I find it unsatisfying and unrewarding to have gladiator mounts since BFA, EVERYONE is getting it easily.
the 2700 achievement is there for a reason, should not be less than 2700 for a glad mount.
i am ready to read all the hate in the comments below, but a fact is a fact. back in the day if you get gladiator at 2800-2900, it felt like something… now its a COMPLETE JOKE, EVERYONE IS GETTING IT.
I kind of agree.
I’m not gladiator yet, but if I were to be, it’d feel cheap to earn it like this.
It’d feel like having received a welfare gladiator compared to how it worked before.
The inherent difficulty of the Gladiator title is always relative to the competition.
So if you’re one of the best players, well then you’re probably always going to find yourself at the top of the ladder with a high rating. Unlike raid bosses, then the Arena competition doesn’t really change fundamentally with a new Season.
There might be more or less players participating in a Season, which affects the acquisition of ranking and rating points, depending on the skill level of the participating players. That can fluctuate between Seasons, resulting in a more or less competitive environment.
But otherwise it’s largely the same process each time.
It’s also somewhat weird to change the reward requirement for such an arbitrary reason as the perception that everyone is getting it and therefore it’s a complete joke.
That seems a bit flimsy and unsubstantiated.
Tbh I don’t agree, mounts/enchant/tmog is what makes a lot of people try hard to get them and for a lot of people 2k4 is almost a dream.
Most of high rated people don’t really care about collection but only about title.
And it’s not like everyone can get them, not like in pve or you can still get reward after the patch is done.
Well a percentage requirement is subject to the same fluctuation in difficulty.
Let’s say there’s 10.000 players participating. If you’re ranked 100, then you don’t qualify for the top 0.5% Gladiator reward.
But let’s say there’s 20.000 players participating. If you’re ranked 100 again, then you do qualify for the 0.5% Gladiator reward!
So the percentage reward was weird because the difficulty of obtaining it wasn’t decided so much by your own skill as by the popularity of the Season and how many players participated. The more players who participated, the more Gladiator rewards were handed out.
The end-of-Season technicality of the reward was also…not very elegant. You were basically aiming for an unknown target with an unknown time-window, which you wouldn’t know whether you passed or not until days or weeks after the Season when the reward would arrive in the mailbox. For a reward in a video game, that was about as anti-climatic as it gets.
But do you think that would hold true for the other regions as well?
I mean, the EU has a very active and hardcore PvP community with some veteran players that are the epitome of skill and dedication. Ratings are always way higher in the EU than elsewhere.
If you look at NA or KR or CN, then a 2700 requirement would be pretty brutal.
And Blizzard do have to design the Arena reward structure with everyone in mind, not just the best of the best of the best in the EU.
It should definitely be 2.7+50 wins. I 100% agree. 2.4+50 wins is way too cheap and is basically a welfare handout. Even 2.5+50 wins is too cheap and devalues it greatly.
Now that they have made the mounts accountwide which already is a joke, I really hope they make it 2.7+50 wins so that only those who truly put in the work get it. Also they should revert Elite Transmog back to 2.4 and make it exclusive to 3v3. 1.8 rewarding Elite transmog and also in 2v2 is disgusting.
A suggestion: 2.4 would still give access to the 2.4 achievement, elite level gear and the Elite transmog, 2.4 +50 wins could give a permanent “Elite” title and season tabard plus the rewards below. 2.7 gives the 2.7 achievement, a unique PVP mount and all the rewards below and 2.7+ 50 wins is the achievement + Glad mount and temporary Gladiator title and all the rewards below.
After that another tier between Glad and Rank 1 could give an exclusive weapon enchant and recolor of the Elite set for those players who missed Rank 1 but were still above Glad in addition to all the rewards below. This in my opinion would be a fair system that doesn’t hand out stuff like welfare but rewards players who put in the work while still being very achievable with enough effort. This would restore prestige back into the PVP system and if you see a player who had the exclusive Elite set recolor you would instantly know that that player was a step above Gladiator.
This also would have the side benefit of killing real money boosts and the scum profiting from it as 2.7+ 50 wins would cost a hell of a lot more and most people would not be able to afford it.
People have been doing that from TBC all the way to MoP, though.
During the time period (S14) before the Prideful season wasn’t Glad cutoff something like 2450?
That’s the thing - the Gladiator title isn’t (and shouldn’t be) tightly tied to a specific number, but should always be relevant to the amount of competition there is.
But generally speaking, I do agree with the message you are trying to send.