Adding a small cleave, a cooldown to press and yes maybe a look at bleeds since they have never been that good in classic.

Playing both Druid and Warrior I’ll say that Druid is alot funner than Warrior. Warrior just feels so vanilla and has to rely on Ferals(wild strikes) to have any relevance in any team.

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The problem with SoD seems to be that the team had great ideas for some classes/specs that they know how to play and know how they function but then struggle with figuring out how other things even work or plays like and how the new abilities will end up synergizing with classic gameplay.

I’ve been complaining about Hunters since Phase 1 and it took them 3 phases to do the most sensible obvious “u-duh!” tuning to Sniper Training. So the problem isn’t that they can’t tune these specs/classes rune/abilities/gear to be more useful, it’s that they take too long to do it and in the meantime us who main those specs/classes just get to suffer bad design.

All they got to do is to keep a finger on the pulse to see what players who play the specs (that the dev team doesn’t) have to say about those specs and adjust things accordingly.
They just don’t seem to know what they are doing with a lot of them which makes everyone who plays a class/spec that feels underdeveloped feel frustrated.

My frustration comes since week 2 or 3 of SoD and have been building up over time. Reason I’m being so vitriolic towards this team is due to their lack of response or appropriate tuning (or flat out overhaul).

When it comes to druid it has 4 specs (or 3, or 5, it depends on how you look at it) which means that with 3 runes per slot it is going to be extremely railroaded down a particular design with no real choice in the matter. The devs have decided that X will play like Y and that’s that. Which I think is unfair to the class as other classes get more flexibility in rune building but ok fine that’s what SoD team wanna do then do it. But like you said, they don’t seem to know what it is that they want to do.

Savage Roar, here’s some damage.
Wild Strikes, here’s some damage. Oh and for others too I guess.
Mangle, here’s some damage, and I guess some extra bleed damage for bosses.
Berserk, here’s a CD buff for energy cost reduction, meaning more damage.
KOTJ, Here’s more damage + energy for more damage.

Basically just burst dps.

There’s no new effects or utility or cc kind of abilities. Nothing for stealth. The most we got was Skull Bash but if you’re in a group then it’s better to just go with Savage Roar over it but it has its solo uses at least for interrupting spell casting mobs. And then we got a survivability rune that was quickly replaced by KOTJ as it is better.

To me, what kitty kat seems to be is just pure dump DPS. We’re not CC. We’re not utility. We’re not buffers. We’re not augmenters. We’re not tanks unless we go bear which is a whole different set of runes. We’re not healers. We can… I dunno, capture the flag more easily in WSG maybe?

We’re basically a simplified rogue but without all of the extra utility that comes with it except 30% faster movement speed. So if all the runes reflect a burst dump DPS playstyle then powershifting doesn’t seem to be part of that design to begin with. And in this kind of playstyle the shred rune doesn’t flow with it and the Gore rune does help whenever the coin flip decides to work in your favor, any other time and you get nothing from it.

It’s a bit late for them to decide to lean into powershifting.

2 Likes

What I also don’t understand is that the devs boast about how well they listen to the players and try to tackle most of the issues. The Same Topic got so much attention in the US Forum and i bet nothing will change. They did the same thing with the Monk back then. It took a very long time for them to take a closer look at it.
I bet no dev is really playing a Feral or has a Clue what to do with the Cat.

Give us 1 or 2 more buttons, a decent AOE and increase the energy regeneration or something like that. Its feels like i try to steer old and rusty fridge. It is really hard to love the Cat atm.

I want instant heal / roots by 5 combo points and heal power scaling with str and agi.
Cyclone will be good also.
And aoe.

Why, isn’t FB, rip or SR good enough finishers?? :joy:

FB isn’t even worth using, it’s just bad. SR is a stupid mechanic, you have to keep up a buff to even do (mediocre) damage. Annoying in trash, where feral sucks anyway, and just terrible in PvP, where feral also simply sucks.

They took the worst from wotlk feral (SR and all dmg being inside Berserk) and made it worse (Pummler as additional CD). Every 3m you can do dmg, then you’re entirely useless. Great gameplay. All while being the only one that is just crippled by mana costs now.

Gore rune adding a stupid level of RNG and nothing else is just icing on the cake.

6 Likes

Only specc in the game that gets special item or treatment every phase with the best utility class in game on alliance , still kittys want more every phase :rofl: Lets not forget you got windfury on A Rune aswell. You wont Get wotlk gamebreaker here

Yeah, right, only spec to get special treatment. How delusional can you be? Everyone got special treatment in SoD. Those “special items” are band-aids so we’re not the worst dps spec in the game and playable at all. Also what utility? WF? Yeah, that’s nice, but the only class without utility is rogue, so what’s your point?

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The Devs put Lacerates and mangle on the same spot. Then they make Lacerates reset mangle.

And they admitted it was a glip. That shows me that they have no dev invested into druids at all. At least not feral.

Feral will remain the underdog of classic. No matter season or not.

2 Likes

My point is they go alot of their way to make that specc be relevant. Combat ress, innervates, windfurry 3 % crit, mark of the wild. Thats one specc! Top tier ferals did more dmg then rogues. And Thats the whole class

If you could innervate and combat res in form then sure. And the 3% crit doesn’t make up for the horrible dps.

Aaaaaaand comparing it to rogues is dumb, rogues (dpswise) is in the gutter as well.

For pvp feral sucks even harder than it does in PvE

Just saying , if you are crying! Then every rogue should cry Even more then we are :rofl: if rogues had gotten wf we would had been happy! Kittys are crying Even with that , u got adrenaline rush + fear ward on A Rune aswell lol