Yea, that would also be unfair to all the people who actually worked hard to grind gold. Sadly, this problem is just going to get worse and worse as time progresses. We need to have trash items that gives several gold, because even common vendor crafting mats costs that. Like I mentioned earlier, 5 gold per vial for an alchemist. Compared to the 5 silver you pay for 20 Crystal Vials
After playing with the scripts that changed the decimal point, it looks so much more shocking. 20 Crystal Vials, 500 copper. 1 Draconic Vial, 50.000 copper.
Well the crystal vial is 5 silver because in classic 5 silver was a nice amount ~for the lvl (because were vials you could buy for 20 silver and even more )
The current 5g for Draconic is based on current expansion .
And workâs totally fine with the prices âŚ
So iâm not sure how would you like a Gold Squish since everything works just fine âŚ
What? Unless this is something added in the last few days, they did the opposite by breaking the scaling once again, and making legacy raids even harder just like they do on every prepatch.
There is no need for a gold squish. Itâs just the following that are needed:
Effectively ban bots, and heavily punish the accounts taking advantage of them
Gold sinks that are not tied to cosmetics or collections but to player power exclusively (we already have massive gold sinks around cosmetics and collections)
You forgot to add they need to remove WoW token. Itâs not enough to block some gold sellers, blizz also needs to stop being one.
People are already unhappy with the warbank playing gold sink. I believe if they follow what you suggest, it might be enough to thin out the playerbase by quite a bit.
Thats something this poster always does, they are hostile for absolutely no reason and basically act like an angry toddler while trying to get their point across. And beware if you actually try to engage them, they will threaten you with reporting and block you!
Its best to just take anything they say with a grain of salt and ignore it as much as possible.
Players are unhappy with any gold sink that impacts them. And if anything, the Warbank cost hits 99% collectors and altoholics, and not players focused on clearing content, raiders and m+ pushers. Some of them donât even have the Reagent bank or the 7th bank slot unlocked!
Isnât it close to that today as well? Or am I getting a lot because I stop to loot every mob I kill?
I also quite like the idea of Platinum as a currency, just from a mere RPG point of view. I remember Dark Age of Camelot had it back in the day and it added that extra layer of value.
Not sure about a squish per se. Sounds messy. And my trust in Blizzard on these matters is quite low.
Sorry but that is the single worst thing that a game company could do for their longevity.
This is what eastern games do with in game purchases of power and most western gamers detest the idea of having a P2W game.
But you kind of implied that the âproblemâ of too much gold is objective, while in truth it is just something you would prefer to be another way.
Btw I think this would do nothing at all, apart from helping some roleplayers.
From what Iâve seen the last expansion there has been no much inflation, so the only problem I would see with current numbers, is if prices started reaching gold cap. Currently that does not seem to be a realistic risk, so I do not see any problem at the current system.
In the case of the WB theyâre unhappy because itâs just not the right thing to use as a gold sink, but that discussion already has enough threads in US, etc.
I donât see how that is making it good or better. Also there are enough players with quite a bit of alts, who do clear content.
Hmm, there might have been. Right now a world quest tour can make you a ton of gold, much more than your regular casual would get before. Only reason this doesnât truly matter is that most people just donât do them so the gold printer isnât working as hard.
But it wouldnât be P2W, this was âestablishedâ in the âIs WoW P2Wâ threadâŚ
Add an NPC at the entrance of every raid who, for an amount of gold, will nerf enemy HP and damage by 25% in that instance id. Make it cost, I donât know, 200k gold! So for a 20man raid it will be a cost of 10k per player if they agree to all share it equally, which on another thread we have âestablishedâ is the minimum one makes per week by simply logging in and doing 1 hour of world quests.
And the best part is that this would not even impact the boosting community.
Yeah but you ignore what kind of gold you could get in SL.
Ignoring crafting with legendaries, world quest were way shorter, gave pretty nice gold, had CALLINGS daily, which were way more lucrative, and there was the mission table (a ton of materials and items to make gold).
I do not dispute that you can make gold now, but it is way less than previous expansions with similar effort.
Dude, referring to a forum thread?
In what world paying for a buff is not P2W?
Actually Nevermind, I wonât even get into this argument, since there is no reason.
Hmm I think what makes it even more available now is the fact that calling gold turned into world quest gold. People donât even have to fly over to the night faes for example to actually do them. You just fly around, get 10k gold printed for minutes and 2 days later you may repeat
Iâm sorry, but that is one of the worst ideas for a gold sink I heard so far. Especially because it is mostly rewarding the AH goblins who already have enough gold to do that for years even if they would stop playing the auction house.
Thatâs only true for really big numbers. And thatâs not the case for the vast majority of players whoâs total gold on their account isnât such a big number that it has become meaningless noise.
Earning a couple of gold from a mob is also not a big number. So it doesnât lose its meaning to us.
So, I donât see any issue here. You can have the preference of wanting smaller numbers, but in that case Iâm going to disagree with you.