While farming for Transmogs in an old dungeon, I was struck by the surprising amount of gold I was accumulating. Running through Shadowfang Keep (SFK) on Heroic, where mobs are scaled to level 35, I noticed each small group I defeated dropped about 1-2 gold. Although this dungeon is designed for a 5-man group, which would translate to around 20-40 silver per person, it still feels excessive for such early content. Large sums of gold can make the currency seem less significant, in my opinion.
To make gold more meaningful again, I came up with two ideas:
First Suggestion: The Under-the-Rug Solution
Introduce a new currency type, like Platinum, to scale everything down. Instead of paying 2000 gold for an item, we’d pay 2 platinum. However, I’m not a fan of this method, as it only hides the underlying issue I feel WoW is facing.
Second Suggestion: The Extreme Measure
Implement a Gold Squish, reducing the value of everything—vendor items, drops, quest rewards, and even players’ gold reserves—by a factor of 100. This would effectively eliminate copper. Players’ silver would become their new copper, and gold would become their new silver/gold. For example, a player with 100k gold would now have 1k gold, and someone with 10 million gold would have 100k gold. The old gold cap of 1,000,000 gold per character would be reintroduced.
Going forward, item values could be standardized based on the game’s current max level. So that items at the max level would always have the same price, and as the games max level increases, the price of existing items simply lowers:
So if we standardize that Max level items will have a maximum value of 1-2 gold, depending on the item type and its item level, and using the following formula:
Item Value / (Item-Level Requirement * Max-Level Requirement)
Then here is how it would work with an item with a value of 1 gold at level 80:
- The Same item as level 70 would sell for: 1 / (70 * 80) = 87 silver and 50 copper
- The Same item as level 60 would sell for: 1 / (60 * 80) = 75 silver
- The Same item as level 30 would sell for: 1 / (30 * 80) = 26 silver and 67 copper
- The Same item as level 1 would sell for: 1 / (1 * 80) = 1 silver and 25 copper
Then in the future, when the game moves on to level 90, it will look like this, with a level 90 item, with a value of 1 gold:
- The same item at level 80 would sell for: 1 * (80 / 90) = 88 silver and 89 copper
- The same item at level 70 would sell for: 1 * (70 / 90) = 77 silver and 78 copper
- The same item at level 60 would sell for: 1 * (60 / 90) = 66 silver and 67 copper
- The same item at level 30 would sell for: 1 * (30 / 90) = 33 silver and 33 copper
- The same item at level 1 would sell for: 1 * (1 / 90) = 1 silver and 11 copper
I personally feel these adjustments could help bring a more balanced economy and a sense of value back to the game. But thought I’d hear peoples opinions on the matter, do you also feel the gold numbers have become excessive in modern WoW, or is it just me?
Ps. As English isn’t my first language and I wanted this to also be more pleasent to read, I used ChatGPT to help me write it out