Give horde paladin auras and bubble

Yep, even the Devs understand how much stronger horde faction is. They had to do something to get ppl playing alliance. Should had just put horde racials down to ally lvl tho to keep the factions unique.

If this aint possible please give paladins a legrune aura that clenses psn and diseases, thanks :wink:

Tired of you and Wave yapping nonstop about the most inane stuff. You are two sides of the same whining coin.
I swear I’ve seen neither of you in a BG or the STV event but you’re here yelling at a wall about PvP for hundreds of posts in the forum that not even the AI support from Blizzard reads.

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I play both factions and the notion that horde is much stronger is false. In PvE this is clear as day, WCL shows as much, the balance could hardly be any better if you think about how little effort went into it from the devs.

In PvP the better player will win, if the balance was so out of whack then horde newbies would mop the floor with alliance veteran players, that is simply not happening.

The good players are out there kicking butt and improving themselves, the not so good ones are over here with 1k posts +(Wave’o’tears) huffing the copium and asking for ridiculous buffs to their already strong class.

But dude, you are pvping and pve with alot of horde tools available for alliance now.

Thats why its more close

Originally it was not

And that is why things are fine. PvE is stellar compared to what we had in Vanilla. As for PvP it is serviceable.

If you consider how few people engage with PvP compared to PvE I say it’s fairly good even.

Should we start nerfing SoD mages because they were godlike in PvP in vanilla? No, we should balance them in the current environment.

I don’t get how on one hand you can claim Horde is clearly superior “and the devs know this” and then on the other hand say that things are better because stuff has been addressed.

Because horde was superior in classic.

Its better in SoD.

Now what is it you dont understand?

I played alliance in classic, paladin. There is no chance horde was superior to the alliance. Blessings are simply better. The utility that the paladin provides is simply better with the couple exceptions (cleansing totems).

With how strong warrior dps is in classic threat reduction was a much bigger deal than windfury.

There’s a reason just about every hardcore guild ran straight to Alliance. From the guys that cleared MC before lvl 60 to the top speed-runers of naxx and those who cleared naxx with the hardcore challenge.

Your statement isn’t true. And if you check WCL right now(SoD) you’ll see the factions are very close.

What more do you want? Where is the proof for horde being clearly better and “the devs know this”.

Please do not yap about PvP when you hardly play it.
Shamans have stomped veterans in the past (still are), even those who started playing shaman in a classic setting for the first time. Total and utter newbies at the class.
Sheer ignorance isn’t gonna help you here.

Still being a Tagor’o’clown alongside your co-partner Potato’o’clown
Damn you are awful, there’s no copium to this truth of shamans still being busted in PvP or the fact that horde racials are still the superior one’s lmfao.
Paladins are mostly either target dummies in any spec, glass cannons as ret or they play shockadin and can somewhat compete just to get reminded that shamans are still better. :rofl:
It is similar to the comments in the US forum and reddit, not to mention class discords.

https:/ /www.youtube.com/watch?v=AvS8Z9Ei6lI skip to the PvP stats, and yes I am aware they have not reposted this going into any phase ever since, but considering Shamans gave horde the additional sustain/damage/utility starting level 40 and still going strong in P6. Horde might aswell sit at 25% more kills than alliance. (paladins were bad at 40 and 50 regarding PvP, don’t mention it)
If horde doesn’t have a superior class and superior racials according to the horde brain, not sure if we even play the same game.

PvE physical DPS is mostly favored for horde thanks to orcs, but if going to casters well if there’s an option to go gnome or some, expect that to show on the top. Not entirety sure what happened there in all fairness with non gnome classes like druid and priest


today first april i won lottery and i’m gonna buy Blizzard and force horde players to play only paladins

I’ll reply to this with your own words:

Lean to play your class first so that 500, 300 and 100 heals don’t “cancel” your damage (you admit as much, several times even) and then we can talk. I might take what you have to say seriously if you manage that.

Till then keep huffing :mask: :mask: :diving_mask: copium :mask: through all orifices, that you are disadvantaged and beg for buffs.

stormstrike gives us +20% nature damage thru a debuff

you must not spend much time in the game then.
i’m literally pvping and pveing every day of the week on both my characters.
i’m notorious in my guild for being terminally online.
a nerd, if you will.

irrelevant.
give me the aura that does this permanently in addition to that.

I’d be okay with you guys having an aura that gives a groupwide 10% dmg increase to shaman abilities tied to the dw rune, sure.

And also in response to your first post, we got tremor thats tied to a rune, you got Salv (but better) and Freedom (but better) tied to runes, you guys are ahead on this.

ok, i guess ele shaman, 2h enhance shaman, resto shaman, and tank shaman doesn’t get to use it at all.

no dude. the whole point is that this should be like a paladin aura - baseline and non-rune, and available to every spec - just like the paladin auras are available to every paladin spec.

same would go for shaman’s version of devotion aura etc.
keyword being “baseline”.

your tremor aura is also better than tremor totem, because unlike tremor totem, the paladin is the totem and thus can’t be feared out of range of it, and cannot be killed with a simple wand shot, it is permanent, costs no mana, no gcd and always pulses.
funny how that one wasn’t put in parenthesis.

you guys got horn baseline.
we got nothing baseline from the paladin kit.
therefore, make alpha or decoy totem baseline.

btw, you guys (alliance specifically) got windfury that is 100 yards, permanent, isn’t tied to a totem with 5 hp, doesn’t cost mana, and works based of 20% of benefactors attack power rather than a flat 315 attack power, and the only downside to it is that it is tied down in a rune.

a roided up warrior easily gains 600-700 AP on his wild strike procs as a result because its dictated by his attack power value - it scales INSANELY well with world buffs as a result.

the attack power value alone is literally more than twice as good as shaman’s windfury totem.
and to add insult to injury, horn of lordaeron provides more strength and agility baseline than TALENTED agi/str totem does, in a single GCD that functions like a battle shout, is a physical effect not tied to a totem and thus cannot be dispelled/removed.

come again and tell me how horde is “winning out” in anything here.

In pvp we sacrifice an interupt tho.

Yep, pulses the same or less often as tremor totem

that is a choice you make.
not every paladin on your team needs to have an interrupt (spoiler, they already got 2 interrupts in repentance and hand of justice, just use those, lol
 oh, and they also have that seal that gives a chance to stun on hit, don’t they?).

if you had just 1 paladin use tremor aura, that whole group is essentially immune to fear provided they just stay relatively close to the paladin, and if they don’t 
 well, its a good thing the paladin - unlike the tremor totem - has legs and thus the ability to move close to his feared comrades to break it.

i’m not even sure its only group wide.
if i had to guess, it probably ticks faster than tremor totem, and is raid wide with 100 yards radius, because every other shaman utility spell you’ve gotten has had that treatment applied.

No paladin uses that seal xD we use command and martyr.

All horde play orc and with 50% stun resist pretty useless

Inspirational presence works like tremor you donkey, same coding but an aura instead

Only ret paladins get to use Sanctity aura, so itd be the exact same.
If you want a devo aura that doesnt stack with stoneskin totem, id be okay with that too. you shouldnt get all auras tho, as we didnt get all totems.

Youre already getting an aura, you dont need alpha or decoy too.

Youve got access to wild strikes as well, it isnt alliance exclusive. (neither is the hunter aspect).
im pretty sure HoL got fixed too and no longer is better than the totems.

How are you winning out? your freedom is better and alpha is better than Salv, and youre sacrificing nothing to take either.

yeah but you have it.
you choosing not to use it doesn’t mean you don’t have it.

lol.
30% on non-warrior orcs, 45% max on an orc warrior.
keep exaggerating tho, makes you look credible.

is it a totem?
no?
then it doesn’t work like tremor totem.

no no.
stacks with stoneskin too.
otherwise its pointless.

the only totem you didn’t get was the poison/disease cleansing totems.
you got basically everything else.

the point is alliance got access to it when they shouldn’t have.
its only a minor QoL for horde, we already had windfury.

our “freedom” is a rune, it better be better.
alpha is the same as salv.
salv is arguably much better, because again, its not a rune, and it lowers threat on pumpers instead of just increasing tank threat.

ok, make HoL stack with BoM then, otherwise its pointless.

weve got your resistance totems? and your dmg totems? and the weapon imbue ones? and earthbind? ive got windfury??

you got Kings, we got WF, and again youve got wild strikes too.

our Tremor is a rune, it better be better.
our Salv doesnt give dmg to the paladin.

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