Health pools are massively ramping up in the next patch which is going to make Greater Pyro and Rain from Above disgustingly overpowered. Now the latest patch has dropped the % of Necro from 5% to 4% to “offset” the health pool increases how these two stupid abilities haven’t.
A DH can hit for 7% max health each Fel Lance, while a Mage can hit for 35% of somebody health with a single Greater,
Before anybody starts crying about how these abilities are counterable, something being counterable doesn’t excuse it from being overtuned.
Yes you can “kite” Fel Lance, however this is a double edge sword in favor of the DH. as it often takes all the users mobility to escape Fel Lance, meaning the DH can further escape or apply intense pressure. If the user doesn’t kite, Fel Lance can take over 50% of the targets health.
Yes you can Interrupt Greater Pyro but at the cost that somebody is being polymorphed. There is also the problem that eventually they will get it off since they can shimmer with this spell. Now you could argue this is a shimmer problem but i still hugely disagree with 35% of the health being taken. So again. you interrupt Poly, you get 35% of your health beat out of you. You interrupt Greater, your healer gets polmorphed and they still explode you.
Now these are not the only abilities which are causing this issue as % based damage spells are one of the top 5 things which has RUINED pvp in my opinion.
But in order to keep the game moving happily into the next patch please follow
Fel Lance now deals 3.5% max health down from 7%.
Greater Pyro now deals 17.5% max health down from 35%.
Some other mentions would be
Mana Rift reduced to 4% down from 8%
Snipershot reduced to 10% down from 20%.
Lawbringer reduced to 2.5% down from 5%
Any other % based damage spells reduced by 50%.
That being said, Demon Hunter leach and Death Knight Death Strike is also a growing problem…
Now i have not mention Destruction Warlocks as i’m hoping that damage scaling will be far less than Health scaling. However if that is not the case, then Focus Chaos should be reduced to 30% from 60% to bring Chaos Bolt to a normal level.