Griefing Horde - Kara entrance

Even if us pvp enjoyer would be on the minority side, there is still an option to choose between pvp and pve. It’s on you guys.

I’m okay as the gentleman above for a pvp → pve transfer.

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You didn’t really read what I typed, did you? Doesn’t matter why the problem arose, what players should or should not have done. The problem exists and needs to be solved

Because historically in WoW the most populated realms were formally PvP but de-facto PvE one-sided megaservers. Everyone, including streamers, content creators and regular players go for PvP because of pure habit

Griefing alliance 10steps outside questguy up north in Deadwind Pass even worse, makes the corpserun the longest.

Honestly I do not know what the devs were thinking. Deadwind is the worst zone to be a quest hub on an overpopulated realm. It’s literally just one narrow road. If you put 100 allies and 100 hordes in there, nothing good will come out of it.

Thank god they at least put guards at the camp

This is a player-made problem that people want blizzard to fix.
But why stop there?
I chose the wrong class to level, now i want something else. While we introduce character migration, can we also introduce class-change?

Yes, this example is quite extreme, and i personally dont want that. But both scenarios are problems done by players themselves.

Yes, but WHY do pve players CONSTANTLY choose pvp servers when they DONT ENJOY it?
You cant just do something “out of habit” then cry when it didnt go the way you wanted.

Actions have consequenses.

Bunch of sheeps who cant think for themselves, they just follow the masses :slight_smile:

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Class change is unacceptable because it’s too extreme and involves too many technical difficulties, however levelling an alt should be significantly easier than just building a new toon from scratch. There should be account-wide rep, shortcuts, heirlooms etc. So the logic applies here as well.

Because they are not PvP. They are really PvE. They are only PvP nominally - with the exception of SoD where they forced “faction balance”. And they have the biggest population.

This is a very bad mindset from the developer standpoint. No matter what caused the problem, it’s in your interest as a developer to fix it or customers will be less satisfied than they could be

If private servers can do it, blizzard can too. Dont get me wrong, i dont want it. It was just an example.

That i agree 100% on.

This only further proves my point, they announced the faction balance from start, and yet pve people who dont like pvp went to pvp servers.

I agree to a certain extent, but you cant bend over backwards only to keep some players. There will always be someone who complains about everything.

You can guide them towards certain decisions, give them warnings on pvp servers, but in the end its their own free choice what to do.

That won’t take you far. The ultimate measure of how good a game is is how satisfied your playerbase is on average. If your playerbase turns out to be stupid, you adapt the game for the stupid instead of just saying it’s their fault.

If a player deletes his Thunderfury for whatever reason and then changes his mind, you restore it.

If the playerbase doesn’t use a mechanic the way you intended, you change it instead of expecting people to change.

If players find a way to grief others in hardcore, you fix the exploit instead of just expecting players to be nice and reasonable.

If the player creates a toon on a dead realm because he is inattentive, you give him a free transfer.

If a player created a toon on a PvP realm because of a habit or because he didn’t expect it to different from regular PvP realms or because he ignored the warning from the devs, you still give him a transfer.

The player cannot be wrong in this regard. If you can make the experience better for many at a low cost, you do it

We saw this in WoD, when they dumbed down pretty much everything. And we all remember how spectacular the downfall was during WoD. Ofc there were other things, but the main talking point within my circle was how they dumbed it down, effectively making us lose interest. Pretty much my entire arena/pvp community (except 1) quit during WoD.

If you pamper to all their needs at every turn, you get crybabies who want X stuff at Y times.
To have a healthy game, you gotta find a balance ofc, but if you dont let players learn from their mistakes they are doomed to repeat them.

Choosing a pvp server now, instead of a pve server has been a HUGE lesson learned for alot of people.

Just wait til alliance starts doing the same then the horde sperg babies gonna come cry here aswell.

This is simply not how the world works. Noone plays games to learn lessons. WoW, just like any other game, is merely a service, a commodity. If someone dislikes the experience they are having, they do not “learn lessons”, they just leave because they are dissatisfied with the quality of the product and play something else they like more.

meanwhile, sweat groups of alliance are camping the road from the entrance to deadwind pass zone, at swamp of sorrows entrance, all the way down to the kara crypts themselves.

stop acting like you aren’t just as bad as the horde “griefers”.

not to mention the ganking horde players had to endure every night trying to get to AQ25/10 for the past 2 weeks due to raids of 20-40-60 even 80 alliance camping the road from the entrance gate to the raid instance portals.

Noone said allies aren’t just as bad. That’s not the issue. The issue is that the devs allow people to be bad in ways and places they shouldn’t

This is exactly the way the WORLD works. You cant walk around having people pander to your every need, the sooner you learn that actions have consequenses the better.

Very rarely do others clean up YOUR mess.

(Unless by “world”, you meant world of warcraft?)

Thats fair, but you learn them none-the-less indirectly.

HC players learn the hard way which quests you dont do solo.

Mages learn that hunters eat them (atm hunter eats more than mages, but you get the idea).

You learn that you dont peak around the corner at C’thuns room.

You learn that you dont attack “Skull” lvl player in pvp.

You dont go near opposing faction’s cities, because the guards get you.

You do these once, then you learn that it was prob a bad idea.

You dont actively go around trying to learn stuff, but you get the lessons anyway. JUST like choosing a pvp server, when you deep down dont like pvp.

This is completely true, and i ofc understand that blizzard panders to the majority (because they contribute with the majority of the money). But you and i see all this crying on forums about pvp, but how many do you actually think quits because of it?

Out of those i speak to in regards to quitting the game, most of them talks about content drought and lack of balance. Nobody seems to quit because world pvp happens ( Ofc they dislike it if their class sucks in pvp, and who can blame them for that. Hence the quitting for balance issues)

Actions speak louder than words. Alot of crying on forums, but why does that matter if they still log in daily to play the game?

If you want to pander to every players needs, we’d have instant 60, vendor with tier items for gold. And thats also not good for the game.

No one forced them to play on a pvp server

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That’s true, but when you roll on a PvP server and your experience is bad, you do not learn and reroll normal server, you just stop playing because you don’t want to do all over again from scratch for 300 hours just to make it where you already are

Then, im sorry to say it, thats tough luck.

You can open up for paid server transfer, but if you do i suspect forums will demand other “shop” options as well (faction change, name change, etc). And before you know it, you can buy some spectral unicorn or something (mount).

I dont mind people migrating off pvp → pve server (i do mind, if its the other way around though). I just think its a slippery slope.