Gold Squish Discussion

While farming for Transmogs in an old dungeon, I was struck by the surprising amount of gold I was accumulating. Running through Shadowfang Keep (SFK) on Heroic, where mobs are scaled to level 35, I noticed each small group I defeated dropped about 1-2 gold. Although this dungeon is designed for a 5-man group, which would translate to around 20-40 silver per person, it still feels excessive for such early content. Large sums of gold can make the currency seem less significant, in my opinion.

To make gold more meaningful again, I came up with two ideas:

First Suggestion: The Under-the-Rug Solution
Introduce a new currency type, like Platinum, to scale everything down. Instead of paying 2000 gold for an item, we’d pay 2 platinum. However, I’m not a fan of this method, as it only hides the underlying issue I feel WoW is facing.

Second Suggestion: The Extreme Measure
Implement a Gold Squish, reducing the value of everything—vendor items, drops, quest rewards, and even players’ gold reserves—by a factor of 100. This would effectively eliminate copper. Players’ silver would become their new copper, and gold would become their new silver/gold. For example, a player with 100k gold would now have 1k gold, and someone with 10 million gold would have 100k gold. The old gold cap of 1,000,000 gold per character would be reintroduced.

Going forward, item values could be standardized based on the game’s current max level. So that items at the max level would always have the same price, and as the games max level increases, the price of existing items simply lowers:

So if we standardize that Max level items will have a maximum value of 1-2 gold, depending on the item type and its item level, and using the following formula:

Item Value / (Item-Level Requirement * Max-Level Requirement)

Then here is how it would work with an item with a value of 1 gold at level 80:

  • The Same item as level 70 would sell for: 1 / (70 * 80) = 87 silver and 50 copper
  • The Same item as level 60 would sell for: 1 / (60 * 80) = 75 silver
  • The Same item as level 30 would sell for: 1 / (30 * 80) = 26 silver and 67 copper
  • The Same item as level 1 would sell for: 1 / (1 * 80) = 1 silver and 25 copper

Then in the future, when the game moves on to level 90, it will look like this, with a level 90 item, with a value of 1 gold:

  • The same item at level 80 would sell for: 1 * (80 / 90) = 88 silver and 89 copper
  • The same item at level 70 would sell for: 1 * (70 / 90) = 77 silver and 78 copper
  • The same item at level 60 would sell for: 1 * (60 / 90) = 66 silver and 67 copper
  • The same item at level 30 would sell for: 1 * (30 / 90) = 33 silver and 33 copper
  • The same item at level 1 would sell for: 1 * (1 / 90) = 1 silver and 11 copper

I personally feel these adjustments could help bring a more balanced economy and a sense of value back to the game. But thought I’d hear peoples opinions on the matter, do you also feel the gold numbers have become excessive in modern WoW, or is it just me?

Ps. As English isn’t my first language and I wanted this to also be more pleasent to read, I used ChatGPT to help me write it out :slight_smile:

5 Likes

the gap between rich and poor will still be the zame and plat has been suggested many times since cata.
we do not need a squish and there far bigger issues with the game.

8 Likes

Yes, I know the gab would still be the same. But that is honestly also important. Because otherwise people who actually put a lot of time an effort into Farming gold, would feel like their effort was taken away from them.

But by doing a squish like this. It would give blizzard a better starting point going forward, by bringing everything down to a more managable level. Without lowering the value of existing gold and items. We’d simply move the comma once (well trice) to make the numbers more managable :smiley:

1 Like

thats like trying to regulate the AH and blizzard will not. any issue with gold is player made.
the numbers are fine its a none issue.

2 Likes

Having grey items drop from mobs, that sells for 2-5g seems like a problem made by blizzard, these items should be lowered to 2-5s.

It also wouldn’t be the first time that we’d see Blizzard lower the value of items. I still remember back when they squished the value of all old Raid Equipment, because people were running through them collecting thousands of gold per raid.

1 Like

why though ? because you say so ?

they just done a raid nerf this patch maybe read up

Why are you taking this as a personal attack? It’s a simple fact that large numbers are less attactive, because they become pointless. Same reason we have seen stat squishes again and again throughout WoW’s history as soon as numbers reach obscene levels.

Which is why I made a discussion about it. You clearly have no issue with the big numbers, no need to get defensive about it :slight_smile:

1 Like

less attractive to you maybe but you thankfully do not speak for all.

as i said they done a dungeon and raid netf with new patch as they new peiple would farm mog for warbands.

also if you had bothered to read the forum rules and searched befote posting you know this has been done to death already.

the fact we have stats squishes is due to raid encounter maths look it up

you offer nothing new at all

1 Like

So a bot would just:

Hoard these items
Quickly level up and then sell these at a factor of 70
???
Profit.

5 Likes

I’m not trying to speak for all. I’m just trying to hear other peoples input, why are you so defensive?

Could you give a link to this? Because I can find nothing about it in the 4 most recent hotfixes.

The most recent post I could find relating to this matter was from 2020. So it felt more appropriate to start a new post instead of necroing an old one.

I haven’t talked about Stat Squishes at all? I’m talking purely about squishing gold values.

Edit:

No no, the items value wouldn’t increase with the players level. The value of the item is based off the Item’s Required Level. So if the Item Requires Level 30 it would be 1 / (30 * 80)

So running a level 35 Shadowfang keep, would see items with an average value of about 25-35 silver. Instead of the current items that have a sell price of 2-5 gold.

:thinking: :thinking: :thinking: :thinking: :thinking:

:person_shrugging:

You keep bringing this up you assume far to much about everything tbh

not game breaking at all.

2 Likes

Is there anything we as a species will not complain or whine about ?

If all your wanting to do is perform a squish but not change or rebalance the wealth what is the actual point of this thread ?
In my mind the only thing I can think of, is you found a way of gathering gold, you did so, made a nice lump of profit and now want to have it nerfed so the amount you made remains meaningful instead of feeling forced to do it again and again and again as inflation runs riot.

Just my 2 pennies.

3 Likes

I mean they nerf raids every pre patch and we have dungeon locks for a reason. Also blizzard have always said they will not touch gold or regulate the AH prices. Its been done to death and the same idea comes up and gets debunked, will just make the poor, poorer.

You can already spend the gold buying a token .so i dont see why accumlating gold could be a problem for anyone

1 Like

Ah ok, fair enough. I did talk about stat squishes quickly to underline another point.

That is not me trying to speak for everyon. It’s called the “Fallacy of large numbers” and is a very common psychological phenomenon.

Large numbers simply becomes noise and are therefor less attactive to the majority of people.
For example, you’ll easily notice a difference between a 2.400 crit and a 2.500 crit. But not so much between a 1.204.364 crit and a 1.254.545 crit. Despirte their damage percentages being the same value apart.

I mean, you have been downright degrading to me throughout your replies, I take that as being defensive.

Except, they have lowered Gold Values repeatedly throughout WoW’s history. The most recent I can remember was back in Shadowlands, when the value of items below Item Level 75 was reduced with up to 50%

They have also changed the values of Gold from Legacy Raids. Back in MoP you could earn nearly 1.5-2k gold running through ICC.

So it is an issue they are attempting to do something about.

1 Like

I havent sworn or name called or anything and you are the one constantly calling me offended, you are just trying to make drama were there is none. I can not help my typing style either you like it or not stop reading so much into things and assuming.

You missed out the most important part AGAIN…

if you could solo icc in MoP you must have been in best gear ever and in top 10 guild.

To end this i will say again you offer nothing new , you do not offended and you do not speak for everyone thankfully . Just wish you stop trying to make drama and put words into my mouth.

How exactly would this regulate AH prices?
So things that now cost 2 mill would cost 200k, and people who had 2 mill now have 200k. So nothing of value have been lost, the numbers have just been lowered and made more managable, which is my entire point in this.

I remembered it as MoP as it was when WotlK because a Legacy Raid. But whenever we started being able to easily solo it and farm Invincible. I can’t remember the exact expansions, sorry.

My point still is, when we were able to start soloing it, we’d get 1.5k-2k gold per run. After their gold nerf, we only get about 500g.

I am lost for words, you know nothing of game economics, just flabbergasted really adding to ignore at this point you are trolling, you have gone out of your way to make drama and be unpleasent and accuse me constantly of things so much dishonest posting.

Sorry, I fail to see how the Economics would change, if every number was lowered by a factor of 100?
Can you give me an example of how it would change?

My final goal is just to make sure that less gold is added overall the the games economic, as it causes inflation due to the lack of proper goldsinks. And as the value of Trash items and items in general keeps going up, so does the inflation. But for now, it’s just to try to make the existing numbers seem more managable.

Edit:
Another example is the recently added Warband Banks. A lot of people have gotten discouraged by some of the later prices like 1m and 2.5m. It’s a non-issue for a person who played this game for 10-20 years, as we’ve simply stashed up absurd amounts of gold over time. But for newer or more recent players, it seems like a near impossible hurdle. Having everything lowered by a factor of 100 would make the new price 25k. The grind to reach it would still be the same, because the sell value of every item have lowered. But it seems like a much more managable number.

Again, you clearly do not see it the same way, and I respect your opinion. As long as you respect the opinion of those of us, who actually doesn’t find massive numbers appealing.

Sorry, I may have worded my original post badly. My point wasn’t to nerf gold drops per say, but simply lower the value of all Gold in WoW in Total. In the current state of WoW, it really makes no sense to have Silver or Copper anymore, as they become irrelevant within the first 20 levels of the game.

If we look at a profession like Alchemy for instance, a single Vial today costs 5g, if we lowered everything by a factor of 100, each vial would now cost 5s each, which honestly seems like a more reasonable number for a simple glass vial, which you’re gonna be buying hundreds of.

And it wouldn’t be harder to get the vials, because a trash item that used to sell for 5 gold, would now sell for 5 silver.

I hope this cleared up what I meant.

Edit: I wonder if it would be possible to make an addon that simply looked at the gold values of items and the player and Divided it by 100… That would actually give the desired result, visually at least :slight_smile:

Edit 2: I just found a command “/script COPPER_PER_SILVER=10000” that actually accomplished this, visually. Sadly, it makes Copper go all the way up to 10.000, which looks kinda weird :smiley: And it sadly isn’t reflected in the Chat or loot window :slight_smile:

The only way you could actually fix the economy, at least for a while, would be if you would remove all players gold at the same time except for a small “starter amount” for each char.
Also Blizz would need to stop WoW token and actually start doing something effective against gold sellers.

None of that will happen, because a) you’ll have the biggest outcry in the history of the game and people will leave it en masse and b) it’s just not in blizz interest.

And don’t get me wrong: I wouldn’t suggest it either.