Yeah, I agree that raiding at 60fps is unlikely… Maybe a new iMac with M1 Pro / Max will have a better performance when it gets out, what do you think?
Tbh, if you want gaming performance, don’t buy a mac. Limited to mid tier hardware every time, can always build a pc that performs better and costs less.
What I suspect would be adequate is a water cooled i7 overclocked to 5ghz or more, and a 3080ti or 6800xt. Maybe. At this point you can’t get much better so you have to accept what it delivers…
Consumer grade Macs will most likely use mobile versions of the respective CPU/GPU for heat builld-up/dissipation reasons. Macs are pretty bad at removing heat from components compared to a standard desktop tower, so they run on reduced power components. An iMac is technically just a 27" laptop.
As i understand it, WoW is still CPU intensive (oh how i wish they would optimise the engine for better multi core performance) so if im right (and im probably not) then you’d be better off investing in a more powerful CPU than a top end GPU. I’ve got a pretty low end system but it handles everything i throw at it.
Ryzen 5 3600 not overclocked
16gb corsair vengeance ram@3200Mhz
GTX1660 super graphics card.
i game at 1080p 60hz
Suspect even an old 1050ti would yield decent performance - im picking up a second hand one tomorrow, so will see if it makes any difference
To be fair, a 1060 is an absurdly underpowered GPU to combine with that good CPU, so I’m not shocked it’s bottlenecked
They already did, it makes much better use of dual cores than it did back in Classic-MoP. Used to be very single-thread limited. Although it seems there is still no point in going for 6+ cores over a standard desktop 4-core.
But it’s not a trivial task to “just” make it do more threading, and given that WoW is actually a very lightweight game, I can see why they don’t bother optimising further.
Do you actually see 100% CPU usage when playing (on any CPU core)? Don’t think mine ever caps out… but I’m fairly sure it is using multiple cores, it’s just using them at 25%.
I mean yes… but at the same time, I suspect the people who struggle most for performance are not people with fast many-core CPUs paired with an ancient GPU, but rather those with old dual cores and laptops. Who either won’t gain from further threading work, or are GPU limited. There is only so much you can do for the lowest tier of hardware.
Meanwhile anyone with a modern CPU isn’t likely hitting 100% anyway, so there’s no need in further threading the load.
And if they do have a fast CPU and are bottlenecked by it, then their GPU is absurdly fast and they’re having a really good time without any optimisation being needed. You don’t need to look after players who get 120fps, they’ve looked after themselves
TLDR: I think WoW is so lightweight already that there’s not much to be done by way of optimisation.
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Also, WoW does a fairly decent job at multithreading. I just checked with MSI Afterburner, I had one thread between 70-90% load, and the rest between 20-35%. One of the benefits of adopting DX12 is improved multithreading, so this works out OK I think.
Actually just tried to play in retail, pretty much the same fps as in classic on 5500 card. The only thing I had to disable to get 60 fps at 5k was SSAO. Also set shadow quality to ultra instead of ultra high. But then again it’s open world, not raid or battleground.
I suspect that the latter is a 6700XT and mistyped…
As for UserBenchmark; it isn’t the most reliable source of performance data… many in the PC space even consider it a joke.
This whole thread would have been better posted on the Games, Gaming & Hardware sub-Forum, where the more nerdy players frequent… if it was & it didn’t get any mileage, there may have been credible reason why.
To my knowledge, ALL Radeon 5xxx graphics cards have 8GB VRAM, the only 16GB cards are those in the upper 6xxx series.
5120 x 2880 would need the likes of a 6900XT or a 3090 to even drive the panel, never mind game at comfortable framerates.