Gladiator mount should be 50 wins above 2700, not 2400

I find it unsatisfying and unrewarding to have gladiator mounts since BFA, EVERYONE is getting it easily.

the 2700 achievement is there for a reason, should not be less than 2700 for a glad mount.

i am ready to read all the hate in the comments below, but a fact is a fact. back in the day if you get gladiator at 2800-2900, it felt like something… now its a COMPLETE JOKE, EVERYONE IS GETTING IT.

blizzard please raise the standards.

edit: 20 wins above 2700 sounds reasonable

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I kind of agree.
I’m not gladiator yet, but if I were to be, it’d feel cheap to earn it like this.
It’d feel like having received a welfare gladiator compared to how it worked before.

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Before this changes glad was about few tens of players and theirs 7 alts and boosted buyers, accounts for sale.

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the fact that people get it WITHOUT HAVING 2700 achiev, makes it feel unrewarding to top players.

everyone in bfa could get it, i saw them flying around like a swarm of bees.

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I kind of agree, but if i look at PvE and the effort it takes…

The Honor and Rated PvP System needs better rewards.

The inherent difficulty of the Gladiator title is always relative to the competition.

So if you’re one of the best players, well then you’re probably always going to find yourself at the top of the ladder with a high rating. Unlike raid bosses, then the Arena competition doesn’t really change fundamentally with a new Season.

There might be more or less players participating in a Season, which affects the acquisition of ranking and rating points, depending on the skill level of the participating players. That can fluctuate between Seasons, resulting in a more or less competitive environment.
But otherwise it’s largely the same process each time.

It’s also somewhat weird to change the reward requirement for such an arbitrary reason as the perception that everyone is getting it and therefore it’s a complete joke.
That seems a bit flimsy and unsubstantiated.

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well, blizzard used to have it in a way that top 0.1% of the ladder get rank 1, and top 0.5% get gladiator.

and not only achieve the % only, but also have that BY THE END OF SEASON to be rewarded.

i have no idea why blizzard went completely lean on people, and made it 2400.

and as you said, pve content tends to change, but in pvp it doesn’t much. once people have the basics, they get to build on that.

imo, the least it could be is 2700. that would be 100% fair, and no one from the top players would argue about that.

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Tbh I don’t agree, mounts/enchant/tmog is what makes a lot of people try hard to get them and for a lot of people 2k4 is almost a dream.

Most of high rated people don’t really care about collection but only about title.
And it’s not like everyone can get them, not like in pve or you can still get reward after the patch is done.

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fine, keep it that way.

then in that case, make 2 mounts.

one mount at 2400, and another at 2700.

just what happened in BFA last patch nyalotha raid, heroic had a mount, and mythic had a cooler, yet harder to get mount.

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Well a percentage requirement is subject to the same fluctuation in difficulty.

Let’s say there’s 10.000 players participating. If you’re ranked 100, then you don’t qualify for the top 0.5% Gladiator reward.

But let’s say there’s 20.000 players participating. If you’re ranked 100 again, then you do qualify for the 0.5% Gladiator reward!

So the percentage reward was weird because the difficulty of obtaining it wasn’t decided so much by your own skill as by the popularity of the Season and how many players participated. The more players who participated, the more Gladiator rewards were handed out.

The end-of-Season technicality of the reward was also…not very elegant. You were basically aiming for an unknown target with an unknown time-window, which you wouldn’t know whether you passed or not until days or weeks after the Season when the reward would arrive in the mailbox. For a reward in a video game, that was about as anti-climatic as it gets.

But do you think that would hold true for the other regions as well?
I mean, the EU has a very active and hardcore PvP community with some veteran players that are the epitome of skill and dedication. Ratings are always way higher in the EU than elsewhere.
If you look at NA or KR or CN, then a 2700 requirement would be pretty brutal.
And Blizzard do have to design the Arena reward structure with everyone in mind, not just the best of the best of the best in the EU.

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Hi mate i would say 2700 and 20 wins 50 is very high in terms on the mmr u must be doing like 50 wins on 2800 mmr for example takes ages

20 wins sounds fair, i dont mind that.

but not 2400 rating.

I didnt even got why they changed the old systems but i doubt they will rechange it

not that I care but they could instead add an 2400er elite weapon mog instead and hop the mount to 2700… since 2400 is “elite” title anyways

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Glad in bc was 2k depending on battlegroup ofc some of them even 1900

Also in most of legion seasons people got glad at 2400

Rank 1 in malevolent season back in mop was 2600 glad was 2300

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It should definitely be 2.7+50 wins. I 100% agree. 2.4+50 wins is way too cheap and is basically a welfare handout. Even 2.5+50 wins is too cheap and devalues it greatly.

Now that they have made the mounts accountwide which already is a joke, I really hope they make it 2.7+50 wins so that only those who truly put in the work get it. Also they should revert Elite Transmog back to 2.4 and make it exclusive to 3v3. 1.8 rewarding Elite transmog and also in 2v2 is disgusting.

A suggestion: 2.4 would still give access to the 2.4 achievement, elite level gear and the Elite transmog, 2.4 +50 wins could give a permanent “Elite” title and season tabard plus the rewards below. 2.7 gives the 2.7 achievement, a unique PVP mount and all the rewards below and 2.7+ 50 wins is the achievement + Glad mount and temporary Gladiator title and all the rewards below.

After that another tier between Glad and Rank 1 could give an exclusive weapon enchant and recolor of the Elite set for those players who missed Rank 1 but were still above Glad in addition to all the rewards below. This in my opinion would be a fair system that doesn’t hand out stuff like welfare but rewards players who put in the work while still being very achievable with enough effort. This would restore prestige back into the PVP system and if you see a player who had the exclusive Elite set recolor you would instantly know that that player was a step above Gladiator.

This also would have the side benefit of killing real money boosts and the scum profiting from it as 2.7+ 50 wins would cost a hell of a lot more and most people would not be able to afford it.

I really hope Blizzard considers this system.

Only 1 seaosn in legion glad was 2.4 i played all legion and i know the cutoffs

S1 hord 2452 ally 2678

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no family cutoffs

Hahaha no women no Family

People have been doing that from TBC all the way to MoP, though.

During the time period (S14) before the Prideful season wasn’t Glad cutoff something like 2450?

That’s the thing - the Gladiator title isn’t (and shouldn’t be) tightly tied to a specific number, but should always be relevant to the amount of competition there is.

But generally speaking, I do agree with the message you are trying to send.