I’m lucky I can say I got a high-end pc with a 6core/5Ghz I7, 32GB DDR4 ram, Terrabytes of RAID M.2 disks and RTX3090. I play every game on 97fps fixed for my 2k resolution Gsync pro(or ultimate I never remember) monitor.
Yes, WoW is struggling to maintain 60-70 fps solid many times. I even had to turn down visibility range, world detail, only simple MSAA 2x and it doesn’t matter what I do really. Especially when you go into a busy city, ohh boy this game struggles I seriously got 20-30 fps average in the big Dragon city its funny now, but still very frustrating experience.
This engine badly needs a rework/update, and throw some DLSS on it please, that could dramatically help. 10+ years shows now. You did update the graphics and made a lot of beautiful things but the engine struggles with the load, just cannot handle the amount of data/vertices/skins/lightsmaps/etc. very well anymore.
The engine has had massive upgrades, just turn on Raytracing and look around Andenwield or any of the DF zones you can see how much they have come on. Other changes to characters movement, armor etc. would just make WoW, well not WoW (to me).
Now if they can some how fix the netcode when in large openworld groups or in mass PvP now we are talking.
I am pro wow2 myself regardless of which engine would be used in that theoretical scenario. However, most people aren’t, it seems. People simply don’t want to loose their collectables and achievements, which is bit irrational but also understandable at the same time.
WoWs performance is limited by the inability of the engine to utilize multiple cores. Not your GPU. I’m running with a 2080 super and it’s barely getting any utilization in most places because WoW just isn’t a GPU heavy game.
Like, my fps in valdrakken is like 50-60 and my GPU utilization is at… 10%. Meanwhile, the cores that WoW can use are utilized to the max.
i mean you can remake it without anyone losing anything it’s just a lot of exstra work converting or adapting the database but 18 years of code would be a giant mess so you most likely have to start from zero
even ff 14 did not start completely fresh when they changed the engine for Realm reborn and they are paying the price for that
but Ultimately like Bethesda or Bughesda as some us long term fans call it even if the engine is 30 years old they won’t change it
WoW can utilize multi-core (in the newest zone) but it is not (as expected) as efficiently as a new modern engine would. Worth a read (even if slightly out of date) but yes WOW does not fully utilize our lovely multi-core CPUs.
It barely uses more than one core. That one core/thread or whatever to call it(bottom right in this screenshot) is pretty much always maxed or close to when playing WoW and that’s it, if I close everything else down, there’s barely any utilization on the other cores.
Read the article I am not looking for proof here… I agree with you (just offering something to help people understand.) It does use cores in newer zones and they play a part in the background (as stated in the article)
Yes, they need to rewrite probably hundreds of thousands of lines of code. At this point I wouldn’t say it’s upgrade though, you’re right, its a replace or a rewrite.
If we talking about graphics engine, -and with most “replacements”, data can be exported imported. You “just” need to make sure you know how to manage the import export, and thats a though job, the hardest I would say -talking about experience too, infrastructure, not coding/development though-.
Still what is badly outdated is badly outdated. At this point they probably have to do a LOT of workarounds to stuff still being in a state of “its okay, works” now.