Instead of lowering the skill needed just raise yours.
OP contradicts himself, yet you agree?
Addons are written in LUA so are part of the game. 3rd party software is bannable offence on the other hand.
Depends on degree of the challenge. Naxx defiantly required you to learn boss moves and patters, something gamers of old did when there were no guides or data mining.
If anything Classic was designed to be a 40ppl content where good players can carry around 5 social slackers, giving then something like purge or paladin buff assignments. Defiantly not single player LFR like late Cataclysm type of hype wave riding experience.
I wouldnāt know cause I have yet to get into pug as full prebis rogue ā¦ So yeaah
Make your own group, then you have 0 problem getting into it.
Make my own group and invite all those actually favoured classes without clearing raid in 1st place? I really doubt that would go well and āāmake ur own groupāā is not really an answer. If every meele tries to make their own group than most would actually lack ranged/healers to choose from if u think about it.
A lot more people are just now hitting 40 my guy, believe it or not there will be some people that havenāt done the raid yet. Just because you need to make your own group doesnāt suddenly deplete the player base of those necessary classes. Healers are always rare, and casters outside of mage arenāt as popular as rogue/war in general. You just become the 1 rogue instead of having to get declined every run because they already have 1. People were stacking rogue hunter etc at the start of p1 to clear the raid easily. People using casters is no different now. Just instead of that Warlock player that didnāt play tank trying to get into a group with another warlock in BFD, that is now melee trying to get into a group with other melee already in it.
If you wanna guarantee yourself a spot in a group and play an over played class and donāt have a guild. You make your own group. Your comp might not be the most optimal but youāll get to do the raid. Better than sitting in ironforge wondering why you canāt get an invite in a non melee favoured raid playing one of the most popular melee alongside warrior.
It should be harder im sick and tired of easy braindead content.
You forgot to say that main issue is actually raid being non meele friendly cause of armor values and incredible bad balance where hybrid classes like shadow priests doing more dmg than pure dmg classes that bring nothing else to raid as rogues/warriors. And raid being too hard for average classic players so theyāre forced to gatekeep ppl. Also I am in guild and Iām benched with a lot of other meele players for now.
The raid being unfriendly to melee is a problem sure, resists in p1 were unfriendly to casters until they changed it too. Casters still did the raid though they just werenāt stacked. The same way rogues will still do the raid, they just arenāt stacked. Any class dealing primary magic damage is gonna be a lot more desirable on fights that are heavily armored. That isnāt gnomer specific that is just WoW.
The raid might be difficult for the average classic player sure. Just take people with good BFD logs that actually show they can press their buttons and then worry about dealing with the mechs when you get inside. It isnāt rocket science by any means if a person knows how to do their rotation they can do the mechanics in gnomer.
Idk what else to tell you besides make your own group, join another guild where you wont be benched. Or just donāt do the raid and go play something else.
Iād rather take my chances at making my own group and clearing the raid than waste my entire lockout wondering why groups wont take me. You could be waiting a long time for blizz to make any adjustments to armor values. They might not even do it.
the raid is very easy. I clean the first weekend with my guild. i want more dificulty.
6:00 Started looking for people in world chat/server discord
6:45 Full raid on comms
7:00 Entered Gnomeregan
8:00 Cleared raid, loot handed out.
8:01 Back afkāing in Orgrimmar
Gnomeregan is a piece of cake; when you understand the mechanics and is able to explain the strategy to your group.
Problem is (after having watched a few streamer raids); majority donāt care to learn mechanics and/or follow a flawed strategy. Itās really not difficult.
I personally prefer the Ulduar boss concept with multiple stages difficulty on boss encounters. Gnomeregan kind of misses the āred buttonā on its encounters.
Iād agree if pugs wasnt clearing it daily If a pug can do it wipeless, itās not hard
Good points but voice chat is not an 3th party program. Wow has voicechat build ingame
It seems like Gnomeregans difficulty is causing groups to favour meta setups, the knock-on effect of this will be non-meta players quitting
Exacly, sadly ppl want āādifficult raidsāā while playing suboptimal anyways and making meele dps except meele hunt unable to find pug
i main tanked gnomer today as rogue tank, and it was my first gnomer run, this is my feedback.
i can say that the raid was overall very fun experiance for me, our first wipe was at electrocutioner(2 tries), and we did manage to kill plugg(6tries).
i didnt play what people would consider the āoptimalā tank for this, and one of my healers was an arcane mage, but we still downed the content just fine, the mechanics are not very hard to grasp or avoid, and no real dps checks
If only it was that easy, The first thing people do is look me up on WCLogs and leave the group after seeing I havenāt cleared it.
advertise your group as 4/6 guaranteed or alt group and see how that goes, im sure you will get bites
I think its awesome. We spent 4 hours last night, with most of that time on last boss. We had a melee heavy team, a good deal of people doing it for the first time, a pug heal and a far from ideal comp with double warr tanks and no paladins or hunters or warlocks.
And we are a casual non-minmaxed bunch of primates.
I know some pugs rinse it fast. We will too once everyone gets a few kills under their belt. Please dont nerf it blizz.
Overtuned is too hard to say if you have ever played naxxrammas in classic that was overtuned. Gnomeregan wasnt that hard some bosses doing bit more dmg to tank but you could make minor change by adding 1 more hybdrid class to game for example dps mage with regen he can give litle bit of healing even he is not healing i think this difficulty is pretty solid not too hard nor too easy. Tactic wise nothing special here i feel the bfd murloc boss is more difficult than these gnomer.