Gonna need you to bump up the herbs and ore respawn rate by 100x Blizzard

What the title says ^!
Ain’t noone who actually plays the game wanna spend 600g every raid on pots and elixirs and other stuff.

3 Likes

Shouldn’t have ruined the economy with incursions.

1 Like

Should have bent GDKPs sooner lmao.

I don’t know mate, Wrath has mostly GDKPs and (from day 1 of Wrath) a mana potion is cheaper than a SOD mana potion.

Potion of speed has always been cheaper than what a Haste potion cost in TBC Classic.

The difference is Wrath herbs spawn plenty.

Classic always was about preparing for raids and doing other things such as farming, it never was about just raid logging. It’s main difference of classic and WOTLK/retail. And you don’t need full bis consumes in post nerf ST, it is optional.

2 Likes

they’re that expensive because no one farm them atm , i farmed a bit and i didn’t see a single soul farming herbs , casual don’t care , tryharder have all double crafting jobs.

not gonna complain , more money for me

i’m don with SoD for now. imagine spending hundreds of gold in ST for gear that will be replaced in a few months

1 Like

tbh with the nerf you don’t even need consumable anymore , raid is pretty easy now.

A approach you can apply on everything in life;

Why play MC? BWL will come out and everything will be replaced.
Why play TBC ? Wrath comes out in a few months and everything is replaced.
Why go to the gym? One day you’ll quite and your gains will fade away.
Why go up in the morning? At night you will go back to bed and everything will just repeat again.

This is life when results are more important than the process. Most things are rendered useless, after all, we’re just one day closer to death.

No wonder WoW is boring for some people when its all about checking a box in a BiS list as fast as possible and calling it a day.

2 Likes

WoW should’ve aimed of horizontal progression, not vertical. That way gear wouldn’t automatically become obsolete.

At least with other things we get to enjoy them for a significant amount of time before they become outdated. In SoD I didn’t even manage to get full BIS in Gnome before phase 2 hit.

Phases are going too fast.

Gear being replaced was something that started in RPGs long before WoW saw its first lights 2005. That has always been the case, from that first level 1 quest to the very first dungeons and raids.

Since when did gear become a metric to when things are “done”, and how could they ever apply that on a population that invest different amounts of time to play?
If gear was the only thing that was important, most good guilds (not surprisingly the same ones that survived the longest) wouldnt be around, yet they often are the first to BiS but continue playing; becuase they understand that gear, at any specific point in time, is a mean not an end.

People obsesed with gear and BiS lists are the first ones always to drop of, lose motivation and quit playing. Everything becomes “meh” when the only goal was to stand in OG/IF with gear from a list, doing nothing with it. Like collecting playing cards to get a deck and quitting before the first card game.

1 Like

It’s not obsession, it’s just fun to have the things in the game.
I pay for the game. I put in the time. I expect to have the items in the game.

Besides if it was horizontal progression at the top then it means we don’t have to worry about obsoletion and can take raids at our own time.

And you will, but can’t expect the whole population of WoW to stop their progress becuase you didn’t get every specific piece of item you wanted. Not like you were locked out from gear or didnt get anything, right? You have the same posibility to get gear as anybody else, there’s no items locked behind how much you pay - but behind how much time you invest, what environment you put yourself in and how you perform.

Just becuase I pay for a gym membership, doesnt mean that I can expect to become Arnold. I can expect to get out whatever I invest, and I dont expect everybody else to wait for me to catch up or get there.

1 Like

Then why play the game at all if thats your mentality? ^^

I was being sarcastic, I’m a GDKP enjoyer myself.
Just poking fun at everything wrong with SoD but thank god we can’t run GDKP’s anymore right… The ban did zick splash, GDKP’s were never the problem but you can’t fix stupid I guess.

Ah yes i get you yeah, I don’t do GDKPs but i always knew they weren’t the reason the economy of the game was “bad or good”.

What do GDKPs and overpriced (due to somewhat limited accessibility/higher demand than supply) consumbles have in common? People need to spend gold on them, not once but constantly. It’s a constant demand, unlike “built in” gold sinks that are somewhat regulated and static.

Where does most gold come from you think? Players grinding? Or the bot infestation constantly pumping in gold in to the system 24/7? More gold = less value, and so stuff with dynamic prices like materials and consumbles (or items in a GDKP) only go up, creating a even bigger demand.

This means from the bot/gold seller perspective, the more they work to generate /farm gold, the more people will need spend gold to get whatever keeps them going in-game.

Thinking the economy will automatically be normal/balanced just becuase one variable, GDKPs, is removed hence is wrong. As long as the bots keep farming, our gold will drop in value. Without GDKPs its atleast dropping less in value than had they been around, but Blizzard needs to cut the hydras head.

I don’t know mate, People here and on reddit were constantly crying that GDKPs were the reason everything is expensive and were celebrating when they got banned.
Now we have an economy worse than Classic Era LMFAO, a version of WOW that’s been up for like 5 years.

Its more because of Wrath Potions and Flasks cost alot less number of herbs

Wrath Flask: 11 herbs one is rare
Classic flask: 40 herbs one is super rare

same with all the potions alot less herbs/pot

And that’s why they need to bump up the herbs per node and respawn rates.