cooldown reduced to 1 min was 2 min
https://cdn.discordapp.com/attachments/737974062885634132/774454605471285278/unknown.png
cooldown reduced to 1 min was 2 min
https://cdn.discordapp.com/attachments/737974062885634132/774454605471285278/unknown.png
The problem is that the effect itself is too weak compared to PvE trinkets though… Not the cd of it, per se.
Ty for sharing though.
For PvP in general it’s a pretty sizable buff. Even from a PvE perspective it’s a huge performance increase. Looks quite lucrative.
From an Arena perspective it’s still an apples to oranges comparison, because the existence of some PvE trinkets that can resurrect you. What’s the value of more damage or healing versus getting back to life in case you die? Well that depends on how much damage and healing you get, and how likely you are to die!
I quite like the apples to oranges design, because the comparison is usually interesting and makes for interesting decision-making. But I’m not sure if the oranges are to my liking in this case. Resurrection mechanics are…ugh!
It is a nice buff though.
Just outright ban the pve trinkets rather than having to balance them. They will never be balanced so either you leave them broken in arena, you nerf them so much they are useless or you ban them.
Good
Thats trinket was BiS for some specs in BFA for PvE. With reduced cd its can be a must for PvE.
You wouldn’t believe it, but I’ve actually found a secret way to make it so we don’t ever have to even think about balancing PvE and PvP trinkets in PvP again.
Ban PvE trinkets.
everything will be easier to balance when they disable pve trinks in pvp
pve players will still have better gear on every other slot than pvp players, but nothing too broken
Ban pve trinks ! ! !
The quirk with that solution is that the design does not really differentiate between what a PvE trinket is and what a PvP trinket is. They’re just trinkets.
Blizzard strives for a holistic item design where everything can be used everywhere, regardless of where it came from. It doesn’t really harmonize with the design to then create an exception to the rule for a single item category for reasons that are not entirely transparent.
Seems pretty easy.
“Season Gladiator’s XYZ” = PvP trinket
Anything else = PvE trinket
Again, that does not harmonize with the game’s design.
The design Blizzard strives for is that you should be able to log in, queue up for a Skirmish Arena and a Heroic Dungeon whilst you do some World Quests in Warmode, and be able to seamlessly transition between all these activities with next to no design interference.
It doesn’t really make for a cohesive game design to then have a single activity wherein a certain category of items don’t work, for reasons that are not immediately transparent to every player.
So the competitive arena players, the mythic+ players and raiders should just suffer for it then?
The playerbase you’ve described are the ultimate casuals and don’t care at all about what’s viable and performance.
I described the vision behind the game design, and why a certain solution to a concern may not be ideal in that regard.
That doesn’t mean the concern isn’t valid and the developers shouldn’t seek to rectify it. It just means that the proposed solution may not be the ideal solution.
And prosaically speaking, that is also how it appears. It’s an easy solution. If it was also the ideal solution, Blizzard would of course have opted for it. But it isn’t, so they haven’t.
You’ve got a lot of faith if you believe Blizz would always opt for the ideal solution
Well that’s perhaps also a bad choice of word on my part. It’s not like there’s one solution to rule them all.
Blizzard’s design approach tends to be a slow iterative process. That’s their thing. The result tends to be small steady steps in a chosen direction over a long period of time.
It rarely seems like they opt for design solutions that zig-zag, so to speak.
But that’s just an observation.
https://www.youtubetrimmer.com/view/?v=LFyLXO-yWFQ&start=1360&end=1367
Wise words a wise man once said.
im gonna be honest and say thats huuuuuuuuuuuuuuge.
after almost a month they fixxed beta arena phasing so we could test again and most pve trinkets are nerfed. Some more some less i would like to see the data on this? blizz? the “ress” trinket heal seems to be nerfed by 75% while the ON USE dmg trinkets are only nerfed by 25%. Really depends on the trinket.
Badge is actually 25 to 30% dmg increase for 15 sec which is really good. I think it will be BiS in PvP and PvE for almost every class now. In PvP with ilevel 213 and the TWO SET Trinket Boni your versa will go up from 24 to 33 % versa which is really nice. ( the 2 set boni is still inactive on beta seems like a bug)
It looks like pve trinkets wont be a big problem anymore but we will have to see
That’s good, but pvp stat is still needed.
So now it’s only 50% worse then the PvE trinkets
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